khanat-code-old/code/nel/src/ligo/zone_template.h
2010-05-06 02:08:41 +02:00

87 lines
2.5 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NL_ZONE_TEMPLATE_H
#define NL_ZONE_TEMPLATE_H
#include "nel/misc/types_nl.h"
#include "nel/misc/vector.h"
#include "zone_edge.h"
#include <map>
namespace NLLIGO
{
class CLigoConfig;
class CLigoError;
/**
* Ligo zone template
*
* \author Cyril 'Hulud' Corvazier
* \author Nevrax France
* \date 2001
*/
class CZoneTemplate
{
public:
/**
* Build method. Build the zone template with a vertex list and an edge list.
*
* \param vertices is the vertex array
* \param indexes is the edge array
* \param config is the current lingo config file
* \param errors is the error structure
* \return true if the build success, else return false
*/
bool build (const std::vector<NLMISC::CVector> &vertices, const std::vector< std::pair<uint, uint> > &indexes, const CLigoConfig &config, CLigoError &errors);
/// Serialisation
void serial (NLMISC::IStream& s);
/// Get the vertex array of the template
const std::vector<CZoneEdge> &getEdges () const { return _Edges; }
/// Get the mask of the template
void getMask (std::vector<bool> &mask, uint &width, uint &height);
private:
/// Round a value on the snap resolution
static inline void snap (float& value, float snap);
/// Snap a value on the grid
static inline bool snapOnGrid (float& value, float resolution, float snap);
/// Return true if this value is snapped
static inline bool isSnapedOnGrid (float value, float resolution, float snap);
/// Return the interger index of a snappable value
static inline sint32 getSnappedIndex (float value, float resolution, float snap);
/// Vertex array
std::vector<CZoneEdge> _Edges;
};
}
#endif // NL_ZONE_TEMPLATE_H
/* End of zone_template.h */