// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef TILE_ROTATIONDLG_H #define TILE_ROTATIONDLG_H #include "ui_tile_rotation_qt.h" class CTile_rotation_dlg : public QDialog { Q_OBJECT public: static int getRotation(QWidget *parent, bool *ok = 0,Qt::WindowFlags f = 0); enum TileRotation { _0Rotation = 0, _90Rotation = 3, _180Rotation = 2, _270Rotation = 1 }; int getCheckedRotation() const { return rotationButtonGroup->checkedId(); } private: CTile_rotation_dlg(QWidget *parent = 0, Qt::WindowFlags f = 0); Ui::TileRotationDialog ui; QButtonGroup* rotationButtonGroup; }; #endif