c2c30b4b96
--HG-- branch : develop
1601 lines
48 KiB
C++
1601 lines
48 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "stdpch.h"
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/////////////
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// INCLUDE //
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/////////////
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#include <curl/curl.h>
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// Misc.
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#include "nel/misc/path.h"
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#include "nel/misc/sheet_id.h"
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#include "nel/misc/big_file.h"
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// 3D Interface.
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#include "nel/3d/bloom_effect.h"
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#include "nel/3d/u_driver.h"
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#include "nel/3d/u_scene.h"
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#include "nel/3d/u_landscape.h"
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#include "nel/3d/u_camera.h"
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#include "nel/3d/u_instance.h"
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#include "nel/3d/u_text_context.h"
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#include "nel/3d/u_visual_collision_manager.h"
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#include "nel/3d/u_cloud_scape.h"
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#include "nel/3d/u_shape_bank.h"
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#include "nel/3d/u_water_env_map.h"
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#include "nel/3d/material.h"
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#include "nel/3d/fxaa.h"
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// Sound
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#include "nel/sound/u_audio_mixer.h"
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// Client
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#include "init_main_loop.h"
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#include "input.h"
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#include "client_cfg.h"
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#include "entities.h"
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#include "entity_animation_manager.h"
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#include "actions_client.h"
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#include "interface_v3/interface_manager.h"
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#include "interface_v3/people_interraction.h"
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#include "nel/gui/view_bitmap.h"
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#include "nel/gui/interface_link.h"
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#include "cursor_functions.h"
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#include "pacs_client.h"
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#include "ig_client.h"
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#include "light_cycle_manager.h"
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#include "weather_manager_client.h"
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#include "weather.h"
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#include "nel/3d/u_cloud_scape.h"
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#include "view.h"
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#include "time_client.h"
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#include "connection.h"
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#include "sheet_manager.h"
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#include "world_database_manager.h"
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#include "continent_manager.h"
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#include "continent.h"
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#include "sky_render.h"
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#include "nel/gui/group_editbox.h"
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#include "interface_v3/inventory_manager.h"
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#include "interface_v3/bot_chat_page_all.h"
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#include "main_loop.h"
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#include "net_manager.h"
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#include "ig_callback.h"
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#include "lod_character_user_manager.h"
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//#include "color_slot_manager.h"
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#include "teleport.h"
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#include "movie_shooter.h"
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#include "interface_v3/input_handler_manager.h"
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#include "time_client.h"
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#include "auto_anim.h"
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#include "release.h"
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#include "ig_season_callback.h"
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#include "ground_fx_manager.h"
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#include "animation_fx_misc.h"
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#include "attack_list.h"
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#include "water_env_map_rdr.h"
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// Sound
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#include "nel/sound/sound_anim_manager.h"
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// Game share
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#include "game_share/light_cycle.h"
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#include "sound_manager.h"
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#include "precipitation_clip_grid.h"
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#include "nel/misc/check_fpu.h"
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#include "landscape_poly_drawer.h"
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#include "session_browser_impl.h"
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#include "nel/gui/lua_manager.h"
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// ProgressBar steps in init main loop
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#define BAR_STEP_INIT_MAIN_LOOP 22
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///////////
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// USING //
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///////////
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using namespace NLMISC;
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using namespace NL3D;
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////////////
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// EXTERN //
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////////////
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namespace R2
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{
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extern bool ReloadUIFlag;
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}
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extern bool SetMousePosFirstTime;
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extern EGSPD::CSeason::TSeason ManualSeasonValue;
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UTextureFile *LoadingBitmap = NULL;
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UTextureFile *LoadingBitmapFull = NULL;
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UMaterial LoadingMaterial;
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UMaterial LoadingMaterialFull = NULL;
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std::string LoadingBitmapFilename;
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uint64 StartInitTime = 0;
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uint64 StartPlayTime = 0;
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// texture for the logos
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std::vector<UTextureFile*> LogoBitmaps;
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// Use the ESCAPE key during loading, in dev version only
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bool UseEscapeDuringLoading = USE_ESCAPE_DURING_LOADING;
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// ***************************************************************************
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// MipMap level setup. Don't modify.
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#define ENTITY_TEXTURE_COARSE_LEVEL 3
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#define ENTITY_TEXTURE_NORMAL_LEVEL 1
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#define ENTITY_TEXTURE_HIGH_LEVEL 0
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// Size in MB of the cache for entity texturing.
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#define ENTITY_TEXTURE_NORMAL_MEMORY 40
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#define ENTITY_TEXTURE_HIGH_MEMORY 160
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// Size in KB of max upload per frame
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#define ENTITY_TEXTURE_LOW_MAXUP 64
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#define ENTITY_TEXTURE_NORMAL_MAXUP 128
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#define ENTITY_TEXTURE_HIGH_MAXUP 256
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// Don't Modify, set true for debug purpose only
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const bool DBG_DisablePreloadShape= false;
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///////////////
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// Functions //
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///////////////
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struct CStatThread : public NLMISC::IRunnable
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{
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CStatThread()
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{
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//nlinfo("ctor CStatThread");
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}
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string referer;
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void get(const std::string &url)
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{
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//nlinfo("get '%s'", url.c_str());
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CURL *curl = curl_easy_init();
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if(!curl) return;
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curl_easy_setopt(curl, CURLOPT_NOPROGRESS, 1);
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curl_easy_setopt(curl, CURLOPT_USERAGENT, "Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.9.0.10) Gecko/2009042316 Firefox/3.0.10 (.NET CLR 3.5.30729)"); // FIXME
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curl_easy_setopt(curl, CURLOPT_REFERER, string("http://www.ryzomcore.org/" + referer).c_str());
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curl_easy_setopt(curl, CURLOPT_URL, url.c_str());
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CURLcode res = curl_easy_perform(curl);
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curl_easy_cleanup(curl);
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//curl_global_cleanup();
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}
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std::string randomString()
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{
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std::string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ";
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std::string s;
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for (int i = 0; i < 32; i++)
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{
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s += chars[uint(frand(float(chars.size())))];
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}
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return s;
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}
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void addParam(std::string ¶ms, const std::string &name, const std::string &val)
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{
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if(val.empty()) return;
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if(!params.empty()) params += "&";
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params += name+"="+val;
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}
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string cookie()
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{
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string name;
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if(UserEntity && !UserEntity->getEntityName().toString().empty())
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name = UserEntity->getEntityName().toString();
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std::string userid = toString("u%d", NetMngr.getUserId())+name;
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return toUpper(getMD5((const uint8 *)userid.c_str(), (uint32)userid.size()).toString());
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}
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// return true if we sent the connect because we have all information
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bool connect()
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{
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//nlinfo("connect");
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if(!UserEntity || UserEntity->getEntityName().toString().empty())
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return false;
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referer = ContinentMngr.getCurrentContinentSelectName();
