khanat-client/scenes/interfaces/options/option_news.gd

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1.1 KiB
GDScript3
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extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func read_news(key):
var file = File.new()
var filenews = ""
if key.empty():
filenews = "res://NEWS"
else:
filenews = "res://NEWS_" + key
if file.file_exists(filenews):
#print(filenews + " exist ! ")
file.open(filenews, File.READ)
var content = file.get_as_text()
file.close()
#print(content)
#$accept_dialog.dialog_text = content
$window_dialog/margin_container/v_box_container/text_edit.text = content
return true
return false
func load_news():
var current_locale = TranslationServer.get_locale()
var root_language = current_locale.split('_')[0]
var file = File.new()
var filenews = ""
if read_news(current_locale):
pass
elif read_news(root_language):
pass
elif read_news(""):
pass
func _on_accept_dialog_visibility_changed():
if $accept_dialog.visible:
print("show")
load_news()
func _on_accept_dialog_hide():
$accept_dialog.dialog_text = ""
func _on_button_pressed():
$window_dialog.hide()
func _on_window_dialog_visibility_changed():
if $window_dialog.visible:
load_news()