// Ryzom - MMORPG Framework
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
#ifndef RYAI_CONTROL_NPC_H
#define RYAI_CONTROL_NPC_H
#include "profile.h"
class CBotPlayer;
class CSpawnBotNpc;
//////////////////////////////////////////////////////////////////////////////
// CPlayerControlNpc //
//////////////////////////////////////////////////////////////////////////////
class CPlayerControlNpc : public NLMISC::CRefCount
{
public:
/// ctor
/// \param player : the player which controls the bot
/// \param bot : the npc which is controlled by the player
CPlayerControlNpc(CBotPlayer* player, CSpawnBotNpc* bot);
~CPlayerControlNpc();
/// check if the object is valid
/// WARNING: you cannot call any other method if this returns false
bool isValid() const;
/// update the control on the npc
void updateControl(uint ticks);
CSpawnBotNpc* getSpawnBot() const;
private:
/// the player controlling the bot
NLMISC::CRefPtr _Player;
CSpawnBotNpc* _Bot;
CProfilePtr _ControlProfileManager;
uint32 _LastPathUpdate;
NLMISC::CEntityId _CPlayerEntityId;
NLMISC::CEntityId _CNpcEntityId;
};
#endif