///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// #include "stdpch.h" #include "r2_modules_itf.h" namespace R2 { ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// const CServerEditionItfSkel::TMessageHandlerMap &CServerEditionItfSkel::getMessageHandlers() const { static TMessageHandlerMap handlers; static bool init = false; if (!init) { std::pair < TMessageHandlerMap::iterator, bool > res; init = true; } return handlers; } bool CServerEditionItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message) { const TMessageHandlerMap &mh = getMessageHandlers(); TMessageHandlerMap::const_iterator it(mh.find(message.getName())); if (it == mh.end()) { return false; } TMessageHandler cmd = it->second; (this->*cmd)(sender, message); return true; } ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// const CServerAnimationItfSkel::TMessageHandlerMap &CServerAnimationItfSkel::getMessageHandlers() const { static TMessageHandlerMap handlers; static bool init = false; if (!init) { std::pair < TMessageHandlerMap::iterator, bool > res; res = handlers.insert(std::make_pair(std::string("GSP"), &CServerAnimationItfSkel::getStartParams_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("ASUCAP"), &CServerAnimationItfSkel::askSetUserCharActPosition_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SAEE"), &CServerAnimationItfSkel::activateEasterEgg_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SDSSM"), &CServerAnimationItfSkel::dssMessage_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SSSP"), &CServerAnimationItfSkel::setScenarioPoints_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SST"), &CServerAnimationItfSkel::startScenarioTiming_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("EST"), &CServerAnimationItfSkel::endScenarioTiming_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SDEE"), &CServerAnimationItfSkel::deactivateEasterEgg_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SOEEL"), &CServerAnimationItfSkel::onEasterEggLooted_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SCTR"), &CServerAnimationItfSkel::onCharTargetReceived_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("STOCTO"), &CServerAnimationItfSkel::teleportCharacter_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("CRDY"), &CServerAnimationItfSkel::characterReady_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); init = true; } return handlers; } bool CServerAnimationItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message) { const TMessageHandlerMap &mh = getMessageHandlers(); TMessageHandlerMap::const_iterator it(mh.find(message.getName())); if (it == mh.end()) { return false; } TMessageHandler cmd = it->second; (this->*cmd)(sender, message); return true; } void CServerAnimationItfSkel::getStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_getStartParams_GSP); uint32 charId; nlRead(__message, serial, charId); TSessionId lastStoredSessionId; nlRead(__message, serial, lastStoredSessionId); getStartParams(sender, charId, lastStoredSessionId); } void CServerAnimationItfSkel::askSetUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_askSetUserCharActPosition_ASUCAP); uint32 charId; nlRead(__message, serial, charId); askSetUserCharActPosition(sender, charId); } void CServerAnimationItfSkel::activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_activateEasterEgg_SAEE); uint32 easterEggId; nlRead(__message, serial, easterEggId); TSessionId scenarioId; nlRead(__message, serial, scenarioId); uint32 actId; nlRead(__message, serial, actId); std::string items; nlRead(__message, serial, items); float x; nlRead(__message, serial, x); float y; nlRead(__message, serial, y); float z; nlRead(__message, serial, z); float heading; nlRead(__message, serial, heading); std::string grpCtrl; nlRead(__message, serial, grpCtrl); std::string name; nlRead(__message, serial, name); std::string look; nlRead(__message, serial, look); activateEasterEgg(sender, easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look); } void CServerAnimationItfSkel::dssMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_dssMessage_SDSSM); TSessionId sessionId; nlRead(__message, serial, sessionId); std::string mode; nlRead(__message, serial, mode); std::string who; nlRead(__message, serial, who); std::string msg; nlRead(__message, serial, msg); dssMessage(sender, sessionId, mode, who, msg); } void CServerAnimationItfSkel::setScenarioPoints_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_setScenarioPoints_SSSP); TSessionId sessionId; nlRead(__message, serial, sessionId); float scenarioPoints; nlRead(__message, serial, scenarioPoints); setScenarioPoints(sender, sessionId, scenarioPoints); } void CServerAnimationItfSkel::startScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_startScenarioTiming_SST); TSessionId sessionId; nlRead(__message, serial, sessionId); startScenarioTiming(sender, sessionId); } void CServerAnimationItfSkel::endScenarioTiming_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_endScenarioTiming_EST); TSessionId sessionId; nlRead(__message, serial, sessionId); endScenarioTiming(sender, sessionId); } void CServerAnimationItfSkel::deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_deactivateEasterEgg_SDEE); uint32 easterEggId; nlRead(__message, serial, easterEggId); TSessionId scenarioId; nlRead(__message, serial, scenarioId); uint32 actId; nlRead(__message, serial, actId); deactivateEasterEgg(sender, easterEggId, scenarioId, actId); } void CServerAnimationItfSkel::onEasterEggLooted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_onEasterEggLooted_SOEEL); uint32 eggId; nlRead(__message, serial, eggId); TSessionId scenarioId; nlRead(__message, serial, scenarioId); onEasterEggLooted(sender, eggId, scenarioId); } void CServerAnimationItfSkel::onCharTargetReceived_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_onCharTargetReceived_SCTR); NLMISC::CEntityId eid; nlRead(__message, serial, eid); NLMISC::CEntityId creatureId; nlRead(__message, serial, creatureId); uint32 creatureAlias; nlRead(__message, serial, creatureAlias); TDataSetRow creatureRowId; nlRead(__message, serial, creatureRowId); ucstring name; nlRead(__message, serial, name); uint32 nameId; nlRead(__message, serial, nameId); std::vector params; nlRead(__message, serialCont, params); bool alived; nlRead(__message, serial, alived); onCharTargetReceived(sender, eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived); } void CServerAnimationItfSkel::teleportCharacter_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_teleportCharacter_STOCTO); NLMISC::CEntityId player; nlRead(__message, serial, player); float x; nlRead(__message, serial, x); float y; nlRead(__message, serial, y); float z; nlRead(__message, serial, z); teleportCharacter(sender, player, x, y, z); } void CServerAnimationItfSkel::characterReady_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CServerAnimationItfSkel_characterReady_CRDY); NLMISC::CEntityId