godot-third-person-basic-scene/maps/basic_setup.tscn

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[gd_scene load_steps=4 format=3 uid="uid://dhqay3umgle6c"]
[ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://maps/simple_grid.material" id="1_ympm1"]
[sub_resource type="BoxMesh" id="BoxMesh_k23th"]
material = ExtResource( "1_ympm1" )
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_y7uft"]
data = PackedVector3Array(-1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1)
[node name="basic_setup" type="Node3D"]
[node name="floor" type="MeshInstance3D" parent="."]
transform = Transform3D(10, 0, 0, 0, 0.1, 0, 0, 0, 10, 0, -0.1, 0)
mesh = SubResource( "BoxMesh_k23th" )
[node name="StaticBody3D" type="StaticBody3D" parent="floor"]
[node name="@@22318" type="CollisionShape3D" parent="floor/StaticBody3D"]
shape = SubResource( "ConcavePolygonShape3D_y7uft" )