45 lines
1.6 KiB
C++
45 lines
1.6 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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#include "far_position.h"
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/*
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* Constructor
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*/
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CFarPosition::CFarPosition() : SessionId(0)
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{
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}
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//----------------------------------------------------------------------------
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bool COfflineEntityState::operator == (const COfflineEntityState &other ) const
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{
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return ( other.X == X && other.Y == Y && other.Z == Z && other.Heading == Heading );
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}
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//----------------------------------------------------------------------------
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bool CFarPosition::operator == (const CFarPosition &other ) const
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{
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return ( other.PosState == PosState && other.SessionId == SessionId );
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}
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//----------------------------------------------------------------------------
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std::string COfflineEntityState::toString() const
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{
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return NLMISC::toString( "%d %d %d %g", X, Y, Z, Heading );
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}
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