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std::string params;
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addParam(params, "ra", randomString());
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std::string session = toString("%d%d", NetMngr.getUserId(), CTime::getSecondsSince1970());
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addParam(params, "sessioncookie", toUpper(getMD5((const uint8 *)session.c_str(), (uint32)session.size()).toString()));
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addParam(params, "cookie", cookie());
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addParam(params, "browsertoken", "X");
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addParam(params, "platformtoken", "Win32");
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addParam(params, "language", CI18N::getCurrentLanguageCode());
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addParam(params, "page", "");
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addParam(params, "pagetitle", referer);
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addParam(params, "screen", toString("%dx%d", ClientCfg.ConfigFile.getVar("Width").asInt(), ClientCfg.ConfigFile.getVar("Height").asInt()));
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addParam(params, "referer", "http%3A%2F%2Fwww.ryzomcore.org%2F" + referer);
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time_t rawtime;
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struct tm * timeinfo;
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char buffer [80];
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time ( &rawtime );
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timeinfo = localtime ( &rawtime );
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strftime (buffer,80,"%H%%3A%M", timeinfo);
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addParam(params, "localtime", buffer);
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addParam(params, "cv_name", UserEntity->getEntityName().toUtf8());
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//addParam(params, "cv_email", "");
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//addParam(params, "cv_avatar", "");
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addParam(params, "cv_Userid", toString(NetMngr.getUserId()));
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extern TSessionId HighestMainlandSessionId;
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string shard;
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switch(HighestMainlandSessionId.asInt())
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{
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case 101: shard = "Aniro"; break; // fr
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case 102: shard = "Leanon"; break; // de
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case 103: shard = "Arispotle"; break; // en
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case 301: shard = "Yubo"; break; // yubo
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default: shard= "unknown"; break;
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}
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addParam(params, "cv_Shard", shard);
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/* get("http://ryzom.com.woopra-ns.com/visit/" + params); */// FIXME
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return true;
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}
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void ping()
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{
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//nlinfo("ping");
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std::string params;
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addParam(params, "cookie", cookie());
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addParam(params, "ra", randomString());
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/* get("http://ryzom.com.woopra-ns.com/ping/" + params); */// FIXME
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}
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void run()
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{
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//nlinfo("run CStatThread");
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bool connected = false;
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uint t = 0;
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while (true)
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{
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// connect();
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// nlSleep(60*1000);
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// connect the first time and every 5 minutes
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if(!connected || t == 5*60/20)
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{
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connected = connect();
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t = 0;
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}
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nlSleep(20*1000);
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if(connected) ping();
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t++;
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}
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}
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};
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bool startStat = false;
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void startStatThread()
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{
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if(startStat)
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{
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curl_global_init(CURL_GLOBAL_ALL);
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//nlinfo("startStatThread");
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CStatThread *statThread = new CStatThread();
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IThread *thread = IThread::create (statThread);
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nlassert (thread != NULL);
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thread->start ();
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}
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}
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//---------------------------------------------------
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// Generic method to wait for Server Initialisation messages:
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//---------------------------------------------------
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inline void waitForNetworkMessage(bool &var)
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{
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while(!var)
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{
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// Event server get events
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CInputHandlerManager::getInstance()->pumpEventsNoIM();
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// Update network.
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NetMngr.update();
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IngameDbMngr.flushObserverCalls();
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NLGUI::CDBManager::getInstance()->flushObserverCalls();
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// Send dummy info
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NetMngr.send();
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// Do not take all the CPU.
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nlSleep(100);
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}
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}
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//---------------------------------------------------
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// Wait for the user position and ring information
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//---------------------------------------------------
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void waitForUserCharReceived()
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{
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if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/)
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{
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// Get the position from the server (will fill either UserEntity or UserEntityInitPos/Front)
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waitForNetworkMessage(UserCharPosReceived);
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}
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else
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{
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// Get the position from the cfg.
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if (UserEntity)
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{
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UserEntity->pos(ClientCfg.Position);
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UserEntity->front(ClientCfg.Heading);
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}
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else
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{
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UserEntityInitPos = ClientCfg.Position;
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UserEntityInitFront = ClientCfg.Heading;
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}
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}
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// Display the start position for the user.
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const CVectorD& p = UserEntity ? UserEntity->pos() : UserEntityInitPos;
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//nlinfo("Start Position: %f %f %f", p.x, p.y, p.z);
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}
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//---------------------------------------------------
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// getRyzomTime :
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// Get the user position at the beginning.
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//---------------------------------------------------
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inline void getRyzomTime()
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{
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/*
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// Get the position from the server.
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if(!ClientCfg.Local && !ClientCfg.Light)
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{
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while(RT.getRyzomTime() == 0)
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{
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// Event server get events
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CInputHandlerManager::getInstance()->pumpEventsNoIM();
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// Update network.
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NetMngr.update();
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CCDBNodeBranch::flushObserversCalls();
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// Send dummy info
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NetMngr.send();
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// Do not take all the CPU.
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nlSleep(100);
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}
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}
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*/
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}// getRyzomTime //
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//---------------------------------------------------
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// getRyzomTime :
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// Get the phrase book at the beginning.
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//---------------------------------------------------
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inline void getSabrinaPhraseBook()
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{
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// Get the position from the server.
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if ((!ClientCfg.Local)/*ace&&(!ClientCfg.Light)*/)
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{
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waitForNetworkMessage(SabrinaPhraseBookLoaded);
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}
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}
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//----------------------------------
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// Init the weather / day/night mgt
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//----------------------------------
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static void initWeather()
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{
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WeatherManager.init();
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// Load description of light cycles for each season.
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loadWorldLightCycle();
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// Load global weather function parameters
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loadWeatherFunctionParams();
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//
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LightCycleManager.create();
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// direction of wind remains the same
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WeatherManager.setWindDir(CVector::I);
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}
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//---------------------------------------------------
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// initMainLoop :
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// Initialize the main loop.
