khanat-opennel-code/code/ryzom/common/src/game_share/r2_modules_itf.cpp
acemtp@users.sourceforge.net d5c601ffa5 initial version
2010-05-06 02:08:41 +02:00

2098 lines
82 KiB
C++

/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
#include "stdpch.h"
#include "r2_modules_itf.h"
namespace R2
{
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CServerEditionItfSkel::TMessageHandlerMap &CServerEditionItfSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
init = true;
}
return handlers;
}
bool CServerEditionItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CServerAnimationItfSkel::TMessageHandlerMap &CServerAnimationItfSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("GSP"), &CServerAnimationItfSkel::getStartParams_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("ASUCAP"), &CServerAnimationItfSkel::askSetUserCharActPosition_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SAEE"), &CServerAnimationItfSkel::activateEasterEgg_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SDSSM"), &CServerAnimationItfSkel::dssMessage_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SSSP"), &CServerAnimationItfSkel::setScenarioPoints_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SST"), &CServerAnimationItfSkel::startScenarioTiming_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("EST"), &CServerAnimationItfSkel::endScenarioTiming_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SDEE"), &CServerAnimationItfSkel::deactivateEasterEgg_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SOEEL"), &CServerAnimationItfSkel::onEasterEggLooted_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SCTR"), &CServerAnimationItfSkel::onCharTargetReceived_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("STOCTO"), &CServerAnimationItfSkel::teleportCharacter_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CRDY"), &CServerAnimationItfSkel::characterReady_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CServerAnimationItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CServerAnimationItfSkel::getStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_getStartParams_GSP);
uint32 charId;
nlRead(__message, serial, charId);
TSessionId lastStoredSessionId;
nlRead(__message, serial, lastStoredSessionId);
getStartParams(sender, charId, lastStoredSessionId);
}
void CServerAnimationItfSkel::askSetUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_askSetUserCharActPosition_ASUCAP);
uint32 charId;
nlRead(__message, serial, charId);
askSetUserCharActPosition(sender, charId);
}
void CServerAnimationItfSkel::activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_activateEasterEgg_SAEE);
uint32 easterEggId;
nlRead(__message, serial, easterEggId);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
uint32 actId;
nlRead(__message, serial, actId);
std::string items;
nlRead(__message, serial, items);
float x;
nlRead(__message, serial, x);
float y;
nlRead(__message, serial, y);
float z;
nlRead(__message, serial, z);
float heading;
nlRead(__message, serial, heading);
std::string grpCtrl;
nlRead(__message, serial, grpCtrl);
std::string name;
nlRead(__message, serial, name);
std::string look;
nlRead(__message, serial, look);
activateEasterEgg(sender, easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look);
}
void CServerAnimationItfSkel::dssMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_dssMessage_SDSSM);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
std::string mode;
nlRead(__message, serial, mode);
std::string who;
nlRead(__message, serial, who);
std::string msg;
nlRead(__message, serial, msg);
dssMessage(sender, sessionId, mode, who, msg);
}
void CServerAnimationItfSkel::setScenarioPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_setScenarioPoints_SSSP);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
float scenarioPoints;
nlRead(__message, serial, scenarioPoints);
setScenarioPoints(sender, sessionId, scenarioPoints);
}
void CServerAnimationItfSkel::startScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_startScenarioTiming_SST);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
startScenarioTiming(sender, sessionId);
}
void CServerAnimationItfSkel::endScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_endScenarioTiming_EST);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
endScenarioTiming(sender, sessionId);
}
void CServerAnimationItfSkel::deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_deactivateEasterEgg_SDEE);
uint32 easterEggId;
nlRead(__message, serial, easterEggId);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
uint32 actId;
nlRead(__message, serial, actId);
deactivateEasterEgg(sender, easterEggId, scenarioId, actId);
}
void CServerAnimationItfSkel::onEasterEggLooted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_onEasterEggLooted_SOEEL);
uint32 eggId;
nlRead(__message, serial, eggId);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
onEasterEggLooted(sender, eggId, scenarioId);
}
void CServerAnimationItfSkel::onCharTargetReceived_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_onCharTargetReceived_SCTR);
NLMISC::CEntityId eid;
nlRead(__message, serial, eid);
NLMISC::CEntityId creatureId;
nlRead(__message, serial, creatureId);
uint32 creatureAlias;
nlRead(__message, serial, creatureAlias);
TDataSetRow creatureRowId;
nlRead(__message, serial, creatureRowId);
ucstring name;
nlRead(__message, serial, name);
uint32 nameId;
nlRead(__message, serial, nameId);
std::vector<std::string> params;
nlRead(__message, serialCont, params);
bool alived;
nlRead(__message, serial, alived);
onCharTargetReceived(sender, eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived);
}
void CServerAnimationItfSkel::teleportCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_teleportCharacter_STOCTO);
NLMISC::CEntityId player;
nlRead(__message, serial, player);
float x;
nlRead(__message, serial, x);
float y;
nlRead(__message, serial, y);
float z;
nlRead(__message, serial, z);
teleportCharacter(sender, player, x, y, z);
}
void CServerAnimationItfSkel::characterReady_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CServerAnimationItfSkel_characterReady_CRDY);
NLMISC::CEntityId charEid;
nlRead(__message, serial, charEid);
characterReady(sender, charEid);
}
// Ask for the position, season and adventure mode of a connecting character
// The reply will either give a new position or tell to load the last stored one
// Used by the EGS of a Ring shard to send the start position to a connecting client
