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CCtrlTextbutton checkcoords should call it's text's checkcoords method. Fix #219.
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2 changed files with 10 additions and 0 deletions
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@ -51,6 +51,7 @@ namespace NLGUI
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// Init part
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// Init part
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual bool parse (xmlNodePtr cur,CInterfaceGroup * parentGroup);
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virtual void checkCoords();
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virtual void updateCoords();
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virtual void updateCoords();
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virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
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virtual uint32 getMemory() { return (uint32)(sizeof(*this)+_Id.size()); }
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@ -868,6 +868,15 @@ namespace NLGUI
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}
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}
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}
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}
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// ***************************************************************************
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void CCtrlTextButton::checkCoords()
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{
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if( _ViewText != NULL )
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_ViewText->checkCoords();
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CCtrlBaseButton::checkCoords();
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}
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// ***************************************************************************
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// ***************************************************************************
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void CCtrlTextButton::updateCoords()
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void CCtrlTextButton::updateCoords()
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