58 lines
1.1 KiB
GDScript
58 lines
1.1 KiB
GDScript
extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func read_news(key):
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var file = File.new()
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var filenews = ""
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if key.empty():
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filenews = "res://NEWS"
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else:
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filenews = "res://NEWS_" + key
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if file.file_exists(filenews):
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#print(filenews + " exist ! ")
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file.open(filenews, File.READ)
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var content = file.get_as_text()
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file.close()
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#print(content)
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#$accept_dialog.dialog_text = content
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$window_dialog/margin_container/v_box_container/text_edit.text = content
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return true
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return false
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func load_news():
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var current_locale = TranslationServer.get_locale()
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var root_language = current_locale.split('_')[0]
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var file = File.new()
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var filenews = ""
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if read_news(current_locale):
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pass
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elif read_news(root_language):
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pass
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elif read_news(""):
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pass
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func _on_accept_dialog_visibility_changed():
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if $accept_dialog.visible:
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print("show")
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load_news()
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func _on_accept_dialog_hide():
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$accept_dialog.dialog_text = ""
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func _on_button_pressed():
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$window_dialog.hide()
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func _on_window_dialog_visibility_changed():
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if $window_dialog.visible:
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load_news()
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