Fixed: Crash when trying to display a missing texture

This commit is contained in:
kervala 2013-08-26 12:33:26 +02:00
parent 33115f61b2
commit dd116afff3

View file

@ -354,6 +354,9 @@ namespace NLGUI
// start to draw at the reference corner
getTextureSizeFromId (nTxId, txw, txh);
// to avoid a division by zero crash later
if (txw < 0 || txh < 0) return;
if (rot > 3) rot = 3;
sint32 startX = x, startY = y;