khanat-client/README.md

68 lines
1.7 KiB
Markdown

# Khanat
## Launch Game
### Download Version Godot
We use version GODOT : 3.3.3
wget https://downloads.tuxfamily.org/godotengine/3.3.3/Godot_v3.3.3-stable_x11.64.zip
unzip Godot_v3.3.3-stable_x11.64.zip
### Clone our project
git clone https://git.khaganat.net/khaganat/mmorpg_khanat/khanat-client.git
(cd khanat-client;git checkout develop)
### Launch Godot
./Godot_v3.3.3-stable_x11.64 khanat-client/project.godot
## Add/update your language
Welcome to help us to improve our translation.
We need clone our project.
### Create a new language
* On Linux :
Edit file : khanat-client/locale/locale.sh
(You need add in section [# LIST LANGUAGE] your locale)
After launch this script : bash khanat-client/locale/locale.sh
### Edit your local
khanat-client/locale/<your locale].po
keyword msgid is Id used in khanat, and msgstr is translation (if you have some doubt, don't hesitate to see other translation)
* msgid "MAIN_MENU_PLAY"
* msgstr "Jouer"
### Activate your language
Two option to activate (just use one)
1/ Use godot editor
in Parameter, localization, add your file
2/ Edit project.godot
Edit line :
translations=PoolStringArray( "res://locale/fr.po", "res://locale/en.po", "res//locale/<your language>.po" )
### Push your update
To send your update, could you please create a branch and send us this branch?
### Git sub modules
This repository uses [submodule to git](https://git-scm.com/book/fr/v2/Utilitaires-Git-Sous-modules) :
- when updating the repository after merging, you will have to pass these commands to be sure you will get the submodules downloaded and updated. From your repository folder, pass :
- `git submodule init`
- `git submodule update`
- you can pass the two in one : `git submodule update --init`