77 lines
No EOL
4 KiB
Text
77 lines
No EOL
4 KiB
Text
|
|
/* Messages reçus par le GPMS */
|
|
|
|
ADD_ENTITY( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
|
|
ADD_ENTITIES(uint32 entitiesCount, [CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid]+ )
|
|
REPLACE_ENTITY( CEntityId, CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
|
|
ADD_IA_OBJECT( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
|
|
REMOVE_ENTITY( CEntityId id )
|
|
REMOVE_ENTITIES( list<CEntityId> ids )
|
|
|
|
LOAD_CONTINENT( uint8 continentIndex, string name, string filePrefix )
|
|
REMOVE_CONTINENT( uint8 continentIndex )
|
|
CREATE_INDOOR_UNIT( uint32 cell )
|
|
CREATE_BUILDING( uint8 continent, string buildingId, CVectorD position )
|
|
|
|
CREATE_OBSTACLE( [string id, string file, CVectorD position, float angle]+ )
|
|
SET_OBSTACLE( [string id, bool obstacle]+ )
|
|
REMOVE_OBSTACLE( [string id]+ )
|
|
|
|
CREATE_CYL_TRIGGER( CEntityId id, uint8 continent, CVectorD position, float radius, float height )
|
|
TRIGGER_SUBSCRIBE( string patatName, uint16 patatId ) // patatId = user patat id associated to patatName, will be used for following messages instead of patatName
|
|
TRIGGER_UNSUBSCRIBE( uint16 patatId )
|
|
|
|
UPDATE_ENTITY_POS( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick )
|
|
UPDATE_ENTITIES_POSITIONS( uint16 entitiesCount, [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
|
|
UPDATE_ENTITIES_POS( [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
|
|
ENTITY_TELEPORTATION( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick, uint8 continent, sint32 cell )
|
|
ENTITY_POS( Sid sid )
|
|
|
|
ATTACH( CEntityId father, CEntityId child, sint32 localX, sint32 localY, sint32 localZ )
|
|
DETACH( CEntityId child )
|
|
ACQUIRE_CONTROL( CEntityId slave, CEntityId master, sint32 localX, sint32 localY, sint32 localZ )
|
|
LEAVE_CONTROL( CEntityId master )
|
|
|
|
ACTIV_SELF( CEntityId player )
|
|
DESACTIV_SELF( CEntityId player )
|
|
|
|
ASK_VISION_ARROUND_ENTITY( CEntityId id, list<string> propertiesSubstrcribe )
|
|
UNASK_VISION_ARROUND_ENTITY( CEntityId id )
|
|
|
|
DATA_CONNECTION( string propertyName, uint64 time, ... )
|
|
ASK_VISION_ZONE( )
|
|
AGENT_VISON( uint64 agentId, [sint32 zoneX, sint32 zoneY]+ )
|
|
|
|
VISION_REQUEST( sint32 requestId, sint32 x, sint32 y, sint32 range ) // all x, y and range expressed in mm
|
|
|
|
/* Messages envoyes par le GPMS */
|
|
|
|
ADD_CREATURE( CEntityId id, uint32 sheetId ) // -> OPS
|
|
ADD_CREATURES( [CEntityId id, uint32 sheetId]+ ) // -> OPS
|
|
REMOVE_CREATURE( CEntityId id ) // -> OPS
|
|
|
|
CORRECT_PLAYER_POSITION( CEntityId id, sint32 x, sint32 y, sint32 z) // -> IOS
|
|
ENTITY_POS( CEntityId id, sint32 x, sint32 y, sint32 z, float theta) // in answer to ENTITY_POS
|
|
|
|
VISION_DELTA_2( CMessage msg ) // -> FS, msg to decode using CPlayerVisionDelta: CPlayerVisionDelta::decodeVisionDelta(CMessage msg, list<CPlayerVisionDelta>)
|
|
VISIONS_ARROUND_ENTITIES( CMessage msg ) // -> CMS, msg to decode using CCombatVisionDelta: CCombatVisionDelta::decodeVisionDelta(CMessage msg, list<CCombatVisionDelta>)
|
|
|
|
REMOVE_ENTITY( CEntityId id ) // -> AgS
|
|
VAR_CONNECTION( uint8 frequencyUpdate, list<string> properties ) // -> AgS
|
|
ACK_VISION_ZONE( ) // -> AgS, in answer to ASK_VISION_ZONE
|
|
AGENT_VISION( [CEntityId id, CVectorD position, CVector heading, float speed, uint32 sheetId]+ )
|
|
|
|
PTRIG_IN( sint32 triggerId, TDataSetRow entityIndex, CVectorD triggerPos ) // -> EGS
|
|
PTRIG_OUT( sint32 triggerId, TDataSetRow entityIndex ) // -> EGS
|
|
|
|
TRIG_IN( CEntityId triggerId, CEntityId entityId )
|
|
TRIG_OUT( CEntityId triggerId, CEntityId entityId )
|
|
|
|
TRIGGER_IN( [uint16 patatId, vector<CEntityId> entitiesIn]+ )
|
|
TRIGGER_OUT( [uint16 patatId, vector<CEntityId> entitiesOut]+ )
|
|
|
|
VISION_ANSWER( sint32 requestId, [CEntityId id, sint32 range]* ) // range in mm, cf. VISION_REQUEST
|
|
|
|
USED_CONTINENTS ( vector< string > ) // vecteur contenant les noms de continents untilisés. L'index dans le vecteur est leur id de continent
|
|
|
|
ENTER_CONTINENT ( CEntityId playerId , uint8 continentId ) |