57 lines
1.9 KiB
C++
57 lines
1.9 KiB
C++
// Ryzom - MMORPG Framework <http://dev.ryzom.com/projects/ryzom/>
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// Copyright (C) 2010 Winch Gate Property Limited
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef RYAI_CONTROL_NPC_H
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#define RYAI_CONTROL_NPC_H
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#include "profile.h"
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class CBotPlayer;
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class CSpawnBotNpc;
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//////////////////////////////////////////////////////////////////////////////
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// CPlayerControlNpc //
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//////////////////////////////////////////////////////////////////////////////
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class CPlayerControlNpc : public NLMISC::CRefCount
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{
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public:
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/// ctor
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/// \param player : the player which controls the bot
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/// \param bot : the npc which is controlled by the player
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CPlayerControlNpc(CBotPlayer* player, CSpawnBotNpc* bot);
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~CPlayerControlNpc();
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/// check if the object is valid
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/// WARNING: you cannot call any other method if this returns false
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bool isValid() const;
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/// update the control on the npc
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void updateControl(uint ticks);
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CSpawnBotNpc* getSpawnBot() const;
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private:
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/// the player controlling the bot
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NLMISC::CRefPtr<CBotPlayer> _Player;
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CSpawnBotNpc* _Bot;
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CProfilePtr _ControlProfileManager;
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uint32 _LastPathUpdate;
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NLMISC::CEntityId _CPlayerEntityId;
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NLMISC::CEntityId _CNpcEntityId;
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};
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#endif
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