// Le programme est dans R:/code/ryzom/src_v2/sheet_random_generator RawMaterialPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_element/sitem/raw_material/"; CreatureSubPath = "/leveldesign/game_elem/creature/fauna/bestiary/"; CreatureAssignmentPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_elem/creature/raw_material_assignment/"; DepositSubPath = "r:/code/ryzom/data_leveldesign/leveldesign/game_element/deposit"; WriteSheetsToDisk = 1; // inactive for RM if EraseOldCreatureAssignments mode is ON GenOnlyNewRawMaterials = 0; //SortByOriginality = 0; //deprecated MaxNbRMByFamilyEZ = 1; MaxNbRMByCraftSlotE = 120; // si MaxNbRMByFamilyEZ>1, risque de ne pas avoir toutes les familles par le sorter ExistingRMAction = 1; // 0=browse 1=modify 2=skip SkipRawMaterialsForCreatures = 0; AssignRawMaterialsHarvestToCreatureSheets = 1; // even if ExistingRMAction is browse AssignOnlyToUnassignedCreatures = 0; SkipRawMaterialsForDeposits = 0; GenOnlyMissionRawMaterials = 0; AssignRawMaterialsHarvestToDepositSheets = 0; BrowseOtherDeposits = 0; FixDeposits = 0; EraseOldCreatureAssignments = 0; TestExistingAssigments = 0; OutputNameList = 1; DisplayFamAndProp = 0; ProduceDoc = 1; CheckDurability = 0; //GetSelectionUntilLevel = 1; GenerateDepositSystemMpFiles = 1; // Format: "sheetFilename", "PropertyName", "Value" CustomizedProperties = { "_mc.sitem", "basics.Saleable", "false", "_md.sitem", "basics.Saleable", "false", "_mf.sitem", "basics.Saleable", "false", "_mj.sitem", "basics.Saleable", "false", "_ml.sitem", "basics.Saleable", "false", "_mp.sitem", "basics.Saleable", "false", "m0001dxacb01.sitem", "basics.Saleable", "true", "m0001dxacc01.sitem", "basics.Saleable", "true", "m0021dxacb01.sitem", "basics.Saleable", "true", "m0021dxacc01.sitem", "basics.Saleable", "true", "m0023dxacb01.sitem", "basics.Saleable", "true", "m0023dxacc01.sitem", "basics.Saleable", "true", "m0046dxacb01.sitem", "basics.Saleable", "true", "m0046dxacc01.sitem", "basics.Saleable", "true", "m0053dxacb01.sitem", "basics.Saleable", "true", "m0053dxacc01.sitem", "basics.Saleable", "true", "m0101dxacb01.sitem", "basics.Saleable", "true", "m0101dxacc01.sitem", "basics.Saleable", "true", "m0102dxacb01.sitem", "basics.Saleable", "true", "m0102dxacc01.sitem", "basics.Saleable", "true", "m0109dxacb01.sitem", "basics.Saleable", "true", "m0109dxacc01.sitem", "basics.Saleable", "true", "m0565dxacb01.sitem", "basics.Saleable", "true", "m0565dxacc01.sitem", "basics.Saleable", "true", "m0662dxacb01.sitem", "basics.Saleable", "true", "m0662dxacc01.sitem", "basics.Saleable", "true" }; // Notes // Creatures *6 must not be processed are they are mission creature with custom raw materials // (if they have custom raw materials, these must not be removed from CVS)