khanat-opennel-code/code/nel/tools/3d/tile_edit_qt/tile_rotation_dlg.h

45 lines
1.3 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef TILE_ROTATIONDLG_H
#define TILE_ROTATIONDLG_H
#include "ui_tile_rotation_qt.h"
class CTile_rotation_dlg : public QDialog
{
Q_OBJECT
public:
static int getRotation(QWidget *parent, bool *ok = 0,Qt::WindowFlags f = 0);
enum TileRotation
{
_0Rotation = 0,
_90Rotation = 3,
_180Rotation = 2,
_270Rotation = 1
};
int getCheckedRotation() const { return rotationButtonGroup->checkedId(); }
private:
CTile_rotation_dlg(QWidget *parent = 0, Qt::WindowFlags f = 0);
Ui::TileRotationDialog ui;
QButtonGroup* rotationButtonGroup;
};
#endif