charEid; nlRead(__message, serial, charEid); characterReady(sender, charEid); } // Ask for the position, season and adventure mode of a connecting character // The reply will either give a new position or tell to load the last stored one // Used by the EGS of a Ring shard to send the start position to a connecting client void CServerAnimationItfProxy::getStartParams(NLNET::IModule *sender, uint32 charId, TSessionId lastStoredSessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->getStartParams(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, lastStoredSessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_getStartParams(__message, charId, lastStoredSessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // Ask to server animation module to re-send usre char entry point // The reply call CCharacterControlItf::setUserCharActPosition void CServerAnimationItfProxy::askSetUserCharActPosition(NLNET::IModule *sender, uint32 charId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->askSetUserCharActPosition(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_askSetUserCharActPosition(__message, charId); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to activate a scenario generated easter egg void CServerAnimationItfProxy::activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->activateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_activateEasterEgg(__message, easterEggId, scenarioId, actId, items, x, y, z, heading, grpCtrl, name, look); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to make the dss send a message void CServerAnimationItfProxy::dssMessage(NLNET::IModule *sender, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->dssMessage(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, mode, who, msg); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_dssMessage(__message, sessionId, mode, who, msg); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to make the dss set the scenario points void CServerAnimationItfProxy::setScenarioPoints(NLNET::IModule *sender, TSessionId sessionId, float scenarioPoints) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->setScenarioPoints(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioPoints); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_setScenarioPoints(__message, sessionId, scenarioPoints); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to make the dss start scenario timing void CServerAnimationItfProxy::startScenarioTiming(NLNET::IModule *sender, TSessionId sessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->startScenarioTiming(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_startScenarioTiming(__message, sessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to make the dss end scenario timing void CServerAnimationItfProxy::endScenarioTiming(NLNET::IModule *sender, TSessionId sessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->endScenarioTiming(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_endScenarioTiming(__message, sessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to activate a scenario generated easter egg void CServerAnimationItfProxy::deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 actId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->deactivateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, actId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_deactivateEasterEgg(__message, easterEggId, scenarioId, actId); _ModuleProxy->sendModuleMessage(sender, __message); } } // EGS Message to indicates that an easter egg is looted void CServerAnimationItfProxy::onEasterEggLooted(NLNET::IModule *sender, uint32 eggId, TSessionId scenarioId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->onEasterEggLooted(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eggId, scenarioId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_onEasterEggLooted(__message, eggId, scenarioId); _ModuleProxy->sendModuleMessage(sender, __message); } } // EGS message to indicates info of the target of a player void CServerAnimationItfProxy::onCharTargetReceived(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector ¶ms, bool alived) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->onCharTargetReceived(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_onCharTargetReceived(__message, eid, creatureId, creatureAlias, creatureRowId, name, nameId, params, alived); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS message to ask the dss to teleport a character to a position void CServerAnimationItfProxy::teleportCharacter(NLNET::IModule *sender, const NLMISC::CEntityId &player, float x, float y, float z) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->teleportCharacter(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), player, x, y, z); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_teleportCharacter(__message, player, x, y, z); _ModuleProxy->sendModuleMessage(sender, __message); } } // EGS message to indicates that a character is ready in mirror void CServerAnimationItfProxy::characterReady(NLNET::IModule *sender, const NLMISC::CEntityId &charEid) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->characterReady(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charEid); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_characterReady(__message, charEid); _ModuleProxy->sendModuleMessage(sender, __message); } } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_getStartParams(NLNET::CMessage &__message, uint32 charId, TSessionId lastStoredSessionId) { __message.setType("GSP"); nlWrite(__message, serial, charId); nlWrite(__message, serial, lastStoredSessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_askSetUserCharActPosition(NLNET::CMessage &__message, uint32 charId) { __message.setType("ASUCAP"); nlWrite(__message, serial, charId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId, const std::string &items, float x, float y, float z, float heading, const std::string &grpCtrl, const std::string &name, const std::string &look) { __message.setType("SAEE"); nlWrite(__message, serial, easterEggId); nlWrite(__message, serial, scenarioId); nlWrite(__message, serial, actId); nlWrite(__message, serial, const_cast < std::string& > (items)); nlWrite(__message, serial, x); nlWrite(__message, serial, y); nlWrite(__message, serial, z); nlWrite(__message, serial, heading); nlWrite(__message, serial, const_cast < std::string& > (grpCtrl)); nlWrite(__message, serial, const_cast < std::string& > (name)); nlWrite(__message, serial, const_cast < std::string& > (look)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_dssMessage(NLNET::CMessage &__message, TSessionId sessionId, const std::string &mode, const std::string &who, const std::string &msg) { __message.setType("SDSSM"); nlWrite(__message, serial, sessionId); nlWrite(__message, serial, const_cast < std::string& > (mode)); nlWrite(__message, serial, const_cast < std::string& > (who)); nlWrite(__message, serial, const_cast < std::string& > (msg)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_setScenarioPoints(NLNET::CMessage &__message, TSessionId sessionId, float scenarioPoints) { __message.setType("SSSP"); nlWrite(__message, serial, sessionId); nlWrite(__message, serial, scenarioPoints); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_startScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId) { __message.setType("SST"); nlWrite(__message, serial, sessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_endScenarioTiming(NLNET::CMessage &__message, TSessionId sessionId) { __message.setType("EST"); nlWrite(__message, serial, sessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 actId) { __message.setType("SDEE"); nlWrite(__message, serial, easterEggId); nlWrite(__message, serial, scenarioId); nlWrite(__message, serial, actId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_onEasterEggLooted(NLNET::CMessage &__message, uint32 eggId, TSessionId scenarioId) { __message.setType("SOEEL"); nlWrite(__message, serial, eggId); nlWrite(__message, serial, scenarioId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_onCharTargetReceived(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const NLMISC::CEntityId &creatureId, uint32 creatureAlias, TDataSetRow creatureRowId, const ucstring &name, uint32 nameId, const std::vector ¶ms, bool alived) { __message.setType("SCTR"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid)); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (creatureId)); nlWrite(__message, serial, creatureAlias); nlWrite(__message, serial, creatureRowId); nlWrite(__message, serial, const_cast < ucstring& > (name)); nlWrite(__message, serial, nameId); nlWrite(__message, serialCont, const_cast < std::vector& > (params)); nlWrite(__message, serial, alived); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_teleportCharacter(NLNET::CMessage &__message, const NLMISC::CEntityId &player, float x, float y, float z) { __message.setType("STOCTO"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (player)); nlWrite(__message, serial, x); nlWrite(__message, serial, y); nlWrite(__message, serial, z); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CServerAnimationItfProxy::buildMessageFor_characterReady(NLNET::CMessage &__message, const NLMISC::CEntityId &charEid) { __message.setType("CRDY"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (charEid)); return __message; } ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// const CCharacterControlItfSkel::TMessageHandlerMap &CCharacterControlItfSkel::getMessageHandlers() const { static TMessageHandlerMap handlers; static bool init = false; if (!init) { std::pair < TMessageHandlerMap::iterator, bool > res; res = handlers.insert(std::make_pair(std::string("RSP"), &CCharacterControlItfSkel::setUserCharStartParams_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("CJAS"), &CCharacterControlItfSkel::charJoinAnimSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("CLAS"), &CCharacterControlItfSkel::charLeaveAnimSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("RSPP"), &CCharacterControlItfSkel::setUserCharActPosition_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("AST"), &CCharacterControlItfSkel::animSessionStarted_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("ASE"), &CCharacterControlItfSkel::animSessionEnded_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SSE"), &CCharacterControlItfSkel::scenarioEnded_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SSIT"), &CCharacterControlItfSkel::sendItemDescription_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("AEE"), &CCharacterControlItfSkel::activateEasterEgg_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("DEE1"), &CCharacterControlItfSkel::deactivateEasterEgg_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("DEE2"), &CCharacterControlItfSkel::deactivateEasterEggs_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SCT"), &CCharacterControlItfSkel::sendCharTargetToDss_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("STPA"), &CCharacterControlItfSkel::onTpPositionAsked_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SDC"), &CCharacterControlItfSkel::disconnectChar_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRPS"), &CCharacterControlItfSkel::returnToPreviousSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SSPR"), &CCharacterControlItfSkel::setPioneerRight_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("STOCTA"), &CCharacterControlItfSkel::teleportOneCharacterToAnother_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("STCTN"), &CCharacterControlItfSkel::teleportCharacterToNpc_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SUCCS"), &CCharacterControlItfSkel::setUserCharCurrentSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRLS"), &CCharacterControlItfSkel::reportLinkedSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRUS"), &CCharacterControlItfSkel::reportUnlinkedSession_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SGRM"), &CCharacterControlItfSkel::giveRewardMessage_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRNC"), &CCharacterControlItfSkel::reportNpcControl_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRSNC"), &CCharacterControlItfSkel::reportStopNpcControl_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SCIRU"), &CCharacterControlItfSkel::subscribeCharacterInRingUniverse_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("UCIRU"), &CCharacterControlItfSkel::unsubscribeCharacterInRingUniverse_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); init = true; } return handlers; } bool CCharacterControlItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message) { const TMessageHandlerMap &mh = getMessageHandlers(); TMessageHandlerMap::const_iterator it(mh.find(message.getName())); if (it == mh.end()) { return false; } TMessageHandler cmd = it->second; (this->*cmd)(sender, message); return true; } void CCharacterControlItfSkel::setUserCharStartParams_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_setUserCharStartParams_RSP); uint32 charId; nlRead(__message, serial, charId); CFarPosition farPos; nlRead(__message, serial, farPos); bool reloadPos; nlRead(__message, serial, reloadPos); uint8 scenarioSeason; nlRead(__message, serial, scenarioSeason); R2::TUserRole role; nlRead(__message, serial, role); setUserCharStartParams(sender, charId, farPos, reloadPos, scenarioSeason, role); } void CCharacterControlItfSkel::charJoinAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_charJoinAnimSession_CJAS); uint32 charId; nlRead(__message, serial, charId); uint32 sessionId; nlRead(__message, serial, sessionId); charJoinAnimSession(sender, charId, sessionId); } void