void CServerAnimationItfProxy::getStartParams(NLNET::IModule *sender, uint32 charId, TSessionId lastStoredSessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->getStartParams(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, lastStoredSessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_getStartParams(__message, charId, lastStoredSessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Ask to server animation module to re-send usre char entry point
// The reply call CCharacterControlItf::setUserCharActPosition
void CServerAnimationItfProxy::askSetUserCharActPosition(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->askSetUserCharActPosition(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_askSetUserCharActPosition(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to activate a scenario generated easter egg
void CServerAnimationItfProxy::activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->activateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_activateEasterEgg(__message, easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to make the dss send a message
void CServerAnimationItfProxy::dssMessage(NLNET::IModule *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->dssMessage(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, mode, who, msg);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_dssMessage(__message, sessionId, mode, who, msg);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to make the dss set the scenario points
void CServerAnimationItfProxy::setScenarioPoints(NLNET::IModule *sender, TSessionId sessionId, float scenarioPoints)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->setScenarioPoints(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioPoints);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_setScenarioPoints(__message, sessionId, scenarioPoints);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to make the dss start scenario timing
void CServerAnimationItfProxy::startScenarioTiming(NLNET::IModule *sender, TSessionId sessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->startScenarioTiming(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_startScenarioTiming(__message, sessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to make the dss end scenario timing
void CServerAnimationItfProxy::endScenarioTiming(NLNET::IModule *sender, TSessionId sessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->endScenarioTiming(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_endScenarioTiming(__message, sessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to activate a scenario generated easter egg
void CServerAnimationItfProxy::deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->deactivateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, actId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_deactivateEasterEgg(__message, easterEggId, scenarioId, actId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS Message to indicates that an easter egg is looted
void CServerAnimationItfProxy::onEasterEggLooted(NLNET::IModule *sender, uint32 eggId, TSessionId scenarioId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->onEasterEggLooted(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eggId, scenarioId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_onEasterEggLooted(__message, eggId, scenarioId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS message to indicates info of the target of a player
void CServerAnimationItfProxy::onCharTargetReceived(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> &params, bool alived)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->onCharTargetReceived(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_onCharTargetReceived(__message, eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS message to ask the dss to teleport a character to a position
void CServerAnimationItfProxy::teleportCharacter(NLNET::IModule *sender, const NLMISC::CEntityId &player, float x, float y, float z)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->teleportCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), player, x, y, z);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_teleportCharacter(__message, player, x, y, z);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// EGS message to indicates that a character is ready in mirror
void CServerAnimationItfProxy::characterReady(NLNET::IModule *sender, const NLMISC::CEntityId &charEid)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->characterReady(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEid);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_characterReady(__message, charEid);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_getStartParams(NLNET::CMessage &__message, uint32 charId, TSessionId lastStoredSessionId)
{
__message.setType("GSP");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, lastStoredSessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_askSetUserCharActPosition(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("ASUCAP");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look)
{
__message.setType("SAEE");
nlWrite(__message, serial, easterEggId);
nlWrite(__message, serial, scenarioId);
nlWrite(__message, serial, actId);
nlWrite(__message, serial, const_cast < std::string& > (items));
nlWrite(__message, serial, x);
nlWrite(__message, serial, y);
nlWrite(__message, serial, z);
nlWrite(__message, serial, heading);
nlWrite(__message, serial, const_cast < std::string& > (grpCtrl));
nlWrite(__message, serial, const_cast < std::string& > (name));
nlWrite(__message, serial, const_cast < std::string& > (look));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_dssMessage(NLNET::CMessage &__message, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg)
{
__message.setType("SDSSM");
nlWrite(__message, serial, sessionId);
nlWrite(__message, serial, const_cast < std::string& > (mode));
nlWrite(__message, serial, const_cast < std::string& > (who));
nlWrite(__message, serial, const_cast < std::string& > (msg));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_setScenarioPoints(NLNET::CMessage &__message, TSessionId sessionId, float scenarioPoints)
{
__message.setType("SSSP");
nlWrite(__message, serial, sessionId);
nlWrite(__message, serial, scenarioPoints);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_startScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId)