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//
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// If you add something in this function, check CFarTP,
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// some kind of reinitialization might be useful over there.
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//---------------------------------------------------
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void initMainLoop()
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{
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StartInitTime = NLMISC::CTime::getLocalTime();
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Driver->clearBuffers(CRGBA::Black);
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Driver->swapBuffers();
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CNiceInputAuto niceInputs;
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bool WantStartupProfiling = false;
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#ifdef _PROFILE_ON_
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if( WantStartupProfiling )
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{
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// start the bench.
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NLMISC::CHTimer::startBench();
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Driver->startBench();
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}
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#endif // _PROFILE_ON_
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{ // profile init mainloop
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H_AUTO ( RZ_Client_InitMainLoop );
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FPU_CHECKER_ONCE
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NLMISC::TTime initStart = ryzomGetLocalTime();
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NLMISC::TTime initLast = initStart;
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NLMISC::TTime initCurrent = initLast;
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// Progress bar for init_main_loop()
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ProgressBar.reset (BAR_STEP_INIT_MAIN_LOOP);
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ucstring nmsg;
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FPU_CHECKER_ONCE
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// Get the interface manager
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CInterfaceManager *pIM = CInterfaceManager::getInstance();
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{
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H_AUTO(RZUnInOut)
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pIM->uninitOutGame();
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}
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initLast = initCurrent;
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initCurrent = ryzomGetLocalTime();
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//nlinfo ("PROFILE: %d seconds (%d total) for Uninitializing outgame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
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// Create the game interface database
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{
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H_AUTO(InitRZDB)
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// Initialize the Database.
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nmsg = "Initializing XML Database ...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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IngameDbMngr.init(CPath::lookup("database.xml"), ProgressBar);
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ICDBNode::CTextId textId("SERVER");
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if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) )
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NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId);
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NLGUI::CDBManager::getInstance()->getDB()->attachChild(IngameDbMngr.getNodePtr(),"SERVER");
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// Set the database
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NetMngr.setDataBase (IngameDbMngr.getNodePtr());
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initLast = initCurrent;
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initCurrent = ryzomGetLocalTime();
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//nlinfo ("PROFILE: %d seconds (%d total) for Initializing XML database", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
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}
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// Create interface database
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{
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H_AUTO(InitRZUI)
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// Initialize interface v3 should be done after IngameDbMngr.init()
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nmsg = "Initializing Interface Database ...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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// Add the LOCAL branch
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ICDBNode::CTextId textId("LOCAL");
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if( NLGUI::CDBManager::getInstance()->getDB()->getNode(textId, false) )
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NLGUI::CDBManager::getInstance()->getDB()->removeNode(textId);
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pIM->createLocalBranch(CPath::lookup("local_database.xml"), ProgressBar);
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initLast = initCurrent;
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initCurrent = ryzomGetLocalTime();
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//nlinfo ("PROFILE: %d seconds (%d total) for Initializing interface", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
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}
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{
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// Ask and receive the user position to start (Olivier: moved here because needed by initInGame())
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nmsg = "Awaiting Start Position ...";
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ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
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|
waitForUserCharReceived();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Awaiting start position", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
// display text messages defined in client.cfg
|
|
ProgressBar.ApplyTextCommands = true;
|
|
|
|
// Starting to load data.
|
|
nmsg = "Loading data ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
|
|
{
|
|
H_AUTO(InitRZSound)
|
|
|
|
// Initialize Sound System
|
|
if(NLSOUND::CSoundAnimManager::instance() == 0)
|
|
nlwarning("initMainLoop : Sound System not Initialized.");
|
|
|
|
// During load of the game, fade completely out SFX, and leave outgame music
|
|
// When the game will begin, it will fade in slowly
|
|
if(SoundMngr)
|
|
SoundMngr->setupFadeSound(0.f, 1.f);
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing sound", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
{
|
|
H_AUTO(InitRZEntty)
|
|
// Initializing Entities Manager.
|
|
EntitiesMngr.release();
|
|
EntitiesMngr.initialize(256);
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entities manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
{
|
|
H_AUTO(InitRZScene)
|
|
// Creating Scene.
|
|
nmsg = "Creating Scene ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
Scene = Driver->createScene(false);
|
|
if(Scene == 0)
|
|
nlerror("initMainLoop : Cannot create a Scene.");
|
|
|
|
// create effects
|
|
if (ClientCfg.FXAA && !FXAA) FXAA = new NL3D::CFXAA(Driver);
|
|
|
|
// use this scene for bloom effect
|
|
CBloomEffect::getInstance().setScene(Scene);
|
|
|
|
CLandscapePolyDrawer::getInstance().initLandscapePolyDrawingCallback();
|
|
|
|
|
|
// init ground fx manager
|
|
EntitiesMngr.getGroundFXManager().init(Scene, ClientCfg.GroundFXMaxDist, ClientCfg.GroundFXMaxNB, ClientCfg.GroundFXCacheSize);
|
|
|
|
// Get the main camera and check if valid.
|
|
MainCam = Scene->getCam();
|
|
if(MainCam.empty())
|
|
nlerror("initMainLoop: Cannot Create the main camera.");
|
|
|
|
// setup load balancing
|
|
Scene->setPolygonBalancingMode(UScene::PolygonBalancingClamp);
|
|
Scene->setGroupLoadMaxPolygon("Skin", ClientCfg.SkinNbMaxPoly);
|
|
Scene->setGroupLoadMaxPolygon("Fx", ClientCfg.FxNbMaxPoly);
|
|
Scene->setMaxSkeletonsInNotCLodForm(ClientCfg.NbMaxSkeletonNotCLod);
|
|
// enable Scene Lighting
|
|
Scene->enableLightingSystem(true);
|
|
Scene->setAmbientGlobal(CRGBA::Black);
|
|
|
|
// Setup the global Wind from cfg.
