53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2014 Laszlo Kis-Adam
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef GROUP_EDITBOX_DECOR
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#define GROUP_EDITBOX_DECOR
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#include "nel/gui/group_editbox.h"
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namespace NLGUI
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{
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/// Decorated CGroupEditBox
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class CGroupEditBoxDecor : public CGroupEditBox
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{
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public:
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DECLARE_UI_CLASS( CGroupEditBoxDecor )
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CGroupEditBoxDecor( const TCtorParam ¶m );
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~CGroupEditBoxDecor();
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void moveBy( sint32 x, sint32 y );
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void setIdRecurse( const std::string &newID );
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std::string getProperty( const std::string &name ) const;
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void setProperty( const std::string &name, const std::string &value );
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xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const;
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bool parse( xmlNodePtr cur, CInterfaceGroup *parent );
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void draw();
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void updateCoords();
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static void forceLink();
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private:
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class EBDPrivate *_Pvt;
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};
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}
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#endif
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