{
__message.setType("SST");
nlWrite(__message, serial, sessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_endScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId)
{
__message.setType("EST");
nlWrite(__message, serial, sessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId)
{
__message.setType("SDEE");
nlWrite(__message, serial, easterEggId);
nlWrite(__message, serial, scenarioId);
nlWrite(__message, serial, actId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_onEasterEggLooted(NLNET::CMessage &__message, uint32 eggId, TSessionId scenarioId)
{
__message.setType("SOEEL");
nlWrite(__message, serial, eggId);
nlWrite(__message, serial, scenarioId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_onCharTargetReceived(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector<std::string> &params, bool alived)
{
__message.setType("SCTR");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid));
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (creatureId));
nlWrite(__message, serial, creatureAlias);
nlWrite(__message, serial, creatureRowId);
nlWrite(__message, serial, const_cast < ucstring& > (name));
nlWrite(__message, serial, nameId);
nlWrite(__message, serialCont, const_cast < std::vector<std::string>& > (params));
nlWrite(__message, serial, alived);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_teleportCharacter(NLNET::CMessage &__message, const NLMISC::CEntityId &player, float x, float y, float z)
{
__message.setType("STOCTO");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (player));
nlWrite(__message, serial, x);
nlWrite(__message, serial, y);
nlWrite(__message, serial, z);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_characterReady(NLNET::CMessage &__message, const NLMISC::CEntityId &charEid)
{
__message.setType("CRDY");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEid));
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CCharacterControlItfSkel::TMessageHandlerMap &CCharacterControlItfSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("RSP"), &CCharacterControlItfSkel::setUserCharStartParams_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CJAS"), &CCharacterControlItfSkel::charJoinAnimSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("CLAS"), &CCharacterControlItfSkel::charLeaveAnimSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("RSPP"), &CCharacterControlItfSkel::setUserCharActPosition_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("AST"), &CCharacterControlItfSkel::animSessionStarted_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("ASE"), &CCharacterControlItfSkel::animSessionEnded_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SSE"), &CCharacterControlItfSkel::scenarioEnded_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SSIT"), &CCharacterControlItfSkel::sendItemDescription_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("AEE"), &CCharacterControlItfSkel::activateEasterEgg_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("DEE1"), &CCharacterControlItfSkel::deactivateEasterEgg_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("DEE2"), &CCharacterControlItfSkel::deactivateEasterEggs_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SCT"), &CCharacterControlItfSkel::sendCharTargetToDss_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("STPA"), &CCharacterControlItfSkel::onTpPositionAsked_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SDC"), &CCharacterControlItfSkel::disconnectChar_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRPS"), &CCharacterControlItfSkel::returnToPreviousSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SSPR"), &CCharacterControlItfSkel::setPioneerRight_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("STOCTA"), &CCharacterControlItfSkel::teleportOneCharacterToAnother_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("STCTN"), &CCharacterControlItfSkel::teleportCharacterToNpc_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SUCCS"), &CCharacterControlItfSkel::setUserCharCurrentSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRLS"), &CCharacterControlItfSkel::reportLinkedSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRUS"), &CCharacterControlItfSkel::reportUnlinkedSession_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SGRM"), &CCharacterControlItfSkel::giveRewardMessage_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRNC"), &CCharacterControlItfSkel::reportNpcControl_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRSNC"), &CCharacterControlItfSkel::reportStopNpcControl_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SCIRU"), &CCharacterControlItfSkel::subscribeCharacterInRingUniverse_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("UCIRU"), &CCharacterControlItfSkel::unsubscribeCharacterInRingUniverse_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CCharacterControlItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CCharacterControlItfSkel::setUserCharStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_setUserCharStartParams_RSP);
uint32 charId;
nlRead(__message, serial, charId);
CFarPosition farPos;
nlRead(__message, serial, farPos);
bool reloadPos;
nlRead(__message, serial, reloadPos);
uint8 scenarioSeason;
nlRead(__message, serial, scenarioSeason);
R2::TUserRole role;
nlRead(__message, serial, role);
setUserCharStartParams(sender, charId, farPos, reloadPos, scenarioSeason, role);
}
void CCharacterControlItfSkel::charJoinAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_charJoinAnimSession_CJAS);
uint32 charId;
nlRead(__message, serial, charId);
uint32 sessionId;
nlRead(__message, serial, sessionId);
charJoinAnimSession(sender, charId, sessionId);
}
void CCharacterControlItfSkel::charLeaveAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_charLeaveAnimSession_CLAS);
uint32 charId;
nlRead(__message, serial, charId);
uint32 sessionId;
nlRead(__message, serial, sessionId);
charLeaveAnimSession(sender, charId, sessionId);
}
void CCharacterControlItfSkel::setUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_setUserCharActPosition_RSPP);
uint32 charId;
nlRead(__message, serial, charId);
CFarPosition farPos;
nlRead(__message, serial, farPos);
uint8 season;
nlRead(__message, serial, season);
setUserCharActPosition(sender, charId, farPos, season);
}
void CCharacterControlItfSkel::animSessionStarted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_animSessionStarted_AST);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