|
|
Scene->setGlobalWindPower(ClientCfg.GlobalWindPower);
|
|
Scene->setGlobalWindDirection(ClientCfg.GlobalWindDirection);
|
|
|
|
// init the clustered sound system
|
|
if (SoundMngr != NULL)
|
|
SoundMngr->getMixer()->initClusteredSound(Scene, 0.01f, 100.0f, 1.0f);
|
|
|
|
// Create the background scene
|
|
SceneRoot = Driver->createScene(true);
|
|
// enable Scene Lighting
|
|
SceneRoot->enableLightingSystem(true);
|
|
SceneRoot->setAmbientGlobal(CRGBA::Black);
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Creating scene", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
{
|
|
H_AUTO(InitRZAnim)
|
|
|
|
// Initialize automatic animation
|
|
releaseAutoAnimation();
|
|
initAutoAnimation();
|
|
|
|
// Animate the scene once
|
|
Scene->animate(0);
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing animation", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
UCamera cam2 = SceneRoot->getCam();
|
|
float fov;
|
|
float aspectRatio;
|
|
{
|
|
H_AUTO(InitRZColl)
|
|
computeCurrentFovAspectRatio(fov, aspectRatio);
|
|
cam2.setPerspective(fov, aspectRatio, SceneRootCameraZNear, SceneRootCameraZFar);
|
|
cam2.setTransformMode(UTransform::RotQuat);
|
|
|
|
// Initialize the timer.
|
|
T1 = ryzomGetLocalTime ();
|
|
|
|
// Create the collision manager (Continent has to do some init with it..)
|
|
CollisionManager = Scene->createVisualCollisionManager();
|
|
if(CollisionManager == 0)
|
|
nlwarning("initMainLoop: createVisualCollisionManager had returned 0.");
|
|
// Set this collision manager the one the scene must use for Shadow Reception on Buildings
|
|
Scene->setVisualCollisionManagerForShadow(CollisionManager);
|
|
}
|
|
|
|
{
|
|
nmsg = "Initialize Entity Animation Manager ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
if(!ClientCfg.Light)
|
|
{
|
|
#if FINAL_VERSION == 0
|
|
if (ClientCfg.EAMEnabled)
|
|
#endif
|
|
{
|
|
H_AUTO(InitRZEAM)
|
|
// Create the Entity Animation Manager
|
|
EAM = CEntityAnimationManager::getInstance();
|
|
EAM->load(ProgressBar);
|
|
}
|
|
}
|
|
|
|
// init attack list manager
|
|
CAttackListManager::getInstance().init();
|
|
|
|
// init misc. anim fxs
|
|
if(!ClientCfg.Light && Scene)
|
|
{
|
|
H_AUTO(InitRZAnimFXMisc)
|
|
UAnimationSet *as = Driver->createAnimationSet();
|
|
AnimFXMisc.init("anim_fx_misc.id_to_string_array", as, true);
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Entity Animation Manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
{
|
|
H_AUTO(RZInIn)
|
|
// Parse the interface InGame
|
|
nmsg = "Building Interface ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
//nlinfo("****** InGame Interface Parsing and Init START ******");
|
|
pIM->initInGame(); // must be called after waitForUserCharReceived() because Ring information is used by initInGame()
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing ingame", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
|
|
//nlinfo("****** InGame Interface Parsing and Init END ******");
|
|
}
|
|
|
|
{
|
|
// Get the sheet for the user from the CFG.
|
|
// Initialize the user and add him into the entity manager.
|
|
// DO IT AFTER: Database, Collision Manager, PACS, scene, animations loaded.
|
|
CSheetId userSheet(ClientCfg.UserSheet);
|
|
TNewEntityInfo emptyEntityInfo;
|
|
emptyEntityInfo.reset();
|
|
EntitiesMngr.create(0, userSheet.asInt(), emptyEntityInfo);
|
|
nlinfo("Created the user with the sheet %s", ClientCfg.UserSheet.c_str());
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing User sheet", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
if (ClientCfg.Light)
|
|
{
|
|
WarningLog->addNegativeFilter ("findCollisionChains");
|
|
WarningLog->addNegativeFilter ("Primitives have moved");
|
|
}
|
|
|
|
{
|
|
H_AUTO(InitRZWeath)
|
|
initWeather();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Weather", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
{
|
|
// Creating Landscape.
|
|
H_AUTO(InitRZLand)
|
|
|
|
#if FINAL_VERSION == 0
|
|
if (ClientCfg.LandscapeEnabled)
|
|
#endif
|
|
{
|
|
nmsg = "Creating Landscape ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
Landscape = Scene->createLandscape();
|
|
if(Landscape == 0)
|
|
nlerror("initMainLoop : Cannot create a Landscape.");
|
|
|
|
if (!ClientCfg.Light)
|
|
{
|
|
// Setting Landscape UpdateLighting Frequency
|
|
// Default setup: 1/20. should work well for night/day transition in 30 minutes.
|
|
// Because all patchs will be updated every 20 seconds => 90 steps.
|
|
// But enable it only when we enter Night/Day transition, because landscape updateLighting is
|
|
// still slow (+10% if 1/20).
|
|
// Hence disable update lighting by default
|
|
Landscape->setUpdateLightingFrequency(0);
|
|
|
|
// Enable Additive tiles.
|
|
Landscape->enableAdditive(true);
|
|
|
|
// Enable Shadows.
|
|
if(ClientCfg.Shadows)
|
|
{
|
|
Landscape->enableReceiveShadowMap(true);
|
|
}
|
|
|
|
// RefineCenter not auto, because ThirdPerson => refine slower
|
|
Landscape->setRefineCenterAuto(false);
|
|
}
|
|
}
|
|
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Landscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
if (!ClientCfg.Light)
|
|
{
|
|
// Create the cloud scape
|
|
if (ClientCfg.Cloud)
|
|
{
|
|
CloudScape = Scene->createCloudScape();
|
|
if (!CloudScape)
|
|
{
|
|
nlwarning("Can't create cloud scape");
|
|
}
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Cloudscape", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
{
|
|
// setup good day / season before ig are added.
|
|
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
|
|
updateDayNightCycleHour();
|
|
StartupSeason = CurrSeason = RT.getRyzomSeason();
|
|
RT.updateRyzomClock(NetMngr.getCurrentServerTick(), ryzomGetLocalTime() * 0.001);
|
|
updateDayNightCycleHour();
|
|
ManualSeasonValue = RT.getRyzomSeason();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing season", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
{
|
|
// timed fx manager
|
|
H_AUTO(InitRZTimedFX)
|
|
|
|
nmsg = "Initializing Timed FX...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
|
|
CTimedFXManager::getInstance().reset();
|
|
CTimedFXManager::getInstance().init(Scene, CClientDate(RT.getRyzomDay(), (float) RT.getRyzomTime()),
|
|
WorldLightCycle.NumHours, 15.45646f, ClientCfg.MaxNumberOfTimedFXInstances, 2.f, // roughly, the size of a tile
|
|
300.f ); // no env fx should be seen farther than that
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Timed FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
|
|
{
|
|
H_AUTO(InitRZWorld)
|
|
|
|
// Initialize World and select the right continent.
