33 lines
1.2 KiB
CMake
33 lines
1.2 KiB
CMake
FILE(GLOB SRC *.cpp time_weather_season/*.cpp time_weather_season/*.h)
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FILE(GLOB PRIV_H *.h)
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SOURCE_GROUP(headers FILES ${PRIV_H} ${PUB_H})
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# Filter out the source files not actually compiled.
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LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.cpp)
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LIST(REMOVE_ITEM PRIV_H ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.h)
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IF(WIN32)
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ADD_LIBRARY(game_share STATIC ${SRC})
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ELSE(WIN32)
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ADD_LIBRARY(game_share SHARED ${SRC})
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ENDIF(WIN32)
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR})
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TARGET_LINK_LIBRARIES(game_share ${NELMISC_LIBRARY})
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SET_TARGET_PROPERTIES(game_share PROPERTIES VERSION ${NL_VERSION})
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IF(WIN32)
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# SET_TARGET_PROPERTIES(${GAME_SHARE_LIB} PROPERTIES COMPILE_FLAGS "/Yustdgeorges.h")
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# SET_SOURCE_FILES_PROPERTIES(stdgeorges.cpp PROPERTIES COMPILE_FLAGS "/Ycstdgeorges.h")
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SET_TARGET_PROPERTIES(game_share
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PROJECT_LABEL "Library: Game Share"
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DEBUG_POSTFIX "_d"
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RELEASE_POSTFIX "_r"
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LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt"
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LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd")
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ENDIF(WIN32)
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ADD_DEFINITIONS(${LIBXML2_DEFINITIONS})
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INSTALL(TARGETS game_share LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)
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