khanat-opennel-code/code/nel/tools/3d/panoply_maker/color_mask.h

39 lines
1.2 KiB
C++

// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef _COLOR_MASK_H
#define _COLOR_MASK_H
#include "color_modifier.h"
#include <string>
struct CColorMask
{
// the extension used for this color mask.
// Example : if this is named 'mask1', a base texture
// 'tex.tga' will use this mask if there's a tex_mask1.tga file
std::string MaskExt;
/// the various color modifiers that must be applied on textures
TColorModifierVect CMs;
};
typedef std::vector<CColorMask> TColorMaskVect;
#endif