|
|
nmsg = "Loading World ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
ContinentMngr.load();
|
|
ContinentMngr.select(UserEntity->pos(), ProgressBar);
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Loading continent", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
|
|
{
|
|
// Initialize the collision manager.
|
|
if (Landscape)
|
|
{
|
|
H_AUTO(InitRZColMg)
|
|
nmsg = "Initializing collision manager ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
CollisionManager->setLandscape( Landscape );
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing collision manager", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
// Creating Load systems.
|
|
if (!ClientCfg.Light)
|
|
{
|
|
nmsg = "Creating LOD managers ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
// init the LodCharacter Manager. Must do it before SheetMngr.load()
|
|
{
|
|
H_AUTO(InitRZLod)
|
|
LodCharacterUserManager.init();
|
|
}
|
|
|
|
// init the hlsBankManager.
|
|
{
|
|
H_AUTO(InitRZHls)
|
|
try
|
|
{
|
|
// load hlsBank
|
|
Driver->loadHLSBank("characters.hlsbank");
|
|
}
|
|
catch(const Exception &e)
|
|
{
|
|
nlwarning("Can't load HLSBank: %s", e.what());
|
|
}
|
|
// setup according to client
|
|
if(ClientCfg.HDTextureInstalled)
|
|
{
|
|
if(ClientCfg.HDEntityTexture)
|
|
{
|
|
// setup "v2 texture" (or 512*512)
|
|
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_HIGH_LEVEL);
|
|
// Allow a big cache for them (should be on 512 Mo card only)
|
|
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_HIGH_MEMORY*1024*1024);
|
|
// Allow high upload
|
|
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_HIGH_MAXUP*1024);
|
|
}
|
|
else
|
|
{
|
|
// setup "v1 texture" (or 256*256)
|
|
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL, ENTITY_TEXTURE_NORMAL_LEVEL);
|
|
// Allow a big cache for them
|
|
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
|
|
// Allow normal upload
|
|
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_NORMAL_MAXUP*1024);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* setup "v1 texture" (or 256*256), but take into account that they are already stored as V1...
|
|
=> remove 1 from the right shit (=> 0,2)
|
|
*/
|
|
Driver->setupAsyncTextureLod(ENTITY_TEXTURE_COARSE_LEVEL-1, ENTITY_TEXTURE_NORMAL_LEVEL-1);
|
|
// Allow a big cache for them
|
|
Driver->setupMaxTotalAsyncTextureSize(ENTITY_TEXTURE_NORMAL_MEMORY*1024*1024);
|
|
// Allow low upload
|
|
Driver->setupAsyncTextureMaxUploadPerFrame(ENTITY_TEXTURE_LOW_MAXUP*1024);
|
|
}
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Creating LOD managers", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
|
|
// PreLoad Fauna and Characters
|
|
if (!ClientCfg.Light && ClientCfg.PreCacheShapes)
|
|
{
|
|
ucstring nmsg("Loading character shapes ...");
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
|
|
|
|
// Add a PreLoad Cache the shape bank, with a maximum cache Size => never deleted
|
|
const string PreLoadCacheName= "PreLoad";
|
|
Driver->getShapeBank()->addShapeCache(PreLoadCacheName);
|
|
Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheName, 1000000);
|
|
|
|
{
|
|
H_AUTO(InitRZCharacters)
|
|
// **** Load Characters shapes from BNP
|
|
if( CBigFile::getInstance().isBigFileAdded("characters.bnp") )
|
|
{
|
|
ProgressBar.progress (0);
|
|
ProgressBar.pushCropedValues (0, 0.25f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.shape", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.25f);
|
|
ProgressBar.pushCropedValues (0.25f,0.5f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters.bnp", "*.skel", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else Load Characters shapes from the new BNP
|
|
else if( CBigFile::getInstance().isBigFileAdded("characters_shapes.bnp") )
|
|
{
|
|
ProgressBar.progress (0);
|
|
ProgressBar.pushCropedValues (0, 0.25f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_shapes.bnp", "*.shape", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.25f);
|
|
ProgressBar.pushCropedValues (0.25f,0.5f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "characters_skeletons.bnp", "*.skel", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else load from shapes dir
|
|
else
|
|
{
|
|
ProgressBar.progress (0);
|
|
ProgressBar.pushCropedValues (0, 0.25f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/characters/shapes", "*.shape", false, &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.25f);
|
|
ProgressBar.pushCropedValues (0.25f,0.5f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/characters/skeletons", "*.skel", false, &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
}
|
|
|
|
{
|
|
H_AUTO(InitRZFauna)
|
|
// **** Same for fauna
|
|
if( CBigFile::getInstance().isBigFileAdded("fauna.bnp") )
|
|
{
|
|
ProgressBar.pushCropedValues (0.5f, 0.75f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.shape", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.75f);
|
|
ProgressBar.pushCropedValues (0.75f,1);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna.bnp", "*.skel", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else load from shapes dir
|
|
else if( CBigFile::getInstance().isBigFileAdded("fauna_shapes.bnp") )
|
|
{
|
|
ProgressBar.pushCropedValues (0.5f, 0.75f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_shapes.bnp", "*.shape", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.75f);
|
|
ProgressBar.pushCropedValues (0.75f,1);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheName, "fauna_skeletons.bnp", "*.skel", &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else load from shapes dir
|
|
else
|
|
{
|
|
ProgressBar.pushCropedValues (0.5f, 0.75f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/fauna/shapes", "*.shape", false, &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.75f);
|
|
ProgressBar.pushCropedValues (0.75f,1);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheName, "data/3d/common/fauna/skeletons", "*.skel", false, &ProgressBar);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Loading characters shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
