diff --git a/leveldesign/game_element/anim/anim_set/entities.animset_list b/leveldesign/game_element/anim/anim_set/entities.animset_list index 76e8339..e6b4b12 100644 --- a/leveldesign/game_element/anim/anim_set/entities.animset_list +++ b/leveldesign/game_element/anim/anim_set/entities.animset_list @@ -7,7 +7,7 @@ - + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set index 994bf5a..b3612b6 100644 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set +++ b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_default__.animation_set @@ -162,6 +162,16 @@ + + + + + + + + + + @@ -175,57 +185,6 @@ - Converted from old format - Thu Dec 12 16:14:11 2002 (puzin) -Mon Dec 16 14:55:33 2002 (beaume) .death.LodCharacterAnimation = TR_MO_Chien_mort.anim -Mon Dec 16 14:55:33 2002 (beaume) .death_idle.LodCharacterAnimation = TR_MO_Chien_mort_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .idle.LodCharacterAnimation = TR_MO_Chien_idle.anim -Mon Dec 16 14:55:33 2002 (beaume) .run.LodCharacterAnimation = TR_MO_Chien_course.anim -Mon Dec 16 14:55:33 2002 (beaume) .walk.LodCharacterAnimation = TR_MO_Chien_marche.anim -Fri Mar 21 10:29:44 2003 (arnaudb) .impact.animations[0].filename = TR_MO_Chien_idle_impact.anim -Fri Mar 21 10:29:44 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:12 2003 (arnaudb) .backward.animations[0].filename = TR_MO_dag_recule.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.LodCharacterAnimation = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death.animations[0].filename = TR_MO_dag_mort.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.LodCharacterAnimation = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .death_idle.animations[0].filename = TR_MO_dag_mort_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.LodCharacterAnimation = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[0].filename = TR_MO_dag_idle.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[1].filename = TR_MO_dag_idle1.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[2].filename = TR_MO_dag_idle2.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[3].filename = TR_MO_dag_idle_aboie.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle.animations[4].filename = TR_MO_dag_levelapatte.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .idle_to_walk.animations[0].filename = TR_MO_dag_idle_to_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .impact.animations[0].filename = TR_MO_dag_impact.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.LodCharacterAnimation = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .run.animations[0].filename = TR_MO_dag_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_backward.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[0].filename = TR_MO_dag_tournegauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_left_to_walk.animations[1].filename = TR_MO_dag_demitour_gauche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_backward.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[0].filename = TR_MO_dag_tournedroite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .turn_right_to_walk.animations[1].filename = TR_MO_dag_demitour_droite.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.LodCharacterAnimation = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk.animations[0].filename = TR_MO_dag_marche.anim -Fri Apr 18 11:56:12 2003 (arnaudb) .walk_to_run.animations[0].filename = TR_MO_dag_marche_to_course.anim -Fri Apr 18 11:56:12 2003 (arnaudb) formName Resized = 1 -Fri Apr 18 11:56:42 2003 (arnaudb) .rest_mode.animations[0].filename = TR_MO_dag_dormir_init.anim -Fri Apr 18 14:52:04 2003 (arnaudb) .combat_mode.animations[0].filename = TR_MO_dag_idle_to_engarde.anim -Fri Apr 18 14:52:04 2003 (arnaudb) formName Resized = 1 -Fri Jun 06 16:54:35 2003 (beaume) .death_mode.animations[0].filename = TR_MO_dag_mort.anim -Fri Jun 06 16:54:35 2003 (beaume) formName Resized = 1 -Mon Dec 01 14:26:41 2003 (beaume) .stun_begin.animations[0].filename = TR_MO_dag_stun_init.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_end.animations[0].filename = TR_MO_dag_stun_end.anim -Mon Dec 01 14:26:41 2003 (beaume) .stun_loop.animations[0].filename = TR_MO_dag_stun_loop.anim -Mon Dec 01 14:26:41 2003 (beaume) formName Resized = 1 -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[5].filename = TR_MO_dag_idle_gratte.anim -Fri Jun 04 11:46:36 2004 (beaume) .idle.animations[6].filename = TR_MO_dag_faire_beau.anim -Fri Jun 04 11:46:36 2004 (beaume) formName Resized = 7 -Mon Jun 07 17:34:07 2004 (beaume) formName Resized = 6 + t + diff --git a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set b/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set deleted file mode 100644 index f0dbe5e..0000000 --- a/leveldesign/game_element/anim/anim_set/pet/arma_monte/armamount_swim_mount_.animation_set +++ /dev/null @@ -1,67 +0,0 @@ - -
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle.animset_mode similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle.animset_mode rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle.animset_mode diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_alert__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_alert__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_alert__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_combat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_combat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_combat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_default__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_default__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_default__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_eat__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_eat__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_eat__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_hungry__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_hungry__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_hungry__.animation_set diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set new file mode 100644 index 0000000..9dc33b6 --- /dev/null +++ b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_mount__.animation_set @@ -0,0 +1,103 @@ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set b/leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_swim__.animation_set similarity index 100% rename from leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagass_selle_swim__.animation_set rename to leveldesign/game_element/anim/anim_set/pet/sagass_selle/sagassselle_swim__.animation_set