FILE(GLOB SRC *.cpp time_weather_season/*.cpp time_weather_season/*.h) FILE(GLOB PRIV_H *.h) SOURCE_GROUP(headers FILES ${PRIV_H} ${PUB_H}) # Filter out the source files not actually compiled. LIST(REMOVE_ITEM SRC ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.cpp) LIST(REMOVE_ITEM PRIV_H ${CMAKE_CURRENT_SOURCE_DIR}/enum_template.h) IF(WIN32) ADD_LIBRARY(game_share STATIC ${SRC}) ELSE(WIN32) ADD_LIBRARY(game_share SHARED ${SRC}) ENDIF(WIN32) INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR} ${NEL_INCLUDE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}) TARGET_LINK_LIBRARIES(game_share ${NELMISC_LIBRARY}) SET_TARGET_PROPERTIES(game_share PROPERTIES VERSION ${NL_VERSION}) IF(WIN32) # SET_TARGET_PROPERTIES(${GAME_SHARE_LIB} PROPERTIES COMPILE_FLAGS "/Yustdgeorges.h") # SET_SOURCE_FILES_PROPERTIES(stdgeorges.cpp PROPERTIES COMPILE_FLAGS "/Ycstdgeorges.h") SET_TARGET_PROPERTIES(game_share PROJECT_LABEL "Library: Game Share" DEBUG_POSTFIX "_d" RELEASE_POSTFIX "_r" LINK_FLAGS_DEBUG "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrt" LINK_FLAGS_RELEASE "/NODEFAULTLIB:libc;libcmt;libcmtd;msvcrtd") ENDIF(WIN32) ADD_DEFINITIONS(${LIBXML2_DEFINITIONS}) INSTALL(TARGETS game_share LIBRARY DESTINATION lib ARCHIVE DESTINATION lib COMPONENT libraries)