2012-05-29 13:31:11 +00:00
/* Messages re<72> us par le GPMS */
ADD_ENTITY( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
ADD_ENTITIES(uint32 entitiesCount, [CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid]+ )
REPLACE_ENTITY( CEntityId, CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
ADD_IA_OBJECT( CEntityId id, sint32 x, sint32 y, sint32 z, float theta, uint32 sheetid, uint8 continent, sint32 cell )
REMOVE_ENTITY( CEntityId id )
REMOVE_ENTITIES( list<CEntityId> ids )
LOAD_CONTINENT( uint8 continentIndex, string name, string filePrefix )
REMOVE_CONTINENT( uint8 continentIndex )
CREATE_INDOOR_UNIT( uint32 cell )
CREATE_BUILDING( uint8 continent, string buildingId, CVectorD position )
CREATE_OBSTACLE( [string id, string file, CVectorD position, float angle]+ )
SET_OBSTACLE( [string id, bool obstacle]+ )
REMOVE_OBSTACLE( [string id]+ )
CREATE_CYL_TRIGGER( CEntityId id, uint8 continent, CVectorD position, float radius, float height )
TRIGGER_SUBSCRIBE( string patatName, uint16 patatId ) // patatId = user patat id associated to patatName, will be used for following messages instead of patatName
TRIGGER_UNSUBSCRIBE( uint16 patatId )
UPDATE_ENTITY_POS( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick )
UPDATE_ENTITIES_POSITIONS( uint16 entitiesCount, [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
UPDATE_ENTITIES_POS( [Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick]+ )
ENTITY_TELEPORTATION( Sid sid, sint32 x, sint32 y, sint32 z, float theta, TGameCycle tick, uint8 continent, sint32 cell )
ENTITY_POS( Sid sid )
ATTACH( CEntityId father, CEntityId child, sint32 localX, sint32 localY, sint32 localZ )
DETACH( CEntityId child )
ACQUIRE_CONTROL( CEntityId slave, CEntityId master, sint32 localX, sint32 localY, sint32 localZ )
LEAVE_CONTROL( CEntityId master )
ACTIV_SELF( CEntityId player )
DESACTIV_SELF( CEntityId player )
ASK_VISION_ARROUND_ENTITY( CEntityId id, list<string> propertiesSubstrcribe )
UNASK_VISION_ARROUND_ENTITY( CEntityId id )
DATA_CONNECTION( string propertyName, uint64 time, ... )
ASK_VISION_ZONE( )
AGENT_VISON( uint64 agentId, [sint32 zoneX, sint32 zoneY]+ )
VISION_REQUEST( sint32 requestId, sint32 x, sint32 y, sint32 range ) // all x, y and range expressed in mm
/* Messages envoyes par le GPMS */
ADD_CREATURE( CEntityId id, uint32 sheetId ) // -> OPS
ADD_CREATURES( [CEntityId id, uint32 sheetId]+ ) // -> OPS
REMOVE_CREATURE( CEntityId id ) // -> OPS
CORRECT_PLAYER_POSITION( CEntityId id, sint32 x, sint32 y, sint32 z) // -> IOS
ENTITY_POS( CEntityId id, sint32 x, sint32 y, sint32 z, float theta) // in answer to ENTITY_POS
VISION_DELTA_2( CMessage msg ) // -> FS, msg to decode using CPlayerVisionDelta: CPlayerVisionDelta::decodeVisionDelta(CMessage msg, list<CPlayerVisionDelta>)
VISIONS_ARROUND_ENTITIES( CMessage msg ) // -> CMS, msg to decode using CCombatVisionDelta: CCombatVisionDelta::decodeVisionDelta(CMessage msg, list<CCombatVisionDelta>)
REMOVE_ENTITY( CEntityId id ) // -> AgS
VAR_CONNECTION( uint8 frequencyUpdate, list<string> properties ) // -> AgS
ACK_VISION_ZONE( ) // -> AgS, in answer to ASK_VISION_ZONE
AGENT_VISION( [CEntityId id, CVectorD position, CVector heading, float speed, uint32 sheetId]+ )
PTRIG_IN( sint32 triggerId, TDataSetRow entityIndex, CVectorD triggerPos ) // -> EGS
PTRIG_OUT( sint32 triggerId, TDataSetRow entityIndex ) // -> EGS
TRIG_IN( CEntityId triggerId, CEntityId entityId )
TRIG_OUT( CEntityId triggerId, CEntityId entityId )
TRIGGER_IN( [uint16 patatId, vector<CEntityId> entitiesIn]+ )
TRIGGER_OUT( [uint16 patatId, vector<CEntityId> entitiesOut]+ )
VISION_ANSWER( sint32 requestId, [CEntityId id, sint32 range]* ) // range in mm, cf. VISION_REQUEST
USED_CONTINENTS ( vector< string > ) // vecteur contenant les noms de continents untilis<69> s. L'index dans le vecteur est leur id de continent
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ENTER_CONTINENT ( CEntityId playerId , uint8 continentId )