|
|
{
|
|
bool preloadFXTextures = true;
|
|
H_AUTO(InitRZFX)
|
|
// **** Same for fx
|
|
nmsg = "Load FX ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
const string PreLoadCacheNameFX= "PreLoadFX";
|
|
Driver->getShapeBank()->addShapeCache(PreLoadCacheNameFX);
|
|
Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameFX, 1000000);
|
|
if( CBigFile::getInstance().isBigFileAdded("sfx.bnp") )
|
|
{
|
|
ProgressBar.pushCropedValues (0.0f, 0.5f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.ps", &ProgressBar, preloadFXTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.5f);
|
|
ProgressBar.pushCropedValues (0.5f,1);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameFX, "sfx.bnp", "*.shape", &ProgressBar, preloadFXTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else load from shapes dir
|
|
else
|
|
{
|
|
ProgressBar.pushCropedValues (0.0f, 0.5f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX, "data/3d/common/sfx", "*.ps", true, &ProgressBar, preloadFXTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
ProgressBar.progress (0.5f);
|
|
ProgressBar.pushCropedValues (0.5f,1);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameFX, "data/3d/common/sfx", "*.shape", true, &ProgressBar, preloadFXTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Loading FX", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
{
|
|
bool preloadObjectTextures = true;
|
|
H_AUTO(InitObject)
|
|
// **** Same for objects
|
|
nmsg = "Load Objects ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
const string PreLoadCacheNameObjects= "PreLoadObjects";
|
|
Driver->getShapeBank()->addShapeCache(PreLoadCacheNameObjects);
|
|
Driver->getShapeBank()->setShapeCacheSize(PreLoadCacheNameObjects, 1000000);
|
|
if( CBigFile::getInstance().isBigFileAdded("objects.bnp") )
|
|
{
|
|
ProgressBar.pushCropedValues (0.0f, 1.f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromBNP(PreLoadCacheNameObjects, "objects.bnp", "*.shape", &ProgressBar, preloadObjectTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
// else load from shapes dir
|
|
else
|
|
{
|
|
ProgressBar.pushCropedValues (0.0f, 1.f);
|
|
if(!DBG_DisablePreloadShape)
|
|
{
|
|
Driver->getShapeBank()->preLoadShapesFromDirectory(PreLoadCacheNameObjects, "data/3d/common/objects", "*.shape", true, &ProgressBar, preloadObjectTextures);
|
|
}
|
|
ProgressBar.popCropedValues ();
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Loading object shapes", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nmsg = "";
|
|
ProgressBar.newMessage (nmsg);
|
|
ProgressBar.newMessage (nmsg);
|
|
}
|
|
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
{
|
|
H_AUTO(InitRZOldIt)
|
|
|
|
// Initialize Contextual Cursor.
|
|
nmsg = "Initializing Contextual Cursor ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
initContextualCursor();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Contextual Cursor", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
TextContext->setColor( CRGBA(255,255,255) );
|
|
{
|
|
H_AUTO(InitRZIg)
|
|
// Load Instance Group.
|
|
nmsg = "Initializing Instances group ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
initIG();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing Instances group", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
}
|
|
|
|
|
|
// Initialize some other parameters.
|
|
nmsg = "Initializing other parameters ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
|
|
// Set the Main Camera.
|
|
MainCam.setPerspective(fov, aspectRatio, CameraSetupZNear, ClientCfg.Vision);
|
|
MainCam.setTransformMode(UTransform::RotQuat);
|
|
|
|
// Initialize the Landscape Parameters.
|
|
if (!ClientCfg.Light)
|
|
{
|
|
if (Landscape)
|
|
{
|
|
Landscape->setTileNear(ClientCfg.LandscapeTileNear); // Set Tile Near.
|
|
Landscape->setThreshold(ClientCfg.getActualLandscapeThreshold()); // Set Threshold.
|
|
}
|
|
}
|
|
|
|
// Set the ambient.
|
|
Driver->setAmbientColor(CRGBA(0,0,0));
|
|
|
|
{
|
|
H_AUTO(InitRZUI)
|
|
|
|
// temp : update all interface links
|
|
CInterfaceLink::updateAllLinks();
|
|
|
|
// Initialize new interfaces.
|
|
nmsg = "Initialize New Interfaces ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
//CDebugInit dbg;
|
|
//dbg.init(&Driver->EventServer);
|
|
CWidgetManager::getInstance()->activateMasterGroup("ui:login", false);
|
|
CWidgetManager::getInstance()->activateMasterGroup("ui:interface", true);
|
|
|
|
}
|
|
|
|
if ( ClientCfg.R2EDEnabled )
|
|
{
|
|
R2::ReloadUIFlag = true; // make sure the R2 UI gets reloaded
|
|
}
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Initializing other parameters", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
|
|
// Display Launching Message.
|
|
nmsg = "Sending \"Ready\" ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
// Network Mode
|
|
if(!ClientCfg.Local)
|
|
{
|
|
{
|
|
H_AUTO(InitRZNetwk)
|
|
|
|
// Update Network till current tick increase.
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
while(LastGameCycle == NetMngr.getCurrentServerTick())
|
|
{
|
|
// Event server get events
|
|
CInputHandlerManager::getInstance()->pumpEventsNoIM();
|
|
// Update Network.
|
|
NetMngr.update();
|
|
IngameDbMngr.flushObserverCalls();
|
|
NLGUI::CDBManager::getInstance()->flushObserverCalls();
|
|
}
|
|
|
|
// Set the LastGameCycle
|
|
LastGameCycle = NetMngr.getCurrentServerTick();
|
|
|
|
// Create the message for the server to create the character.
|
|
CBitMemStream out;
|
|
if(GenericMsgHeaderMngr.pushNameToStream("CONNECTION:READY", out))
|
|
{
|
|
// transmit language to IOS
|
|
out.serial(ClientCfg.LanguageCode);
|
|
NetMngr.push(out);
|
|
NetMngr.send(NetMngr.getCurrentServerTick());
|
|
}
|
|
else
|
|
nlwarning("initMainLoop : unknown message name : 'CONNECTION:READY'.");
|
|
}
|
|
}
|
|
|
|
// to be sure server crash is not fault of client
|
|
ConnectionReadySent= true;
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Sending \"Ready\"", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
|
|
// Display Launching Message.
