kaetemi
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c9762fbef5
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3D: Ensure correct fog handling for effects
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2014-08-05 02:58:55 +02:00 |
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dfighter1985
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cc12fb91b4
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Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
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2014-08-05 02:58:31 +02:00 |
|
kaetemi
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19209b8028
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OVR: Test distortion mesh
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2014-08-05 02:55:26 +02:00 |
|
kaetemi
|
537a7e7395
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OVR: Test large render target
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2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
32540add2a
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3D: Set matrix modes after changing render target in effect
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2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
240889b03d
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3D: Render target matrix context fix
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2014-08-05 02:21:30 +02:00 |
|
kaetemi
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fb16438a49
|
OVR: Testing
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2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
4a8d07b889
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OVR: Translate camera
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2014-08-05 00:51:53 +02:00 |
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kaetemi
|
30f98c4b62
|
OVR: Get orientation
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2014-08-05 00:46:04 +02:00 |
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kaetemi
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2dda6cc5f0
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OVR: Generate distortion mesh
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2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
1255cdb3e7
|
Saving tilebank
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2014-08-04 22:14:39 +02:00 |
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dfighter1985
|
1309834e49
|
Texture path.
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2014-08-04 21:59:05 +02:00 |
|
dfighter1985
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716903fd5f
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Surface data.
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2014-08-04 21:53:22 +02:00 |
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dfighter1985
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bcfcb5bb83
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Oriented stuff.
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2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
de15faa5d2
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Vegetation set stuff.
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2014-08-04 21:33:11 +02:00 |
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dfighter1985
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90b9a592b8
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Most of the functionality works with the new code.
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
c99cfed0dd
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OVR: Read device descriptions
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2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
05a2f91711
|
OVR: Iterate devices
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
0baada5110
|
Cleanup
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2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
ca165de62c
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Add placeholders for LibOVR 0.4.0 support
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2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
a313d66c89
|
rest api using curl
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
b24fa74936
|
3D: Fix texture coords for FXAA on D3D
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2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
971b1ae96c
|
Add FXAA to Ryzom Client
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
925aa9c715
|
Remove debug
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
946128cdca
|
3D: User higher quality FXAA version
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2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
62d9785fa1
|
Cleanup snowballs2
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
650e634e68
|
3D: Add FXAA
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2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
a72b200fe8
|
Fix crash on AMD with legacy clouds
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
5e9fc17402
|
Move default render target handling to CDriverUser
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
8c6d46bed0
|
Adjust render target handling for effects
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
996dd9aa16
|
Merge with default
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
2ad030f5f9
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
80f7dd725d
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
|
2014-08-03 21:33:13 +02:00 |
|
kaetemi
|
f03f73e5c8
|
3D: Cleanup bloom effect
|
2014-08-03 21:09:55 +02:00 |
|
kaetemi
|
2bccba1ddc
|
3D: Cleanup bloom effect
|
2014-08-03 20:35:05 +02:00 |
|
dfighter1985
|
df4446701e
|
Rotation can now be set.
|
2014-08-03 19:04:34 +02:00 |
|
kaetemi
|
f9aa0bf7cc
|
GL: Share depth and stencil to get similar behaviour to D3D driver
|
2014-08-03 18:59:19 +02:00 |
|
dfighter1985
|
ca1f00e35a
|
Save the tile border, etc data when saving.
|
2014-08-03 17:58:02 +02:00 |
|
dfighter1985
|
3823a9a01b
|
Added checks. Yes it's horrible and needs to be refactored.
|
2014-08-03 04:15:12 +02:00 |
|
kaetemi
|
54f4d5bac3
|
Simplify GUI projection settings
|
2014-08-03 00:56:26 +02:00 |
|
kaetemi
|
9d883e227c
|
Off-center GUI cylinder
|
2014-08-02 20:11:28 +02:00 |
|
kaetemi
|
5580d0b761
|
Cylindrical GUI
|
2014-08-02 19:50:26 +02:00 |
|
kervala
|
5f5f0dd76c
|
Changed: #172 XML floating point serialization not using neutral culture (for VC++ 2005 and up)
|
2014-08-02 11:18:24 +02:00 |
|
kervala
|
9f3717bda0
|
Fixed: build_interface currently only works with 32 bits bitmaps
|
2014-08-02 10:58:50 +02:00 |
|
kervala
|
97fcba17cd
|
Fixed: VC++ 2010 compiler bug in for loop variables reuse
|
2014-08-02 10:57:31 +02:00 |
|
kaetemi
|
4add0e3610
|
Sound orientation with HMD and Headphones
|
2014-08-01 23:11:35 +02:00 |
|
kervala
|
6fb6baeb90
|
Fixed: Some NeL tools in 3d directory don't need NeL 3D
|
2014-08-01 17:17:53 +02:00 |
|
kervala
|
a2c797551d
|
Fixed: Compilation of PACS tools without NeL 3D
|
2014-08-01 17:00:08 +02:00 |
|
kaetemi
|
9e23a689ae
|
Project GUI into space
|
2014-08-01 15:44:12 +02:00 |
|
kaetemi
|
6de844b43c
|
Temporary crashfix, ref #68
|
2014-08-01 15:23:13 +02:00 |
|