[gd_scene load_steps=4 format=3 uid="uid://dhqay3umgle6c"] [ext_resource type="Material" uid="uid://cdijyqa881tvv" path="res://maps/simple_grid.material" id="1_ympm1"] [sub_resource type="BoxMesh" id="BoxMesh_k23th"] material = ExtResource( "1_ympm1" ) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_y7uft"] data = PackedVector3Array(-1, 1, 1, 1, 1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, -1, 1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1, 1, 1, 1, 1, 1, -1, 1, -1, 1, 1, 1, -1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1, 1, 1, -1, -1, -1, -1, 1, 1, -1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, 1, 1, 1, -1, -1, 1, 1, -1, 1, -1, 1, 1, -1, -1, -1, 1, 1, -1, 1, -1, -1, -1, 1, -1, 1, 1, -1, -1, -1, -1, -1) [node name="basic_setup" type="Node3D"] [node name="floor" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 0.1, 0, 0, 0, 10, 0, -0.1, 0) mesh = SubResource( "BoxMesh_k23th" ) [node name="StaticBody3D" type="StaticBody3D" parent="floor"] [node name="@@22318" type="CollisionShape3D" parent="floor/StaticBody3D"] shape = SubResource( "ConcavePolygonShape3D_y7uft" )