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Fix crash with patch mesh attach
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1 changed files with 1 additions and 1 deletions
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@ -37,7 +37,6 @@ int EditPatchMod::DoAttach(INode *node, PatchMesh *attPatch, RPatchMesh *rattPat
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nodes.DisposeTemporary();
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return 0;
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}
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patchData->BeginEdit(ip->GetTime());
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// If the mesh isn't yet cached, this will cause it to get cached.
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RPatchMesh *rpatch;
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@ -49,6 +48,7 @@ int EditPatchMod::DoAttach(INode *node, PatchMesh *attPatch, RPatchMesh *rattPat
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}
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patchData->RecordTopologyTags(patch);
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RecordTopologyTags();
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patchData->BeginEdit(ip->GetTime());
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// Transform the shape for attachment:
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// If reorienting, just translate to align pivots
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