kaetemi
|
c9a2f9dbfc
|
Some fixes
|
2013-09-10 01:29:53 +02:00 |
|
kaetemi
|
680f260803
|
Use CSmartPtr for vertex program
|
2013-09-10 00:31:26 +02:00 |
|
kaetemi
|
f46ef4fd07
|
Fix incorrectly removed line
|
2013-09-09 23:03:52 +02:00 |
|
kaetemi
|
b6fde3c706
|
Missed file in last commit
|
2013-09-09 23:01:43 +02:00 |
|
kaetemi
|
1447e2f2d8
|
Replace temporary CMaterial code
|
2013-09-09 21:44:14 +02:00 |
|
kaetemi
|
0bcb0d6ffd
|
Add glsl pixel program for stereo distortion
|
2013-09-09 20:49:59 +02:00 |
|
kaetemi
|
057eab4680
|
Cleanup abstract gpu program interface
|
2013-09-09 18:33:38 +02:00 |
|
kaetemi
|
99a48d5511
|
Implement new driver interface in OpenGL driver
|
2013-09-09 14:43:10 +02:00 |
|
kaetemi
|
ea25e5375d
|
Expand parameter interface
|
2013-09-09 12:18:20 +02:00 |
|
kaetemi
|
0cf5dbab8a
|
Reduce function duplication
|
2013-09-09 02:03:40 +02:00 |
|
kaetemi
|
060bd3035e
|
Builtin parameter set functions
|
2013-09-09 01:53:02 +02:00 |
|
kaetemi
|
c512dfbb3d
|
Separate count and size
|
2013-09-09 01:31:15 +02:00 |
|
kaetemi
|
7be6891bd7
|
Cleanup driver interface
|
2013-09-08 21:57:27 +02:00 |
|
kaetemi
|
48493b225d
|
Add additional set functions
|
2013-09-08 01:49:34 +02:00 |
|
kaetemi
|
58a8982ba5
|
Add gpu program params storage structure
|
2013-09-08 01:36:01 +02:00 |
|
kaetemi
|
f4d05d25c5
|
Implement new gpu program interface in direct3d driver
|
2013-09-07 22:00:07 +02:00 |
|
kaetemi
|
f4fccab548
|
Implement new gpu program interface in opengl driver
|
2013-09-07 21:30:40 +02:00 |
|
kaetemi
|
47716d7247
|
Make gpu programs use abstract gpu program class
|
2013-09-07 20:41:07 +02:00 |
|
kaetemi
|
d54774f978
|
Add abstract gpu program and source classes
|
2013-09-07 18:33:18 +02:00 |
|
Thibaut Girka
|
a45299bfe5
|
Add support for LibVR
|
2013-08-28 08:08:22 +02:00 |
|
kaetemi
|
9dc9acd68f
|
Merge with default
|
2013-08-01 23:02:49 +02:00 |
|
kaetemi
|
bbe4ea4ba8
|
Add some basic prediction to CCDBNodeBranch::find
|
2013-08-01 22:47:46 +02:00 |
|
kaetemi
|
b09e28e9e0
|
Avoid having to use 'set' action handler, which parses the value expression on every use, in interface links by implementing use of cdb nodes as targets
|
2013-07-28 05:10:07 +02:00 |
|
kaetemi
|
70f83e1fb9
|
Parse action handler condition for interface link in advance
|
2013-07-28 03:02:07 +02:00 |
|
kaetemi
|
36c969252b
|
Avoid redundant per-frame calls to getDbProp in NLGUI::CWidgetManager
|
2013-07-28 00:48:34 +02:00 |
|
kaetemi
|
fd285cc703
|
Merge with default
|
2013-07-25 00:37:00 +02:00 |
|
kervala
|
bd8a606341
|
Fixed: Compilation in 64 bits with Windows SDK 8.0 (patch provided by StudioEtrange)
|
2013-07-24 18:47:04 +02:00 |
|
Michael Witrant
|
59dc1a6c16
|
Fixed definition tests for optional LibOVR
|
2013-07-06 20:40:42 +02:00 |
|
Michael Witrant
|
69c194f57f
|
LibOVR is optional, and is disabled by default
|
2013-07-06 20:05:19 +02:00 |
|
kaetemi
|
541f75920b
|
Init/release VR interfaces in ryzom client, ref #43
|
2013-07-05 02:04:34 +02:00 |
|
kaetemi
|
4b2ea661cc
|
Fix particles being animated twice in stereo render, see #43
|
2013-07-04 00:42:06 +02:00 |
|
kaetemi
|
fd1d606154
|
Add stereo debugger for visually comparing rendered frames, ref #43
|
2013-07-04 00:09:10 +02:00 |
|
kaetemi
|
a531535dfa
|
Add minimal head model and world scale, ref #43
|
2013-07-03 05:21:32 +02:00 |
|
kaetemi
|
299b3ec401
|
Make bloom work together with render target used for the rift shader, ref #43
|
2013-07-03 03:53:32 +02:00 |
|
kaetemi
|
9516851bee
|
Remove unnecessary user render target code from bloom, see #43
|
2013-07-03 03:21:57 +02:00 |
|
kaetemi
|
a924479a5c
|
Render left and right deformed view, re #43
|
2013-07-02 03:34:49 +02:00 |
|
kaetemi
|
6b8d43181d
|
Test the barrel shader, see #43
|
2013-07-02 02:40:27 +02:00 |
|
kaetemi
|
3a12aa5894
|
Render the scene to a target texture for the stereo rendering filter, ref #43
|
2013-07-02 00:55:13 +02:00 |
|
kaetemi
|
3b630492aa
|
Fix a render target issue, see #43
|
2013-07-02 00:53:45 +02:00 |
|
kaetemi
|
ffc91631e7
|
Create stereo render target, see #43
|
2013-07-01 23:23:54 +02:00 |
|
kaetemi
|
f25a9da718
|
Add interface for stereo display render targets, ref #43
|
2013-07-01 21:23:47 +02:00 |
|
kaetemi
|
b04d278a27
|
Create interface classes for stereo displays and head mounted displays, see #43
|
2013-06-28 23:19:32 +02:00 |
|
kaetemi
|
d404c1228c
|
Create a clipping frustum, ref #43
|
2013-06-26 21:35:36 +02:00 |
|
kaetemi
|
2f4867ab78
|
Allow multiple user cameras to be calculated separately, useful for sky etc, re #43
|
2013-06-26 20:57:37 +02:00 |
|
kaetemi
|
8230238b5f
|
Add eye distance in 2D interface shift, re #43
|
2013-06-26 17:24:23 +02:00 |
|
kaetemi
|
1b8ddaa87b
|
Add 2D interface shifting calculations, see #43
|
2013-06-26 16:59:08 +02:00 |
|
kaetemi
|
cbd72f73ff
|
Add some comments, see #43
|
2013-06-26 15:55:39 +02:00 |
|
kaetemi
|
7672ab2812
|
Cleanup and make bloom work with stereo rendering, re #43
|
2013-06-26 15:49:31 +02:00 |
|
kaetemi
|
e51d9e15d9
|
Render from multiple cameras, see #43
|
2013-06-26 08:00:19 +02:00 |
|
kaetemi
|
a7cf55c58e
|
Read sensor data and set camera in snowballs, ref #43
|
2013-06-26 04:57:58 +02:00 |
|