TRunningScenarioInfo scenarioInfo;
nlRead(__message, serial, scenarioInfo);
animSessionStarted(sender, sessionId, scenarioInfo);
}
void CCharacterControlItfSkel::animSessionEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_animSessionEnded_ASE);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
uint32 scenarioScore;
nlRead(__message, serial, scenarioScore);
NLMISC::TTime timeTaken;
nlRead(__message, serial, timeTaken);
animSessionEnded(sender, sessionId, scenarioScore, timeTaken);
}
void CCharacterControlItfSkel::scenarioEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_scenarioEnded_SSE);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
scenarioEnded(sender, sessionId);
}
void CCharacterControlItfSkel::sendItemDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_sendItemDescription_SSIT);
TSessionId sessionId;
nlRead(__message, serial, sessionId);
std::vector<R2::TMissionItem> missionItem;
nlRead(__message, serialCont, missionItem);
sendItemDescription(sender, sessionId, missionItem);
}
void CCharacterControlItfSkel::activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_activateEasterEgg_AEE);
uint32 easterEggId;
nlRead(__message, serial, easterEggId);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
uint32 aiInstanceId;
nlRead(__message, serial, aiInstanceId);
std::vector<R2::TItemAndQuantity> items;
nlRead(__message, serialCont, items);
CFarPosition pos;
nlRead(__message, serial, pos);
std::string name;
nlRead(__message, serial, name);
std::string look;
nlRead(__message, serial, look);
activateEasterEgg(sender, easterEggId, scenarioId, aiInstanceId, items, pos, name, look);
}
void CCharacterControlItfSkel::deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_deactivateEasterEgg_DEE1);
uint32 easterEggId;
nlRead(__message, serial, easterEggId);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
deactivateEasterEgg(sender, easterEggId, scenarioId);
}
void CCharacterControlItfSkel::deactivateEasterEggs_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_deactivateEasterEggs_DEE2);
std::set<uint32> items;
nlRead(__message, serialCont, items);
TSessionId scenarioId;
nlRead(__message, serial, scenarioId);
deactivateEasterEggs(sender, items, scenarioId);
}
void CCharacterControlItfSkel::sendCharTargetToDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_sendCharTargetToDss_SCT);
NLMISC::CEntityId eid;
nlRead(__message, serial, eid);
std::vector<std::string> params;
nlRead(__message, serialCont, params);
sendCharTargetToDss(sender, eid, params);
}
void CCharacterControlItfSkel::onTpPositionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_onTpPositionAsked_STPA);
NLMISC::CEntityId eid;
nlRead(__message, serial, eid);
float x;
nlRead(__message, serial, x);
float y;
nlRead(__message, serial, y);
float z;
nlRead(__message, serial, z);
uint8 season;
nlRead(__message, serial, season);
R2::TR2TpInfos teleportInfos;
nlRead(__message, serial, teleportInfos);
onTpPositionAsked(sender, eid, x, y, z, season, teleportInfos);
}
void CCharacterControlItfSkel::disconnectChar_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_disconnectChar_SDC);
uint32 charId;
nlRead(__message, serial, charId);
disconnectChar(sender, charId);
}
void CCharacterControlItfSkel::returnToPreviousSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_returnToPreviousSession_SRPS);
uint32 charId;
nlRead(__message, serial, charId);
returnToPreviousSession(sender, charId);
}
void CCharacterControlItfSkel::setPioneerRight_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_setPioneerRight_SSPR);
uint32 charId;
nlRead(__message, serial, charId);
bool isDM;
nlRead(__message, serial, isDM);
setPioneerRight(sender, charId, isDM);
}
void CCharacterControlItfSkel::teleportOneCharacterToAnother_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_teleportOneCharacterToAnother_STOCTA);
uint32 sourceId;
nlRead(__message, serial, sourceId);
uint32 destId;
nlRead(__message, serial, destId);
uint8 season;
nlRead(__message, serial, season);
teleportOneCharacterToAnother(sender, sourceId, destId, season);
}
void CCharacterControlItfSkel::teleportCharacterToNpc_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_teleportCharacterToNpc_STCTN);
uint32 sourceId;
nlRead(__message, serial, sourceId);
NLMISC::CEntityId destEid;
nlRead(__message, serial, destEid);
uint8 season;
nlRead(__message, serial, season);
teleportCharacterToNpc(sender, sourceId, destEid, season);
}
void CCharacterControlItfSkel::setUserCharCurrentSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_setUserCharCurrentSession_SUCCS);
uint32 charId;
nlRead(__message, serial, charId);
TSessionId oldSessionId;
nlRead(__message, serial, oldSessionId);
CFarPosition respawnPoint;
nlRead(__message, serial, respawnPoint);
R2::TUserRole role;
nlRead(__message, serial, role);
setUserCharCurrentSession(sender, charId, oldSessionId, respawnPoint, role);
}
void CCharacterControlItfSkel::reportLinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_reportLinkedSession_SRLS);
TSessionId editionSession;
nlRead(__message, serial, editionSession);
TSessionId animationSession;
nlRead(__message, serial, animationSession);
reportLinkedSession(sender, editionSession, animationSession);
}
void CCharacterControlItfSkel::reportUnlinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_reportUnlinkedSession_SRUS);
TSessionId editionSession;
nlRead(__message, serial, editionSession);
TSessionId animationSession;
nlRead(__message, serial, animationSession);
reportUnlinkedSession(sender, editionSession, animationSession);
}
void CCharacterControlItfSkel::giveRewardMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_giveRewardMessage_SGRM);
TDataSetRow characterRowId;
nlRead(__message, serial, characterRowId);
TDataSetRow creatureRowId;
nlRead(__message, serial, creatureRowId);
std::string rewardText;
nlRead(__message, serial, rewardText);
std::string rareRewardText;
nlRead(__message, serial, rareRewardText);
std::string inventoryFullText;
nlRead(__message, serial, inventoryFullText);
std::string notEnoughPointsText;
nlRead(__message, serial, notEnoughPointsText);
giveRewardMessage(sender, characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText);
}
void CCharacterControlItfSkel::reportNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_reportNpcControl_SRNC);
NLMISC::CEntityId playerEid;
nlRead(__message, serial, playerEid);
NLMISC::CEntityId botEid;
nlRead(__message, serial, botEid);
reportNpcControl(sender, playerEid, botEid);
