// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "s_link_effect_hot.h" #include "entity_manager.h" #include "character.h" #include "phrase_utilities_functions.h" #include "game_share/entity_structure/statistic.h" #include "nel/misc/random.h" using namespace std; using namespace NLMISC; using namespace RY_GAME_SHARE; extern CRandom RandomGenerator; bool CSLinkEffectHot::update(uint32 & updateFlag) { if ( CSLinkEffect::update(updateFlag) ) return true; CEntityBase * caster = CEntityBaseManager::getEntityBasePtr( _CreatorRowId ); if ( !caster ) { nlwarning(" Invalid caster %u",_CreatorRowId.getIndex() ); return true; } CEntityBase * target = CEntityBaseManager::getEntityBasePtr( _TargetRowId ); if ( !target ) { nlwarning(" Invalid target %u",_TargetRowId.getIndex() ); return true; } applyOnScore( caster, target,SCORES::hit_points, _HealHp ); applyOnScore( caster, target,SCORES::sap, _HealSta ); applyOnScore( caster, target,SCORES::stamina, _HealSta ); updateFlag |= _Family; return false; } void CSLinkEffectHot::applyOnScore( CEntityBase * caster, CEntityBase * target,SCORES::TScores scoreType, sint32 value ) { RY_GAME_SHARE::SCharacteristicsAndScores & score = target->getScores()._PhysicalScores[ scoreType ]; score.Current = score.Current + sint( value ); if ( score.Current >= score.Max) { sint32 realHeal = value + score.Max - score.Current; if ( realHeal ) PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value ,scoreType , ACTNATURE::DEFENSIVE); score.Current = score.Max; } else PHRASE_UTILITIES::sendScoreModifierSpellMessage( caster, target, value,scoreType ,ACTNATURE::DEFENSIVE); }