|
|
nmsg = "Launching ...";
|
|
ProgressBar.newMessage ( ClientCfg.buildLoadingString(nmsg) );
|
|
|
|
// NLMEMORY::CheckHeap (true);
|
|
|
|
// Re-initialise the mouse (will be now in hardware mode, if required)
|
|
SetMousePosFirstTime = true;
|
|
InitMouseWithCursor (ClientCfg.HardwareCursor && !StereoDisplayAttached); // the return value of enableLowLevelMouse() has already been tested at startup
|
|
|
|
// Re-initialise the keyboard, now in low-level mode, if required
|
|
// NB nico : done at end of loading
|
|
/*
|
|
if (!ClientCfg.DisableDirectInput)
|
|
{
|
|
Driver->enableLowLevelKeyboard (true); // the return value has already been tested at startup
|
|
}*/
|
|
|
|
SetMouseCursor ();
|
|
SetMouseSpeed (ClientCfg.CursorSpeed);
|
|
SetMouseAcceleration (ClientCfg.CursorAcceleration);
|
|
|
|
FPU_CHECKER_ONCE
|
|
|
|
// To reset the inputs.
|
|
CInputHandlerManager::getInstance()->pumpEventsNoIM();
|
|
|
|
// Set the default edit box for the enter key
|
|
// if (PeopleInterraction.MainChat.Window)
|
|
// CWidgetManager::getInstance()->setCaptureKeyboard(PeopleInterraction.MainChat.Window->getEditBox());
|
|
if (PeopleInterraction.ChatGroup.Window)
|
|
{
|
|
CGroupEditBox *eb= dynamic_cast<CGroupEditBox*>(PeopleInterraction.ChatGroup.Window->getEditBox());
|
|
CWidgetManager::getInstance()->setCaptureKeyboard(eb);
|
|
// For user help, set a default input string.
|
|
// NB: must do it after interface loadConfig, else it is reseted
|
|
// NB: it is reseted also on first mode switch
|
|
if(eb)
|
|
eb->setDefaultInputString(CI18N::get("uiDefaultChatInput"));
|
|
}
|
|
else
|
|
CWidgetManager::getInstance()->setCaptureKeyboard(NULL);
|
|
CWidgetManager::getInstance()->setCaptureKeyboard(NULL); // previous set editbox becomes '_OldCaptureKeyboard'
|
|
|
|
// Some init after connection ready sent
|
|
if(BotChatPageAll && (!ClientCfg.R2EDEnabled))
|
|
BotChatPageAll->initAfterConnectionReady();
|
|
|
|
initLast = initCurrent;
|
|
initCurrent = ryzomGetLocalTime();
|
|
//nlinfo ("PROFILE: %d seconds (%d total) for Launching", (uint32)(initCurrent-initLast)/1000, (uint32)(initCurrent-initStart)/1000);
|
|
|
|
nlinfo ("PROFILE: %d seconds for init main loop", (uint32)(ryzomGetLocalTime ()-initStart)/1000);
|
|
|
|
ProgressBar.ApplyTextCommands = false;
|
|
} // profile init mainloop
|
|
#ifdef _PROFILE_ON_
|
|
if( WantStartupProfiling )
|
|
{
|
|
// end the bench.
|
|
NLMISC::CHTimer::endBench();
|
|
Driver->endBench();
|
|
|
|
// Display and save profile to a File.
|
|
CLog log;
|
|
CFileDisplayer fileDisplayer(NLMISC::CFile::findNewFile(getLogDirectory() + "profile_startup.log"));
|
|
log.addDisplayer(&fileDisplayer);
|
|
// display
|
|
NLMISC::CHTimer::displayHierarchicalByExecutionPathSorted(&log, CHTimer::TotalTime, true, 48, 2);
|
|
NLMISC::CHTimer::display(&log, CHTimer::TotalTime);
|
|
Driver->displayBench(&log);
|
|
}
|
|
#endif // _PROFILE_ON_
|
|
|
|
|
|
// init CSessionBrowserImpl
|
|
CSessionBrowserImpl::getInstance().init(CLuaManager::getInstance().getLuaState());
|
|
|
|
// enable/disable welcome window
|
|
initWelcomeWindow();
|
|
|
|
// enable/disable bloom config interface
|
|
initBloomConfigUI();
|
|
|
|
// popup to offer hardware cursor activation
|
|
initHardwareCursor();
|
|
|
|
// disable woopra stats
|
|
//startStatThread();
|
|
|
|
}// initMainLoop //
|
|
|
|
|
|
// ***************************************************************************
|
|
|
|
void destroyLoadingBitmap ()
|
|
{
|
|
if (LoadingBitmap && Driver)
|
|
{
|
|
// Destroy the Loading Background.
|
|
Driver->deleteTextureFile(LoadingBitmap);
|
|
LoadingBitmap = NULL;
|
|
LoadingBitmapFilename.clear();
|
|
LoadingMaterial.setTexture (0, NULL);
|
|
}
|
|
if (LoadingBitmapFull && Driver)
|
|
{
|
|
// Destroy the Loading Background.
|
|
Driver->deleteTextureFile(LoadingBitmapFull);
|
|
LoadingBitmapFull = NULL;
|
|
LoadingMaterialFull.setTexture (0, NULL);
|
|
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void loadBackgroundBitmap (TBackground background)
|
|
{
|
|
string name = CFile::getFilenameWithoutExtension (ClientCfg.Launch_BG);
|
|
string ext = CFile::getExtension (ClientCfg.Launch_BG);
|
|
string filename;
|
|
|
|
if (frand(2.0) < 1)
|
|
filename = name+"_0."+ext;
|
|
else
|
|
filename = name+"_1."+ext;
|
|
switch (background)
|
|
{
|
|
case ElevatorBackground:
|
|
filename = ClientCfg.Elevator_BG;
|
|
break;
|
|
case TeleportKamiBackground:
|
|
filename = ClientCfg.TeleportKami_BG;
|
|
break;
|
|
case TeleportKaravanBackground:
|
|
filename = ClientCfg.TeleportKaravan_BG;
|
|
break;
|
|
case ResurectKamiBackground:
|
|
filename = ClientCfg.ResurectKami_BG;
|
|
break;
|
|
case ResurectKaravanBackground:
|
|
filename = ClientCfg.ResurectKaravan_BG;
|
|
break;
|
|
case EndBackground:
|
|
filename = ClientCfg.End_BG;
|
|
break;
|
|
case IntroNevrax:
|
|
filename = ClientCfg.IntroNevrax_BG;
|
|
break;
|
|
case IntroNVidia:
|
|
filename = ClientCfg.IntroNVidia_BG;
|
|
break;
|
|
case LoadBackground:
|
|
if(FreeTrial)
|
|
filename = ClientCfg.LoadingFreeTrial_BG;
|
|
else
|
|
filename = ClientCfg.Loading_BG;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Setup the materials
|
|
if (LoadingMaterial.empty())
|
|
{
|
|
LoadingMaterial = Driver->createMaterial();
|
|
LoadingMaterial.initUnlit();
|
|
}
|
|
if (LoadingMaterialFull.empty())
|
|
{
|
|
LoadingMaterialFull = Driver->createMaterial();
|
|
LoadingMaterialFull.initUnlit();
|
|
LoadingMaterialFull.setAlphaTest (true);
|
|
}
|
|
|
|
// Bitmap is not the same ?