}
void CCharacterControlItfSkel::reportStopNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_reportStopNpcControl_SRSNC);
NLMISC::CEntityId playerEid;
nlRead(__message, serial, playerEid);
NLMISC::CEntityId botEid;
nlRead(__message, serial, botEid);
reportStopNpcControl(sender, playerEid, botEid);
}
void CCharacterControlItfSkel::subscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_subscribeCharacterInRingUniverse_SCIRU);
uint32 charId;
nlRead(__message, serial, charId);
subscribeCharacterInRingUniverse(sender, charId);
}
void CCharacterControlItfSkel::unsubscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CCharacterControlItfSkel_unsubscribeCharacterInRingUniverse_UCIRU);
uint32 charId;
nlRead(__message, serial, charId);
unsubscribeCharacterInRingUniverse(sender, charId);
}
// The reply of CServerAnimationItf::getStartParams. If reloadPos is true,
// the character will start from his current saved pos, otherwise the character
// will start at farPos. In all cases farPos is the respawn point to set.
void CCharacterControlItfProxy::setUserCharStartParams(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->setUserCharStartParams(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, farPos, reloadPos, scenarioSeason, role);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_setUserCharStartParams(__message, charId, farPos, reloadPos, scenarioSeason, role);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A character enter an anim session as player
void CCharacterControlItfProxy::charJoinAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->charJoinAnimSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, sessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_charJoinAnimSession(__message, charId, sessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A character leave an anim session as player
void CCharacterControlItfProxy::charLeaveAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->charLeaveAnimSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, sessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_charLeaveAnimSession(__message, charId, sessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// The reply of CServerAnimationItf::startAct telling to teleport user
void CCharacterControlItfProxy::setUserCharActPosition(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, uint8 season)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->setUserCharActPosition(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, farPos, season);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_setUserCharActPosition(__message, charId, farPos, season);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A DSS to EGS signal that an anim session is started
void CCharacterControlItfProxy::animSessionStarted(NLNET::IModule *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->animSessionStarted(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioInfo);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_animSessionStarted(__message, sessionId, scenarioInfo);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A DSS to EGS signal that an anim session is ended
void CCharacterControlItfProxy::animSessionEnded(NLNET::IModule *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->animSessionEnded(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioScore, timeTaken);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_animSessionEnded(__message, sessionId, scenarioScore, timeTaken);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A DSS Message to signal that a session is ended
void CCharacterControlItfProxy::scenarioEnded(NLNET::IModule *sender, TSessionId sessionId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->scenarioEnded(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_scenarioEnded(__message, sessionId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// A DSS Message to register mission item of a scenario
void CCharacterControlItfProxy::sendItemDescription(NLNET::IModule *sender, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->sendItemDescription(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, missionItem);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_sendItemDescription(__message, sessionId, missionItem);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to activate a scenario generated easter egg
void CCharacterControlItfProxy::activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->activateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, aiInstanceId, items, pos, name, look);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_activateEasterEgg(__message, easterEggId, scenarioId, aiInstanceId, items, pos, name, look);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to deactivate a scenario generated easter egg
void CCharacterControlItfProxy::deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->deactivateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_deactivateEasterEgg(__message, easterEggId, scenarioId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to deactivate a multiple easterEgg scenario generated easter egg
void CCharacterControlItfProxy::deactivateEasterEggs(NLNET::IModule *sender, const std::set<uint32> &items, TSessionId scenarioId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->deactivateEasterEggs(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), items, scenarioId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_deactivateEasterEggs(__message, items, scenarioId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask info of the target of a player
void CCharacterControlItfProxy::sendCharTargetToDss(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const std::vector<std::string> &params)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->sendCharTargetToDss(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, params);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_sendCharTargetToDss(__message, eid, params);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask the tp of a pioneer
void CCharacterControlItfProxy::onTpPositionAsked(NLNET::IModule *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->onTpPositionAsked(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, x, y, z, season, teleportInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_onTpPositionAsked(__message, eid, x, y, z, season, teleportInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask to disconnect a char
