# sbsar files generation part export SBS_DIR=example/sbs export SBSAR_DIR=build/sbsar # executables used # TODO:was used to add --includes "~/.local/share/Steam/steamapps/common/Substance 3D Designer 2023/resources/packages/" --includes "$(SBS_DIR)/utilities/" # but it seems obsolete, check how to add other dependencies integrated if needed export MAKESBSAR=~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbscooker --quiet --output-name {inputName} export SBSRENDER=~/.local/share/Steam/steamapps/common/Substance\ 3D\ Designer\ 2023/sbsrender # texturesets files export TEXTURESET_FOLDER := build/texturesets # texture names possible export TEXTURES_NAMES := basecolor|normal|metallic|roughness|opacity|height # png files folders export PNG1024_DIR := build/png_1024 export PNG512_DIR := build/png_512 export PNG256_DIR := build/png_256 # Blender related export BLENDFILES_FOLDER := example/blenderfiles export BLENDEREXEC := ~/Documents/3D/blender_builds/current_stable/blender # Logo file export LOGO := example/logo/yk.png # Destination preview folder export PREVIEW_FOLDER := build/previews # Material list export MATERIALLIST := example/material_list.json