khanat-opennel-code/code/ryzom/tools/sheet_random_generator/raw_material_generation.cfg
2010-05-06 02:08:41 +02:00

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// Le programme est dans R:/code/ryzom/src_v2/sheet_random_generator
RawMaterialPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_element/sitem/raw_material/";
CreatureSubPath = "/leveldesign/game_elem/creature/fauna/bestiary/";
CreatureAssignmentPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_elem/creature/raw_material_assignment/";
DepositSubPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_element/deposit";
WriteSheetsToDisk = 1; // inactive for RM if EraseOldCreatureAssignments mode is ON
GenOnlyNewRawMaterials = 0;
//SortByOriginality = 0; //deprecated
MaxNbRMByFamilyEZ = 1;
MaxNbRMByCraftSlotE = 120; // si MaxNbRMByFamilyEZ>1, risque de ne pas avoir toutes les familles par le sorter
ExistingRMAction = 1; // 0=browse 1=modify 2=skip
SkipRawMaterialsForCreatures = 0;
AssignRawMaterialsHarvestToCreatureSheets = 1; // even if ExistingRMAction is browse
AssignOnlyToUnassignedCreatures = 0;
SkipRawMaterialsForDeposits = 0;
GenOnlyMissionRawMaterials = 0;
AssignRawMaterialsHarvestToDepositSheets = 0;
BrowseOtherDeposits = 0;
FixDeposits = 0;
EraseOldCreatureAssignments = 0;
TestExistingAssigments = 0;
OutputNameList = 1;
DisplayFamAndProp = 0;
ProduceDoc = 1;
CheckDurability = 0;
//GetSelectionUntilLevel = 1;
GenerateDepositSystemMpFiles = 1;
// Format: "sheetFilename", "PropertyName", "Value"
CustomizedProperties =
{
"_mc.sitem", "basics.Saleable", "false",
"_md.sitem", "basics.Saleable", "false",
"_mf.sitem", "basics.Saleable", "false",
"_mj.sitem", "basics.Saleable", "false",
"_ml.sitem", "basics.Saleable", "false",
"_mp.sitem", "basics.Saleable", "false",
"m0001dxacb01.sitem", "basics.Saleable", "true",
"m0001dxacc01.sitem", "basics.Saleable", "true",
"m0021dxacb01.sitem", "basics.Saleable", "true",
"m0021dxacc01.sitem", "basics.Saleable", "true",
"m0023dxacb01.sitem", "basics.Saleable", "true",
"m0023dxacc01.sitem", "basics.Saleable", "true",
"m0046dxacb01.sitem", "basics.Saleable", "true",
"m0046dxacc01.sitem", "basics.Saleable", "true",
"m0053dxacb01.sitem", "basics.Saleable", "true",
"m0053dxacc01.sitem", "basics.Saleable", "true",
"m0101dxacb01.sitem", "basics.Saleable", "true",
"m0101dxacc01.sitem", "basics.Saleable", "true",
"m0102dxacb01.sitem", "basics.Saleable", "true",
"m0102dxacc01.sitem", "basics.Saleable", "true",
"m0109dxacb01.sitem", "basics.Saleable", "true",
"m0109dxacc01.sitem", "basics.Saleable", "true",
"m0565dxacb01.sitem", "basics.Saleable", "true",
"m0565dxacc01.sitem", "basics.Saleable", "true",
"m0662dxacb01.sitem", "basics.Saleable", "true",
"m0662dxacc01.sitem", "basics.Saleable", "true"
};
// Notes
// Creatures *6 must not be processed are they are mission creature with custom raw materials
// (if they have custom raw materials, these must not be removed from CVS)