void CCharacterControlItfProxy::disconnectChar(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->disconnectChar(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_disconnectChar(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask the egs to return a player to mainland
void CCharacterControlItfProxy::returnToPreviousSession(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->returnToPreviousSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_returnToPreviousSession(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask the egs to set DM righ (aggro, visible, god)
void CCharacterControlItfProxy::setPioneerRight(NLNET::IModule *sender, uint32 charId, bool isDM)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->setPioneerRight(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, isDM);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_setPioneerRight(__message, charId, isDM);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask the egs to teleport a character to another character
void CCharacterControlItfProxy::teleportOneCharacterToAnother(NLNET::IModule *sender, uint32 sourceId, uint32 destId, uint8 season)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->teleportOneCharacterToAnother(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sourceId, destId, season);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_teleportOneCharacterToAnother(__message, sourceId, destId, season);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to ask the egs to teleport a character to a npc
void CCharacterControlItfProxy::teleportCharacterToNpc(NLNET::IModule *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->teleportCharacterToNpc(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sourceId, destEid, season);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_teleportCharacterToNpc(__message, sourceId, destEid, season);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to update the respawn point
void CCharacterControlItfProxy::setUserCharCurrentSession(NLNET::IModule *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->setUserCharCurrentSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, oldSessionId, respawnPoint, role);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_setUserCharCurrentSession(__message, charId, oldSessionId, respawnPoint, role);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to indicates to the egs that session may be linked
void CCharacterControlItfProxy::reportLinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportLinkedSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), editionSession, animationSession);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportLinkedSession(__message, editionSession, animationSession);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to indicates to the egs that linked session are no more linked
void CCharacterControlItfProxy::reportUnlinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportUnlinkedSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), editionSession, animationSession);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportUnlinkedSession(__message, editionSession, animationSession);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to give some reward to the player
void CCharacterControlItfProxy::giveRewardMessage(NLNET::IModule *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string &notEnoughPointsText)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->giveRewardMessage(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_giveRewardMessage(__message, characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to indicates that a bot is being controled
void CCharacterControlItfProxy::reportNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportNpcControl(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), playerEid, botEid);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportNpcControl(__message, playerEid, botEid);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// AIS Message to indicates that a bot is stop being controled
void CCharacterControlItfProxy::reportStopNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportStopNpcControl(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), playerEid, botEid);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportStopNpcControl(__message, playerEid, botEid);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS ask to put a character in the ring universe channel
// This is for editors and animator characters only
void CCharacterControlItfProxy::subscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->subscribeCharacterInRingUniverse(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_subscribeCharacterInRingUniverse(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS ask to remove a character from the ring universe channel
// This is for editors and animator characters only
void CCharacterControlItfProxy::unsubscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->unsubscribeCharacterInRingUniverse(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_unsubscribeCharacterInRingUniverse(__message, charId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharStartParams(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role)
{
__message.setType("RSP");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, const_cast < CFarPosition& > (farPos));
nlWrite(__message, serial, reloadPos);
nlWrite(__message, serial, scenarioSeason);
nlWrite(__message, serial, role);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_charJoinAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId)
{
__message.setType("CJAS");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, sessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_charLeaveAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId)
{
__message.setType("CLAS");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, sessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharActPosition(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, uint8 season)
{
__message.setType("RSPP");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, const_cast < CFarPosition& > (farPos));
nlWrite(__message, serial, season);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_animSessionStarted(NLNET::CMessage &__message, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo)
{
__message.setType("AST");
nlWrite(__message, serial, sessionId);
