changement mineur des animset
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parent
6a968e83df
commit
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11 changed files with 116 additions and 121 deletions
leveldesign/game_element/anim/anim_set
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@ -7,7 +7,7 @@
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<ATOM Name="dag" Value="dag.animset_mode"/>
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<ATOM Name="arma" Value="arma.animset_mode"/>
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<ATOM Name="arma_mount" Value="armamount.animset_mode"/>
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<ATOM Name="sagass_selle" Value="sagass_selle.animset_mode"/>
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<ATOM Name="sagass_selle" Value="sagassselle.animset_mode"/>
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</ARRAY>
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</STRUCT>
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<STRUCT/>
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@ -162,6 +162,16 @@
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<ATOM Name="filename" Value="tr_mo_pachyderme_dormir_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="swim_mode">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="mount_default_mode"/>
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<ARRAY Name="animations">
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@ -175,57 +185,6 @@
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS>Converted from old format</COMMENTS>
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<LOG>Thu Dec 12 16:14:11 2002 (puzin)
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Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim
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Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim
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Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim
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Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim
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Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim
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Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim
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Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1
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Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim
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Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1
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Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim
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Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim
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Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1
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Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim
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Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1
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Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim
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Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim
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Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim
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Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1
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Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim
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Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim
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Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7
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Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6</LOG>
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<COMMENTS>t</COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -1,67 +0,0 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_idle.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_nage.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournegauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_tournedroite.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_begin">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_init.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_loop">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_loop.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="stun_end">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_mektoub_selle_nage_stun_end.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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@ -0,0 +1,103 @@
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<?xml version="1.0"?>
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<FORM Revision="$Revision: 1.1 $" State="modified">
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<STRUCT>
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<STRUCT Name="idle">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_idle.anim"/>
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</STRUCT>
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</ARRAY>
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<ATOM Name="LodCharacterAnimation" Value="tr_mo_sagass_selle_idle.anim"/>
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</STRUCT>
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<STRUCT Name="backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_recul.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_walk">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_left_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_gauche.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_gauche.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="turn_right_to_backward">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_demitour_droite.anim"/>
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</STRUCT>
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_tourne_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="strafe_right">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_straff_droit.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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<STRUCT Name="impact">
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<ARRAY Name="animations">
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<STRUCT>
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<ATOM Name="filename" Value="tr_mo_sagass_selle_impact.anim"/>
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</STRUCT>
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</ARRAY>
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</STRUCT>
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</STRUCT>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<STRUCT/>
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<COMMENTS></COMMENTS>
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<LOG></LOG>
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</FORM>
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