// Ryzom - MMORPG Framework // Copyright (C) 2014 Laszlo Kis-Adam // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef GROUP_EDITBOX_DECOR #define GROUP_EDITBOX_DECOR #include "nel/gui/group_editbox.h" namespace NLGUI { /// Decorated CGroupEditBox class CGroupEditBoxDecor : public CGroupEditBox { public: DECLARE_UI_CLASS( CGroupEditBoxDecor ) CGroupEditBoxDecor( const TCtorParam ¶m ); ~CGroupEditBoxDecor(); void moveBy( sint32 x, sint32 y ); void setIdRecurse( const std::string &newID ); std::string getProperty( const std::string &name ) const; void setProperty( const std::string &name, const std::string &value ); xmlNodePtr serialize( xmlNodePtr parentNode, const char *type ) const; bool parse( xmlNodePtr cur, CInterfaceGroup *parent ); void draw(); void updateCoords(); static void forceLink(); private: class EBDPrivate *_Pvt; }; } #endif