nlWrite(__message, serial, const_cast < TRunningScenarioInfo& > (scenarioInfo));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_animSessionEnded(NLNET::CMessage &__message, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken)
{
__message.setType("ASE");
nlWrite(__message, serial, sessionId);
nlWrite(__message, serial, scenarioScore);
nlWrite(__message, serial, timeTaken);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_scenarioEnded(NLNET::CMessage &__message, TSessionId sessionId)
{
__message.setType("SSE");
nlWrite(__message, serial, sessionId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_sendItemDescription(NLNET::CMessage &__message, TSessionId sessionId, const std::vector<R2::TMissionItem> &missionItem)
{
__message.setType("SSIT");
nlWrite(__message, serial, sessionId);
nlWrite(__message, serialCont, const_cast < std::vector<R2::TMissionItem>& > (missionItem));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector<R2::TItemAndQuantity> &items, const CFarPosition &pos, const std::string &name, const std::string &look)
{
__message.setType("AEE");
nlWrite(__message, serial, easterEggId);
nlWrite(__message, serial, scenarioId);
nlWrite(__message, serial, aiInstanceId);
nlWrite(__message, serialCont, const_cast < std::vector<R2::TItemAndQuantity>& > (items));
nlWrite(__message, serial, const_cast < CFarPosition& > (pos));
nlWrite(__message, serial, const_cast < std::string& > (name));
nlWrite(__message, serial, const_cast < std::string& > (look));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId)
{
__message.setType("DEE1");
nlWrite(__message, serial, easterEggId);
nlWrite(__message, serial, scenarioId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_deactivateEasterEggs(NLNET::CMessage &__message, const std::set<uint32> &items, TSessionId scenarioId)
{
__message.setType("DEE2");
nlWrite(__message, serialCont, const_cast < std::set<uint32>& > (items));
nlWrite(__message, serial, scenarioId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_sendCharTargetToDss(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const std::vector<std::string> &params)
{
__message.setType("SCT");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid));
nlWrite(__message, serialCont, const_cast < std::vector<std::string>& > (params));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_onTpPositionAsked(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos)
{
__message.setType("STPA");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid));
nlWrite(__message, serial, x);
nlWrite(__message, serial, y);
nlWrite(__message, serial, z);
nlWrite(__message, serial, season);
nlWrite(__message, serial, const_cast < R2::TR2TpInfos& > (teleportInfos));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_disconnectChar(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("SDC");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_returnToPreviousSession(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("SRPS");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setPioneerRight(NLNET::CMessage &__message, uint32 charId, bool isDM)
{
__message.setType("SSPR");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, isDM);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_teleportOneCharacterToAnother(NLNET::CMessage &__message, uint32 sourceId, uint32 destId, uint8 season)
{
__message.setType("STOCTA");
nlWrite(__message, serial, sourceId);
nlWrite(__message, serial, destId);
nlWrite(__message, serial, season);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_teleportCharacterToNpc(NLNET::CMessage &__message, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season)
{
__message.setType("STCTN");
nlWrite(__message, serial, sourceId);
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (destEid));
nlWrite(__message, serial, season);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharCurrentSession(NLNET::CMessage &__message, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role)
{
__message.setType("SUCCS");
nlWrite(__message, serial, charId);
nlWrite(__message, serial, oldSessionId);
nlWrite(__message, serial, const_cast < CFarPosition& > (respawnPoint));
nlWrite(__message, serial, role);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportLinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession)
{
__message.setType("SRLS");
nlWrite(__message, serial, editionSession);
nlWrite(__message, serial, animationSession);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportUnlinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession)
{
__message.setType("SRUS");
nlWrite(__message, serial, editionSession);
nlWrite(__message, serial, animationSession);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_giveRewardMessage(NLNET::CMessage &__message, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string &notEnoughPointsText)
{
__message.setType("SGRM");
nlWrite(__message, serial, characterRowId);
nlWrite(__message, serial, creatureRowId);
nlWrite(__message, serial, const_cast < std::string& > (rewardText));
nlWrite(__message, serial, const_cast < std::string& > (rareRewardText));
nlWrite(__message, serial, const_cast < std::string& > (inventoryFullText));
nlWrite(__message, serial, const_cast < std::string& > (notEnoughPointsText));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid)
{
__message.setType("SRNC");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (playerEid));
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (botEid));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportStopNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid)
{
__message.setType("SRSNC");
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (playerEid));
nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (botEid));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_subscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("SCIRU");
nlWrite(__message, serial, charId);
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_unsubscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId)
{
__message.setType("UCIRU");
nlWrite(__message, serial, charId);
return __message;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CAisControlItfSkel::TMessageHandlerMap &CAisControlItfSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
init = true;
}
return handlers;
}
bool CAisControlItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
/////////////////////////////////////////////////////////////////
// WARNING : this is a generated file, don't change it !
