// NeL - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #ifndef _COLOR_MASK_H #define _COLOR_MASK_H #include "color_modifier.h" #include struct CColorMask { // the extension used for this color mask. // Example : if this is named 'mask1', a base texture // 'tex.tga' will use this mask if there's a tex_mask1.tga file std::string MaskExt; /// the various color modifiers that must be applied on textures TColorModifierVect CMs; }; typedef std::vector TColorMaskVect; #endif