Commit graph

1645 commits

Author SHA1 Message Date
kaetemi
d54774f978 Add abstract gpu program and source classes 2013-09-07 18:33:18 +02:00
Thibaut Girka
a45299bfe5 Add support for LibVR 2013-08-28 08:08:22 +02:00
kaetemi
beb66b19b7 Merge with default 2013-09-07 16:25:45 +02:00
kaetemi
ddbb65bd34 Fix compile error 2013-09-07 16:05:28 +02:00
kervala
8d27acc654 Changed: Minor changes 2013-09-06 15:00:35 +02:00
kervala
712f9ad2a0 Fixed: Integer 32 bits conversion to 64 bits pointer 2013-09-06 14:51:21 +02:00
kervala
53d5e56a2a Changed: Don't use NLMISC includes in NLMISC PCH 2013-09-06 14:50:19 +02:00
kervala
12cd9083de Changed: Cleanlooks doesn't exist anymore in Qt 5, so use default style 2013-09-06 14:49:12 +02:00
kervala
d2a9cb90d0 Changed: Formatting 2013-08-26 12:34:04 +02:00
kervala
dd116afff3 Fixed: Crash when trying to display a missing texture 2013-08-26 12:33:26 +02:00
kervala
a2f91ce484 Changed: Tabulations to spaces 2013-08-05 10:30:40 +02:00
kaetemi
d0a4f5ed75 Fix warning 2013-08-03 21:29:47 +02:00
kaetemi
9dc9acd68f Merge with default 2013-08-01 23:02:49 +02:00
kaetemi
bbe4ea4ba8 Add some basic prediction to CCDBNodeBranch::find 2013-08-01 22:47:46 +02:00
kaetemi
1ed7e4fcff Force link 2013-08-01 10:11:11 +02:00
kaetemi
7bbf40ea19 Improve performance of UsedTexture debugging info in OpenGL driver 2013-07-29 03:41:10 +02:00
kaetemi
7046b6f364 NLGUI files dbgroup_combo_box.cpp and dbgroup_select_number.cpp were not linked 2013-07-28 21:39:54 +02:00
kaetemi
b09e28e9e0 Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets 2013-07-28 05:10:07 +02:00
kaetemi
70f83e1fb9 Parse action handler condition for interface link in advance 2013-07-28 03:02:07 +02:00
kaetemi
36c969252b Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager 2013-07-28 00:48:34 +02:00
kaetemi
bcba46f950 Merge with default 2013-07-25 21:18:52 +02:00
kaetemi
9587ccc6ba Silently sneaking in a nicer splash image for ovqt 2013-07-25 02:39:07 +02:00
kaetemi
fd285cc703 Merge with default 2013-07-25 00:37:00 +02:00
kaetemi
f83fdf5a2f Fix bug #45 crash in zone lighter with large number of CPU cores 2013-07-24 20:51:43 +02:00
kaetemi
da53f11c73 Use tags for pacs prim export 2013-07-24 20:51:38 +02:00
kervala
dfbf2998b0 Fixed: lua_open() doesn't exist with Lua 5.2 2013-07-24 18:47:50 +02:00
kervala
bd8a606341 Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange) 2013-07-24 18:47:04 +02:00
kaetemi
b1f953c2a1 Merge with default 2013-07-19 15:38:49 +02:00
kaetemi
b6c869f072 Fix a divide-by-zero crash in the 3ds Max plugins on really fast PCs 2013-07-19 15:37:25 +02:00
kaetemi
4a593aa273 Merge with default 2013-07-19 14:10:07 +02:00
kaetemi
62f0c1e20c Merge with default 2013-07-18 23:05:25 +02:00
kaetemi
e822c2be0d Fix an error in 3ds Max with the material script 2013-07-18 18:15:53 +02:00
Michael Witrant
59dc1a6c16 Fixed definition tests for optional LibOVR 2013-07-06 20:40:42 +02:00
Michael Witrant
69c194f57f LibOVR is optional, and is disabled by default 2013-07-06 20:05:19 +02:00
Michael Witrant
67ebf920ec Added LibOVR finder and Linux support, ref #43 2013-07-06 19:33:07 +02:00
kaetemi
cb9e5762db Don't render to texture when in wireframe mode, re #43 2013-07-05 03:42:38 +02:00
kaetemi
c3f6f5b8ff Put stereo render loop inside ryzom client main loop, see #43 2013-07-05 02:38:56 +02:00
kaetemi
541f75920b Init/release VR interfaces in ryzom client, ref #43 2013-07-05 02:04:34 +02:00
kaetemi
6113b07673 Distort 2D gui as well, ref #43 2013-07-04 21:12:11 +02:00
kaetemi
4b2ea661cc Fix particles being animated twice in stereo render, see #43 2013-07-04 00:42:06 +02:00
kaetemi
fd1d606154 Add stereo debugger for visually comparing rendered frames, ref #43 2013-07-04 00:09:10 +02:00
kaetemi
d57b7b39fe Use width instead of height of screen for hmd fov, re #43 2013-07-03 06:04:37 +02:00
kaetemi
a531535dfa Add minimal head model and world scale, ref #43 2013-07-03 05:21:32 +02:00
kaetemi
299b3ec401 Make bloom work together with render target used for the rift shader, ref #43 2013-07-03 03:53:32 +02:00
kaetemi
9516851bee Remove unnecessary user render target code from bloom, see #43 2013-07-03 03:21:57 +02:00
kaetemi
e3784571cd Add arbfp1 and fp40 barrel fragment programs, see #43 2013-07-02 19:39:05 +02:00
kaetemi
118340d821 Test arbfp1, see #43 2013-07-02 18:48:29 +02:00
kaetemi
2315ae9c5a Prefer NPOT texture over RECT texture 2013-07-02 18:43:15 +02:00
kaetemi
a924479a5c Render left and right deformed view, re #43 2013-07-02 03:34:49 +02:00
kaetemi
6b8d43181d Test the barrel shader, see #43 2013-07-02 02:40:27 +02:00