khanat-opennel-code/code/nel/include/nel/gui/group_editbox_decor.h

53 lines
1.6 KiB
C++

// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
// Copyright (C) 2014 Laszlo Kis-Adam
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef GROUP_EDITBOX_DECOR
#define GROUP_EDITBOX_DECOR
#include "nel/gui/group_editbox.h"
namespace NLGUI
{
/// Decorated CGroupEditBox
class CGroupEditBoxDecor : public CGroupEditBox
{
public:
DECLARE_UI_CLASS( CGroupEditBoxDecor )
CGroupEditBoxDecor( const TCtorParam &param );
~CGroupEditBoxDecor();
void moveBy( sint32 x, sint32 y );
void setIdRecurse( const std::string &newID );
std::string getProperty( const std::string &name ) const;
void setProperty( const std::string &name, const std::string &value );
xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
bool parse( xmlNodePtr cur, CInterfaceGroup *parent );
void draw();
void updateCoords();
static void forceLink();
private:
class EBDPrivate *_Pvt;
};
}
#endif