khanat-opennel-code/code/nel/tools/build_gamedata/processes
2010-08-30 23:24:13 +02:00
..
_dummy Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
anim Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
cegui Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
clodbank/maxscript Added: #929 Work in progress of new build pipeline scripts. 2010-06-05 01:09:49 +02:00
displace Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
farbank Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
font Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
ig Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
ig_light Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
interface Changed: #929 Max shape export runs all the way through now. 2010-08-27 22:29:13 +02:00
ligo Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
map Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
rbank Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
shape Added: #929 Added the objects build project and updated the max file batch convert script. 2010-08-30 23:24:13 +02:00
sheet_id Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
sheets Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
skel Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
smallbank Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
sound Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
swt Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
tiles Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
veget Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
vegetset Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
zone Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
zone_light Added: #929 Ig build process. 2010-08-11 14:18:33 +02:00
0_setup.py Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
1_export.py Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
2_build.py Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00
3_install.py Fixed: Added hack to handle badly exported FO_S2_big_tree in build_gamedata, and cleaned up some stuff. 2010-08-04 18:49:46 +02:00