// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef NL_ZONE_TEMPLATE_H #define NL_ZONE_TEMPLATE_H #include "nel/misc/types_nl.h" #include "nel/misc/vector.h" #include "zone_edge.h" #include namespace NLLIGO { class CLigoConfig; class CLigoError; /** * Ligo zone template * * \author Cyril 'Hulud' Corvazier * \author Nevrax France * \date 2001 */ class CZoneTemplate { public: /** * Build method. Build the zone template with a vertex list and an edge list. * * \param vertices is the vertex array * \param indexes is the edge array * \param config is the current lingo config file * \param errors is the error structure * \return true if the build success, else return false */ bool build (const std::vector &vertices, const std::vector< std::pair > &indexes, const CLigoConfig &config, CLigoError &errors); /// Serialisation void serial (NLMISC::IStream& s); /// Get the vertex array of the template const std::vector &getEdges () const { return _Edges; } /// Get the mask of the template void getMask (std::vector &mask, uint &width, uint &height); private: /// Round a value on the snap resolution static inline void snap (float& value, float snap); /// Snap a value on the grid static inline bool snapOnGrid (float& value, float resolution, float snap); /// Return true if this value is snapped static inline bool isSnapedOnGrid (float value, float resolution, float snap); /// Return the interger index of a snappable value static inline sint32 getSnappedIndex (float value, float resolution, float snap); /// Vertex array std::vector _Edges; }; } #endif // NL_ZONE_TEMPLATE_H /* End of zone_template.h */