CCharacterControlItfSkel::charLeaveAnimSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_charLeaveAnimSession_CLAS); uint32 charId; nlRead(__message, serial, charId); uint32 sessionId; nlRead(__message, serial, sessionId); charLeaveAnimSession(sender, charId, sessionId); } void CCharacterControlItfSkel::setUserCharActPosition_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_setUserCharActPosition_RSPP); uint32 charId; nlRead(__message, serial, charId); CFarPosition farPos; nlRead(__message, serial, farPos); uint8 season; nlRead(__message, serial, season); setUserCharActPosition(sender, charId, farPos, season); } void CCharacterControlItfSkel::animSessionStarted_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_animSessionStarted_AST); TSessionId sessionId; nlRead(__message, serial, sessionId); TRunningScenarioInfo scenarioInfo; nlRead(__message, serial, scenarioInfo); animSessionStarted(sender, sessionId, scenarioInfo); } void CCharacterControlItfSkel::animSessionEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_animSessionEnded_ASE); TSessionId sessionId; nlRead(__message, serial, sessionId); uint32 scenarioScore; nlRead(__message, serial, scenarioScore); NLMISC::TTime timeTaken; nlRead(__message, serial, timeTaken); animSessionEnded(sender, sessionId, scenarioScore, timeTaken); } void CCharacterControlItfSkel::scenarioEnded_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_scenarioEnded_SSE); TSessionId sessionId; nlRead(__message, serial, sessionId); scenarioEnded(sender, sessionId); } void CCharacterControlItfSkel::sendItemDescription_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_sendItemDescription_SSIT); TSessionId sessionId; nlRead(__message, serial, sessionId); std::vector missionItem; nlRead(__message, serialCont, missionItem); sendItemDescription(sender, sessionId, missionItem); } void CCharacterControlItfSkel::activateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_activateEasterEgg_AEE); uint32 easterEggId; nlRead(__message, serial, easterEggId); TSessionId scenarioId; nlRead(__message, serial, scenarioId); uint32 aiInstanceId; nlRead(__message, serial, aiInstanceId); std::vector items; nlRead(__message, serialCont, items); CFarPosition pos; nlRead(__message, serial, pos); std::string name; nlRead(__message, serial, name); std::string look; nlRead(__message, serial, look); activateEasterEgg(sender, easterEggId, scenarioId, aiInstanceId, items, pos, name, look); } void CCharacterControlItfSkel::deactivateEasterEgg_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_deactivateEasterEgg_DEE1); uint32 easterEggId; nlRead(__message, serial, easterEggId); TSessionId scenarioId; nlRead(__message, serial, scenarioId); deactivateEasterEgg(sender, easterEggId, scenarioId); } void CCharacterControlItfSkel::deactivateEasterEggs_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_deactivateEasterEggs_DEE2); std::set items; nlRead(__message, serialCont, items); TSessionId scenarioId; nlRead(__message, serial, scenarioId); deactivateEasterEggs(sender, items, scenarioId); } void CCharacterControlItfSkel::sendCharTargetToDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_sendCharTargetToDss_SCT); NLMISC::CEntityId eid; nlRead(__message, serial, eid); std::vector params; nlRead(__message, serialCont, params); sendCharTargetToDss(sender, eid, params); } void CCharacterControlItfSkel::onTpPositionAsked_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_onTpPositionAsked_STPA); NLMISC::CEntityId eid; nlRead(__message, serial, eid); float x; nlRead(__message, serial, x); float y; nlRead(__message, serial, y); float z; nlRead(__message, serial, z); uint8 season; nlRead(__message, serial, season); R2::TR2TpInfos teleportInfos; nlRead(__message, serial, teleportInfos); onTpPositionAsked(sender, eid, x, y, z, season, teleportInfos); } void CCharacterControlItfSkel::disconnectChar_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_disconnectChar_SDC); uint32 charId; nlRead(__message, serial, charId); disconnectChar(sender, charId); } void CCharacterControlItfSkel::returnToPreviousSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_returnToPreviousSession_SRPS); uint32 charId; nlRead(__message, serial, charId); returnToPreviousSession(sender, charId); } void CCharacterControlItfSkel::setPioneerRight_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_setPioneerRight_SSPR); uint32 charId; nlRead(__message, serial, charId); bool isDM; nlRead(__message, serial, isDM); setPioneerRight(sender, charId, isDM); } void CCharacterControlItfSkel::teleportOneCharacterToAnother_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_teleportOneCharacterToAnother_STOCTA); uint32 sourceId; nlRead(__message, serial, sourceId); uint32 destId; nlRead(__message, serial, destId); uint8 season; nlRead(__message, serial, season); teleportOneCharacterToAnother(sender, sourceId, destId, season); } void CCharacterControlItfSkel::teleportCharacterToNpc_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_teleportCharacterToNpc_STCTN); uint32 sourceId; nlRead(__message, serial, sourceId); NLMISC::CEntityId destEid; nlRead(__message, serial, destEid); uint8 season; nlRead(__message, serial, season); teleportCharacterToNpc(sender, sourceId, destEid, season); } void CCharacterControlItfSkel::setUserCharCurrentSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_setUserCharCurrentSession_SUCCS); uint32 charId; nlRead(__message, serial, charId); TSessionId oldSessionId; nlRead(__message, serial, oldSessionId); CFarPosition respawnPoint; nlRead(__message, serial, respawnPoint); R2::TUserRole role; nlRead(__message, serial, role); setUserCharCurrentSession(sender, charId, oldSessionId, respawnPoint, role); } void CCharacterControlItfSkel::reportLinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_reportLinkedSession_SRLS); TSessionId editionSession; nlRead(__message, serial, editionSession); TSessionId animationSession; nlRead(__message, serial, animationSession); reportLinkedSession(sender, editionSession, animationSession); } void CCharacterControlItfSkel::reportUnlinkedSession_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_reportUnlinkedSession_SRUS); TSessionId editionSession; nlRead(__message, serial, editionSession); TSessionId animationSession; nlRead(__message, serial, animationSession); reportUnlinkedSession(sender, editionSession, animationSession); } void CCharacterControlItfSkel::giveRewardMessage_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_giveRewardMessage_SGRM); TDataSetRow characterRowId; nlRead(__message, serial, characterRowId); TDataSetRow creatureRowId; nlRead(__message, serial, creatureRowId); std::string rewardText; nlRead(__message, serial, rewardText); std::string rareRewardText; nlRead(__message, serial, rareRewardText); std::string inventoryFullText; nlRead(__message, serial, inventoryFullText); std::string