/////////////////////////////////////////////////////////////////
const CR2SessionBackupModuleItfSkel::TMessageHandlerMap &CR2SessionBackupModuleItfSkel::getMessageHandlers() const
{
static TMessageHandlerMap handlers;
static bool init = false;
if (!init)
{
std::pair < TMessageHandlerMap::iterator, bool > res;
res = handlers.insert(std::make_pair(std::string("SRDS"), &CR2SessionBackupModuleItfSkel::reportDeletedSessions_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRHS"), &CR2SessionBackupModuleItfSkel::reportHibernatedSessions_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRSS"), &CR2SessionBackupModuleItfSkel::reportSavedSessions_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
res = handlers.insert(std::make_pair(std::string("SRDSS"), &CR2SessionBackupModuleItfSkel::registerDss_skel));
// if this assert, you have a doubly message name in your interface definition !
nlassert(res.second);
init = true;
}
return handlers;
}
bool CR2SessionBackupModuleItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message)
{
const TMessageHandlerMap &mh = getMessageHandlers();
TMessageHandlerMap::const_iterator it(mh.find(message.getName()));
if (it == mh.end())
{
return false;
}
TMessageHandler cmd = it->second;
(this->*cmd)(sender, message);
return true;
}
void CR2SessionBackupModuleItfSkel::reportDeletedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CR2SessionBackupModuleItfSkel_reportDeletedSessions_SRDS);
std::vector<TSessionId> sessionIds;
nlRead(__message, serialCont, sessionIds);
reportDeletedSessions(sender, sessionIds);
}
void CR2SessionBackupModuleItfSkel::reportHibernatedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CR2SessionBackupModuleItfSkel_reportHibernatedSessions_SRHS);
std::vector<TSessionId> sessionIds;
nlRead(__message, serialCont, sessionIds);
reportHibernatedSessions(sender, sessionIds);
}
void CR2SessionBackupModuleItfSkel::reportSavedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CR2SessionBackupModuleItfSkel_reportSavedSessions_SRSS);
std::vector< TR2SbmSessionInfo > sessionInfos;
nlRead(__message, serialCont, sessionInfos);
reportSavedSessions(sender, sessionInfos);
}
void CR2SessionBackupModuleItfSkel::registerDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message)
{
H_AUTO(CR2SessionBackupModuleItfSkel_registerDss_SRDSS);
TShardId shardId;
nlRead(__message, serial, shardId);
registerDss(sender, shardId);
}
// DSS message to report session backup that have been deleteed
void CR2SessionBackupModuleItfProxy::reportDeletedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportDeletedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionIds);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportDeletedSessions(__message, sessionIds);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to report session backup that have been hibernated
void CR2SessionBackupModuleItfProxy::reportHibernatedSessions(NLNET::IModule *sender, const std::vector<TSessionId> &sessionIds)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportHibernatedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionIds);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportHibernatedSessions(__message, sessionIds);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to report session backup that have been deleteed
void CR2SessionBackupModuleItfProxy::reportSavedSessions(NLNET::IModule *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->reportSavedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionInfos);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_reportSavedSessions(__message, sessionInfos);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// DSS message to register itself to the R2SBM
void CR2SessionBackupModuleItfProxy::registerDss(NLNET::IModule *sender, TShardId shardId)
{
if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported())
{
// immediate local synchronous dispatching
_LocalModuleSkel->registerDss(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId);
}
else
{
// send the message for remote dispatching and execution or local queing
NLNET::CMessage __message;
buildMessageFor_registerDss(__message, shardId);
_ModuleProxy->sendModuleMessage(sender, __message);
}
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportDeletedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds)
{
__message.setType("SRDS");
nlWrite(__message, serialCont, const_cast < std::vector<TSessionId>& > (sessionIds));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportHibernatedSessions(NLNET::CMessage &__message, const std::vector<TSessionId> &sessionIds)
{
__message.setType("SRHS");
nlWrite(__message, serialCont, const_cast < std::vector<TSessionId>& > (sessionIds));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportSavedSessions(NLNET::CMessage &__message, const std::vector< TR2SbmSessionInfo > &sessionInfos)
{
__message.setType("SRSS");
nlWrite(__message, serialCont, const_cast < std::vector< TR2SbmSessionInfo >& > (sessionInfos));
return __message;
}
// Message serializer. Return the message received in reference for easier integration
const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_registerDss(NLNET::CMessage &__message, TShardId shardId)
{
__message.setType("SRDSS");
nlWrite(__message, serial, shardId);
return __message;
}
}