|
|
if ((filename != LoadingBitmapFilename) && Driver)
|
|
{
|
|
destroyLoadingBitmap ();
|
|
LoadingBitmapFilename = filename;
|
|
|
|
// Build a background filename
|
|
name = CFile::getFilenameWithoutExtension (filename);
|
|
ext = CFile::getExtension (filename);
|
|
|
|
if (!CPath::lookup (name+"_0."+ext, false, false).empty())
|
|
{
|
|
LoadingBitmap = Driver->createTextureFile(name+"_0."+ext);
|
|
LoadingBitmapFull = Driver->createTextureFile(name+"_1."+ext);
|
|
}
|
|
else
|
|
{
|
|
LoadingBitmap = Driver->createTextureFile(filename);
|
|
LoadingBitmapFull = Driver->createTextureFile(filename);
|
|
}
|
|
LoadingMaterial.setTexture (0, LoadingBitmap);
|
|
LoadingMaterialFull.setTexture (0, LoadingBitmapFull);
|
|
nlassert(LoadingBitmap);
|
|
nlassert(LoadingBitmapFull);
|
|
LoadingBitmap->setAllowDegradation(false);
|
|
LoadingBitmapFull->setAllowDegradation(false);
|
|
}
|
|
for(uint i = 0; i < ClientCfg.Logos.size(); i++)
|
|
{
|
|
std::vector<string> res;
|
|
explode(ClientCfg.Logos[i], std::string(":"), res);
|
|
if(res.size()==9) LogoBitmaps.push_back(Driver->createTextureFile(res[0]));
|
|
}
|
|
|
|
FPU_CHECKER_ONCE
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void beginLoading (TBackground background)
|
|
{
|
|
LoadingContinent = NULL;
|
|
loadBackgroundBitmap (background);
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void endLoading ()
|
|
{
|
|
destroyLoadingBitmap ();
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void setLoadingContinent (CContinent *continent)
|
|
{
|
|
LoadingContinent = continent;
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
void initWelcomeWindow()
|
|
{
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CInterfaceGroup* welcomeWnd = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:welcome_info"));
|
|
if(welcomeWnd)
|
|
{
|
|
bool welcomeDbProp = NLGUI::CDBManager::getInstance()->getDbProp("UI:SAVE:WELCOME")->getValueBool();
|
|
CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance();
|
|
welcomeWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) && welcomeDbProp);
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
|
|
// NOTE: This feature is not really used anymore, it is a patch transition
|
|
void initHardwareCursor(bool secondCall)
|
|
{
|
|
CInterfaceManager * pIM = CInterfaceManager::getInstance();
|
|
CSessionBrowserImpl &sb = CSessionBrowserImpl::getInstance();
|
|
|
|
string nodeName = "UI:SAVE:HARDWARE_CURSOR";
|
|
CCDBNodeLeaf * node= NLGUI::CDBManager::getInstance()->getDbProp(nodeName);
|
|
|
|
if(node)
|
|
{
|
|
if(!ClientCfg.HardwareCursor && !node->getValueBool())
|
|
{
|
|
// if save cfg file, just crush HardwareCursor variable value
|
|
if(ClientCfg.SaveConfig)
|
|
{
|
|
ClientCfg.writeBool("HardwareCursor", true);
|
|
ClientCfg.ConfigFile.save ();
|
|
ClientCfg.IsInvalidated = true;
|
|
}
|
|
// else, only the first time after this patch, open popup to propose hardare cursor mode
|
|
else
|
|
{
|
|
CInterfaceGroup * cursorWnd = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:hardware_cursor"));
|
|
if(cursorWnd)
|
|
{
|
|
cursorWnd->setActive((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall);
|
|
CWidgetManager::getInstance()->setTopWindow(cursorWnd);
|
|
cursorWnd->updateCoords();
|
|
cursorWnd->center();
|
|
}
|
|
}
|
|
}
|
|
|
|
if(!node->getValueBool() && ((sb.CurrentJoinMode!=CFarTP::LaunchEditor) || secondCall))
|
|
{
|
|
node->setValueBool(true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
nlwarning("setDbProp(): '%s' dbProp Not found", nodeName.c_str());
|
|
}
|
|
}
|
|
|
|
// ***************************************************************************
|
|
void initBloomConfigUI()
|
|
{
|
|
bool supportBloom = Driver->supportBloomEffect();
|
|
|
|
CInterfaceManager *pIM = CInterfaceManager::getInstance();
|
|
CCtrlBaseButton* button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:bloom:c"));
|
|
if(button)
|
|
{
|
|
button->setFrozen(!supportBloom);
|
|
}
|
|
|
|
button = dynamic_cast<CCtrlBaseButton*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:square_bloom:c"));
|
|
if(button)
|
|
{
|
|
button->setFrozen(!supportBloom);
|
|
}
|
|
|
|
CCtrlScroll * scroll = dynamic_cast<CCtrlScroll*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr:density_bloom:c"));
|
|
if(scroll)
|
|
{
|
|
scroll->setFrozen(!supportBloom);
|
|
}
|
|
|
|
CInterfaceGroup* group = dynamic_cast<CInterfaceGroup*>(CWidgetManager::getInstance()->getElementFromId("ui:interface:game_config:content:fx:bloom_gr"));
|
|
|
|
if(!supportBloom)
|
|
{
|
|
if(group)
|
|
group->setDefaultContextHelp(CI18N::get("uiFxTooltipBloom"));
|
|
|
|
ClientCfg.writeBool("FXAA", false);
|
|
ClientCfg.writeBool("Bloom", false);
|
|
ClientCfg.writeBool("SquareBloom", false);
|
|
ClientCfg.writeInt("DensityBloom", 0);
|
|
}
|
|
else
|
|
{
|
|
if(group)
|
|
group->setDefaultContextHelp(ucstring(""));
|
|
}
|
|
}
|