// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#include "stdpch.h"
#include "far_position.h"
/*
* Constructor
*/
CFarPosition::CFarPosition() : SessionId(0)
{
}
//----------------------------------------------------------------------------
bool COfflineEntityState::operator == (const COfflineEntityState &other ) const
{
return ( other.X == X && other.Y == Y && other.Z == Z && other.Heading == Heading );
}
//----------------------------------------------------------------------------
bool CFarPosition::operator == (const CFarPosition &other ) const
{
return ( other.PosState == PosState && other.SessionId == SessionId );
}
//----------------------------------------------------------------------------
std::string COfflineEntityState::toString() const
{
return NLMISC::toString( "%d %d %d %g", X, Y, Z, Heading );
}