Textures_factory/global-config.mk
2024-05-23 11:34:11 +02:00

34 lines
1.2 KiB
Makefile

# sbsar files generation part
export SBS_DIR=example/sbs
export SBSAR_DIR=build/sbsar
# executables used
# TODO:was used to add --includes "~/.local/share/Steam/steamapps/common/Substance 3D Designer 2023/resources/packages/" --includes "$(SBS_DIR)/utilities/"
# but it seems obsolete, check how to add other dependencies integrated if needed
export MAKESBSAR=~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbscooker --quiet --output-name {inputName}
export SBSRENDER=~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbsrender
# texturesets files
export TEXTURESET_FOLDER := build/texturesets
# texture names possible
export TEXTURES_NAMES := basecolor|normal|metallic|roughness|opacity|height
# png files folders
export PNG1024_DIR := build/png_1024
export PNG512_DIR := build/png_512
export PNG256_DIR := build/png_256
# Blender related
export BLENDFILES_FOLDER := example/blenderfiles
export BLENDEREXEC := ~/Documents/3D/blender_builds/current_stable/blender
# Logo file
export LOGO := example/logo/yk.png
# Destination preview folder
export PREVIEW_FOLDER := build/previews
# Material list
export MATERIALLIST := example/material_list.json