notEnoughPointsText; nlRead(__message, serial, notEnoughPointsText); giveRewardMessage(sender, characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText); } void CCharacterControlItfSkel::reportNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_reportNpcControl_SRNC); NLMISC::CEntityId playerEid; nlRead(__message, serial, playerEid); NLMISC::CEntityId botEid; nlRead(__message, serial, botEid); reportNpcControl(sender, playerEid, botEid); } void CCharacterControlItfSkel::reportStopNpcControl_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_reportStopNpcControl_SRSNC); NLMISC::CEntityId playerEid; nlRead(__message, serial, playerEid); NLMISC::CEntityId botEid; nlRead(__message, serial, botEid); reportStopNpcControl(sender, playerEid, botEid); } void CCharacterControlItfSkel::subscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_subscribeCharacterInRingUniverse_SCIRU); uint32 charId; nlRead(__message, serial, charId); subscribeCharacterInRingUniverse(sender, charId); } void CCharacterControlItfSkel::unsubscribeCharacterInRingUniverse_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CCharacterControlItfSkel_unsubscribeCharacterInRingUniverse_UCIRU); uint32 charId; nlRead(__message, serial, charId); unsubscribeCharacterInRingUniverse(sender, charId); } // The reply of CServerAnimationItf::getStartParams. If reloadPos is true, // the character will start from his current saved pos, otherwise the character // will start at farPos. In all cases farPos is the respawn point to set. void CCharacterControlItfProxy::setUserCharStartParams(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->setUserCharStartParams(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, farPos, reloadPos, scenarioSeason, role); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_setUserCharStartParams(__message, charId, farPos, reloadPos, scenarioSeason, role); _ModuleProxy->sendModuleMessage(sender, __message); } } // A character enter an anim session as player void CCharacterControlItfProxy::charJoinAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->charJoinAnimSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, sessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_charJoinAnimSession(__message, charId, sessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // A character leave an anim session as player void CCharacterControlItfProxy::charLeaveAnimSession(NLNET::IModule *sender, uint32 charId, uint32 sessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->charLeaveAnimSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, sessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_charLeaveAnimSession(__message, charId, sessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // The reply of CServerAnimationItf::startAct telling to teleport user void CCharacterControlItfProxy::setUserCharActPosition(NLNET::IModule *sender, uint32 charId, const CFarPosition &farPos, uint8 season) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->setUserCharActPosition(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, farPos, season); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_setUserCharActPosition(__message, charId, farPos, season); _ModuleProxy->sendModuleMessage(sender, __message); } } // A DSS to EGS signal that an anim session is started void CCharacterControlItfProxy::animSessionStarted(NLNET::IModule *sender, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->animSessionStarted(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioInfo); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_animSessionStarted(__message, sessionId, scenarioInfo); _ModuleProxy->sendModuleMessage(sender, __message); } } // A DSS to EGS signal that an anim session is ended void CCharacterControlItfProxy::animSessionEnded(NLNET::IModule *sender, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->animSessionEnded(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, scenarioScore, timeTaken); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_animSessionEnded(__message, sessionId, scenarioScore, timeTaken); _ModuleProxy->sendModuleMessage(sender, __message); } } // A DSS Message to signal that a session is ended void CCharacterControlItfProxy::scenarioEnded(NLNET::IModule *sender, TSessionId sessionId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->scenarioEnded(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_scenarioEnded(__message, sessionId); _ModuleProxy->sendModuleMessage(sender, __message); } } // A DSS Message to register mission item of a scenario void CCharacterControlItfProxy::sendItemDescription(NLNET::IModule *sender, TSessionId sessionId, const std::vector &missionItem) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->sendItemDescription(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionId, missionItem); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_sendItemDescription(__message, sessionId, missionItem); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to activate a scenario generated easter egg void CCharacterControlItfProxy::activateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector &items, const CFarPosition &pos, const std::string &name, const std::string &look) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->activateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId, aiInstanceId, items, pos, name, look); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_activateEasterEgg(__message, easterEggId, scenarioId, aiInstanceId, items, pos, name, look); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to deactivate a scenario generated easter egg void CCharacterControlItfProxy::deactivateEasterEgg(NLNET::IModule *sender, uint32 easterEggId, TSessionId scenarioId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->deactivateEasterEgg(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), easterEggId, scenarioId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_deactivateEasterEgg(__message, easterEggId, scenarioId); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to deactivate a multiple easterEgg scenario generated easter egg void CCharacterControlItfProxy::deactivateEasterEggs(NLNET::IModule *sender, const std::set &items, TSessionId scenarioId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->deactivateEasterEggs(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), items, scenarioId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_deactivateEasterEggs(__message, items, scenarioId); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask info of the target of a player void CCharacterControlItfProxy::sendCharTargetToDss(NLNET::IModule *sender, const NLMISC::CEntityId &eid, const std::vector ¶ms) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->sendCharTargetToDss(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, params); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_sendCharTargetToDss(__message, eid, params); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask the tp of a pioneer void CCharacterControlItfProxy::onTpPositionAsked(NLNET::IModule *sender, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->onTpPositionAsked(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), eid, x, y, z, season, teleportInfos); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_onTpPositionAsked(__message, eid, x, y, z, season, teleportInfos); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask to disconnect a char void CCharacterControlItfProxy::disconnectChar(NLNET::IModule *sender, uint32 charId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->disconnectChar(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_disconnectChar(__message, charId); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask the egs to return a player to mainland void CCharacterControlItfProxy::returnToPreviousSession(NLNET::IModule *sender, uint32 charId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->returnToPreviousSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_returnToPreviousSession(__message, charId); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask the egs to set DM righ (aggro, visible, god) void CCharacterControlItfProxy::setPioneerRight(NLNET::IModule *sender, uint32 charId, bool isDM) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->setPioneerRight(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, isDM); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_setPioneerRight(__message, charId, isDM); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask the egs to teleport a character to another character void CCharacterControlItfProxy::teleportOneCharacterToAnother(NLNET::IModule *sender, uint32 sourceId, uint32 destId, uint8 season) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->teleportOneCharacterToAnother(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sourceId, destId, season); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_teleportOneCharacterToAnother(__message, sourceId, destId, season); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to ask the egs to teleport a character to a npc void CCharacterControlItfProxy::teleportCharacterToNpc(NLNET::IModule *sender, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->teleportCharacterToNpc(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sourceId, destEid, season); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_teleportCharacterToNpc(__message, sourceId, destEid, season); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to update the respawn point void CCharacterControlItfProxy::setUserCharCurrentSession(NLNET::IModule *sender, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->setUserCharCurrentSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId, oldSessionId, respawnPoint, role); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_setUserCharCurrentSession(__message, charId, oldSessionId, respawnPoint, role); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to indicates to the egs that session may be linked void CCharacterControlItfProxy::reportLinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportLinkedSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), editionSession, animationSession); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportLinkedSession(__message, editionSession, animationSession); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to indicates to the egs that linked session are no more linked void CCharacterControlItfProxy::reportUnlinkedSession(NLNET::IModule *sender, TSessionId editionSession, TSessionId animationSession) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportUnlinkedSession(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), editionSession, animationSession); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportUnlinkedSession(__message, editionSession, animationSession); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to give some reward to the player void CCharacterControlItfProxy::giveRewardMessage(NLNET::IModule *sender, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string ¬EnoughPointsText) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->giveRewardMessage(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_giveRewardMessage(__message, characterRowId, creatureRowId, rewardText, rareRewardText, inventoryFullText, notEnoughPointsText); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to indicates that a bot is being controled void CCharacterControlItfProxy::reportNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportNpcControl(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), playerEid, botEid); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportNpcControl(__message, playerEid, botEid); _ModuleProxy->sendModuleMessage(sender, __message); } } // AIS Message to indicates that a bot is stop being controled void CCharacterControlItfProxy::reportStopNpcControl(NLNET::IModule *sender, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportStopNpcControl(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), playerEid, botEid); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportStopNpcControl(__message, playerEid, botEid); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS ask to put a character in the ring universe channel // This is for editors and animator characters only void CCharacterControlItfProxy::subscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->subscribeCharacterInRingUniverse(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_subscribeCharacterInRingUniverse(__message, charId); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS ask to remove a character from the ring universe channel // This is for editors and animator characters only void CCharacterControlItfProxy::unsubscribeCharacterInRingUniverse(NLNET::IModule *sender, uint32 charId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->unsubscribeCharacterInRingUniverse(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), charId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_unsubscribeCharacterInRingUniverse(__message, charId); _ModuleProxy->sendModuleMessage(sender, __message); } } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharStartParams(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, bool reloadPos, uint8 scenarioSeason, R2::TUserRole role) { __message.setType("RSP"); nlWrite(__message, serial, charId); nlWrite(__message, serial, const_cast < CFarPosition& > (farPos)); nlWrite(__message, serial, reloadPos); nlWrite(__message, serial, scenarioSeason); nlWrite(__message, serial, role); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_charJoinAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId) { __message.setType("CJAS"); nlWrite(__message, serial, charId); nlWrite(__message, serial, sessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_charLeaveAnimSession(NLNET::CMessage &__message, uint32 charId, uint32 sessionId) { __message.setType("CLAS"); nlWrite(__message, serial, charId); nlWrite(__message, serial, sessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharActPosition(NLNET::CMessage &__message, uint32 charId, const CFarPosition &farPos, uint8 season) { __message.setType("RSPP"); nlWrite(__message, serial, charId); nlWrite(__message, serial, const_cast < CFarPosition& > (farPos)); nlWrite(__message, serial, season); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_animSessionStarted(NLNET::CMessage &__message, TSessionId sessionId, const TRunningScenarioInfo &scenarioInfo) { __message.setType("AST"); nlWrite(__message, serial, sessionId); nlWrite(__message, serial, const_cast < TRunningScenarioInfo& > (scenarioInfo)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_animSessionEnded(NLNET::CMessage &__message, TSessionId sessionId, uint32 scenarioScore, NLMISC::TTime timeTaken) { __message.setType("ASE"); nlWrite(__message, serial, sessionId); nlWrite(__message, serial, scenarioScore); nlWrite(__message, serial, timeTaken); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_scenarioEnded(NLNET::CMessage &__message, TSessionId sessionId) { __message.setType("SSE"); nlWrite(__message, serial, sessionId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_sendItemDescription(NLNET::CMessage &__message, TSessionId sessionId, const std::vector &missionItem) { __message.setType("SSIT"); nlWrite(__message, serial, sessionId); nlWrite(__message, serialCont, const_cast < std::vector& > (missionItem)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_activateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId, uint32 aiInstanceId, const std::vector &items, const CFarPosition &pos, const std::string &name, const std::string &look) { __message.setType("AEE"); nlWrite(__message, serial, easterEggId); nlWrite(__message, serial, scenarioId); nlWrite(__message, serial, aiInstanceId); nlWrite(__message, serialCont, const_cast < std::vector& > (items)); nlWrite(__message, serial, const_cast < CFarPosition& > (pos)); nlWrite(__message, serial, const_cast < std::string& > (name)); nlWrite(__message, serial, const_cast < std::string& > (look)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_deactivateEasterEgg(NLNET::CMessage &__message, uint32 easterEggId, TSessionId scenarioId) { __message.setType("DEE1"); nlWrite(__message, serial, easterEggId); nlWrite(__message, serial, scenarioId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_deactivateEasterEggs(NLNET::CMessage &__message, const std::set &items, TSessionId scenarioId) { __message.setType("DEE2"); nlWrite(__message, serialCont, const_cast < std::set& > (items)); nlWrite(__message, serial, scenarioId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_sendCharTargetToDss(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, const std::vector ¶ms) { __message.setType("SCT"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid)); nlWrite(__message, serialCont, const_cast < std::vector& > (params)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_onTpPositionAsked(NLNET::CMessage &__message, const NLMISC::CEntityId &eid, float x, float y, float z, uint8 season, const R2::TR2TpInfos &teleportInfos) { __message.setType("STPA"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (eid)); nlWrite(__message, serial, x); nlWrite(__message, serial, y); nlWrite(__message, serial, z); nlWrite(__message, serial, season); nlWrite(__message, serial, const_cast < R2::TR2TpInfos& > (teleportInfos)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_disconnectChar(NLNET::CMessage &__message, uint32 charId) { __message.setType("SDC"); nlWrite(__message, serial, charId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_returnToPreviousSession(NLNET::CMessage &__message, uint32 charId) { __message.setType("SRPS"); nlWrite(__message, serial, charId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setPioneerRight(NLNET::CMessage &__message, uint32 charId, bool isDM) { __message.setType("SSPR"); nlWrite(__message, serial, charId); nlWrite(__message, serial, isDM); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_teleportOneCharacterToAnother(NLNET::CMessage &__message, uint32 sourceId, uint32 destId, uint8 season) { __message.setType("STOCTA"); nlWrite(__message, serial, sourceId); nlWrite(__message, serial, destId); nlWrite(__message, serial, season); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_teleportCharacterToNpc(NLNET::CMessage &__message, uint32 sourceId, const NLMISC::CEntityId &destEid, uint8 season) { __message.setType("STCTN"); nlWrite(__message, serial, sourceId); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (destEid)); nlWrite(__message, serial, season); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_setUserCharCurrentSession(NLNET::CMessage &__message, uint32 charId, TSessionId oldSessionId, const CFarPosition &respawnPoint, R2::TUserRole role) { __message.setType("SUCCS"); nlWrite(__message, serial, charId); nlWrite(__message, serial, oldSessionId); nlWrite(__message, serial, const_cast < CFarPosition& > (respawnPoint)); nlWrite(__message, serial, role); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportLinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession) { __message.setType("SRLS"); nlWrite(__message, serial, editionSession); nlWrite(__message, serial, animationSession); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportUnlinkedSession(NLNET::CMessage &__message, TSessionId editionSession, TSessionId animationSession) { __message.setType("SRUS"); nlWrite(__message, serial, editionSession); nlWrite(__message, serial, animationSession); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_giveRewardMessage(NLNET::CMessage &__message, TDataSetRow characterRowId, TDataSetRow creatureRowId, const std::string &rewardText, const std::string &rareRewardText, const std::string &inventoryFullText, const std::string ¬EnoughPointsText) { __message.setType("SGRM"); nlWrite(__message, serial, characterRowId); nlWrite(__message, serial, creatureRowId); nlWrite(__message, serial, const_cast < std::string& > (rewardText)); nlWrite(__message, serial, const_cast < std::string& > (rareRewardText)); nlWrite(__message, serial, const_cast < std::string& > (inventoryFullText)); nlWrite(__message, serial, const_cast < std::string& > (notEnoughPointsText)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) { __message.setType("SRNC"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (playerEid)); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (botEid)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_reportStopNpcControl(NLNET::CMessage &__message, const NLMISC::CEntityId &playerEid, const NLMISC::CEntityId &botEid) { __message.setType("SRSNC"); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (playerEid)); nlWrite(__message, serial, const_cast < NLMISC::CEntityId& > (botEid)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_subscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId) { __message.setType("SCIRU"); nlWrite(__message, serial, charId); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CCharacterControlItfProxy::buildMessageFor_unsubscribeCharacterInRingUniverse(NLNET::CMessage &__message, uint32 charId) { __message.setType("UCIRU"); nlWrite(__message, serial, charId); return __message; } ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// const CAisControlItfSkel::TMessageHandlerMap &CAisControlItfSkel::getMessageHandlers() const { static TMessageHandlerMap handlers; static bool init = false; if (!init) { std::pair < TMessageHandlerMap::iterator, bool > res; init = true; } return handlers; } bool CAisControlItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message) { const TMessageHandlerMap &mh = getMessageHandlers(); TMessageHandlerMap::const_iterator it(mh.find(message.getName())); if (it == mh.end()) { return false; } TMessageHandler cmd = it->second; (this->*cmd)(sender, message); return true; } ///////////////////////////////////////////////////////////////// // WARNING : this is a generated file, don't change it ! ///////////////////////////////////////////////////////////////// const CR2SessionBackupModuleItfSkel::TMessageHandlerMap &CR2SessionBackupModuleItfSkel::getMessageHandlers() const { static TMessageHandlerMap handlers; static bool init = false; if (!init) { std::pair < TMessageHandlerMap::iterator, bool > res; res = handlers.insert(std::make_pair(std::string("SRDS"), &CR2SessionBackupModuleItfSkel::reportDeletedSessions_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRHS"), &CR2SessionBackupModuleItfSkel::reportHibernatedSessions_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRSS"), &CR2SessionBackupModuleItfSkel::reportSavedSessions_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); res = handlers.insert(std::make_pair(std::string("SRDSS"), &CR2SessionBackupModuleItfSkel::registerDss_skel)); // if this assert, you have a doubly message name in your interface definition ! nlassert(res.second); init = true; } return handlers; } bool CR2SessionBackupModuleItfSkel::fwdOnProcessModuleMessage(NLNET::IModuleProxy *sender, const NLNET::CMessage &message) { const TMessageHandlerMap &mh = getMessageHandlers(); TMessageHandlerMap::const_iterator it(mh.find(message.getName())); if (it == mh.end()) { return false; } TMessageHandler cmd = it->second; (this->*cmd)(sender, message); return true; } void CR2SessionBackupModuleItfSkel::reportDeletedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CR2SessionBackupModuleItfSkel_reportDeletedSessions_SRDS); std::vector sessionIds; nlRead(__message, serialCont, sessionIds); reportDeletedSessions(sender, sessionIds); } void CR2SessionBackupModuleItfSkel::reportHibernatedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CR2SessionBackupModuleItfSkel_reportHibernatedSessions_SRHS); std::vector sessionIds; nlRead(__message, serialCont, sessionIds); reportHibernatedSessions(sender, sessionIds); } void CR2SessionBackupModuleItfSkel::reportSavedSessions_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CR2SessionBackupModuleItfSkel_reportSavedSessions_SRSS); std::vector< TR2SbmSessionInfo > sessionInfos; nlRead(__message, serialCont, sessionInfos); reportSavedSessions(sender, sessionInfos); } void CR2SessionBackupModuleItfSkel::registerDss_skel(NLNET::IModuleProxy *sender, const NLNET::CMessage &__message) { H_AUTO(CR2SessionBackupModuleItfSkel_registerDss_SRDSS); TShardId shardId; nlRead(__message, serial, shardId); registerDss(sender, shardId); } // DSS message to report session backup that have been deleteed void CR2SessionBackupModuleItfProxy::reportDeletedSessions(NLNET::IModule *sender, const std::vector &sessionIds) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportDeletedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionIds); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportDeletedSessions(__message, sessionIds); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to report session backup that have been hibernated void CR2SessionBackupModuleItfProxy::reportHibernatedSessions(NLNET::IModule *sender, const std::vector &sessionIds) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportHibernatedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionIds); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportHibernatedSessions(__message, sessionIds); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to report session backup that have been deleteed void CR2SessionBackupModuleItfProxy::reportSavedSessions(NLNET::IModule *sender, const std::vector< TR2SbmSessionInfo > &sessionInfos) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->reportSavedSessions(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), sessionInfos); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_reportSavedSessions(__message, sessionInfos); _ModuleProxy->sendModuleMessage(sender, __message); } } // DSS message to register itself to the R2SBM void CR2SessionBackupModuleItfProxy::registerDss(NLNET::IModule *sender, TShardId shardId) { if (_LocalModuleSkel && _LocalModule->isImmediateDispatchingSupported()) { // immediate local synchronous dispatching _LocalModuleSkel->registerDss(_ModuleProxy->getModuleGateway()->getPluggedModuleProxy(sender), shardId); } else { // send the message for remote dispatching and execution or local queing NLNET::CMessage __message; buildMessageFor_registerDss(__message, shardId); _ModuleProxy->sendModuleMessage(sender, __message); } } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportDeletedSessions(NLNET::CMessage &__message, const std::vector &sessionIds) { __message.setType("SRDS"); nlWrite(__message, serialCont, const_cast < std::vector& > (sessionIds)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportHibernatedSessions(NLNET::CMessage &__message, const std::vector &sessionIds) { __message.setType("SRHS"); nlWrite(__message, serialCont, const_cast < std::vector& > (sessionIds)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_reportSavedSessions(NLNET::CMessage &__message, const std::vector< TR2SbmSessionInfo > &sessionInfos) { __message.setType("SRSS"); nlWrite(__message, serialCont, const_cast < std::vector< TR2SbmSessionInfo >& > (sessionInfos)); return __message; } // Message serializer. Return the message received in reference for easier integration const NLNET::CMessage &CR2SessionBackupModuleItfProxy::buildMessageFor_registerDss(NLNET::CMessage &__message, TShardId shardId) { __message.setType("SRDSS"); nlWrite(__message, serial, shardId); return __message; } }