// Ryzom - MMORPG Framework // Copyright (C) 2010 Winch Gate Property Limited // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as // published by the Free Software Foundation, either version 3 of the // License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . #include "stdpch.h" #include "far_position.h" /* * Constructor */ CFarPosition::CFarPosition() : SessionId(0) { } //---------------------------------------------------------------------------- bool COfflineEntityState::operator == (const COfflineEntityState &other ) const { return ( other.X == X && other.Y == Y && other.Z == Z && other.Heading == Heading ); } //---------------------------------------------------------------------------- bool CFarPosition::operator == (const CFarPosition &other ) const { return ( other.PosState == PosState && other.SessionId == SessionId ); } //---------------------------------------------------------------------------- std::string COfflineEntityState::toString() const { return NLMISC::toString( "%d %d %d %g", X, Y, Z, Heading ); }