Reduce function duplication

This commit is contained in:
kaetemi 2013-09-09 02:03:40 +02:00
parent 060bd3035e
commit 0cf5dbab8a
2 changed files with 40 additions and 45 deletions

View file

@ -159,6 +159,13 @@ public:
NumTransform
};
enum TProgram
{
VertexProgram,
PixelProgram,
GeometryProgram
};
protected:
CSynchronized<TTexDrvInfoPtrMap> _SyncTexDrvInfos;
TTexDrvSharePtrList _TexDrvShares;
@ -1111,23 +1118,6 @@ public:
/** Get the currently active vertex program.
*/
virtual CVertexProgram *getActiveVertexProgram() const = 0;
// Set parameters
virtual void setVertexProgram1f(uint index, float f0) = 0;
virtual void setVertexProgram2f(uint index, float f0, float f1) = 0;
virtual void setVertexProgram3f(uint index, float f0, float f1, float f2) = 0;
virtual void setVertexProgram4f(uint index, float f0, float f1, float f2, float f3) = 0;
virtual void setVertexProgram1i(uint index, sint32 i0) = 0;
virtual void setVertexProgram2i(uint index, sint32 i0, sint32 i1) = 0;
virtual void setVertexProgram3i(uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
virtual void setVertexProgram4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
virtual void setVertexProgram3f(uint index, const NLMISC::CVector& v) = 0;
virtual void setVertexProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
virtual void setVertexProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
virtual void setVertexProgram4fv(uint index, size_t num, const float *src) = 0;
// Set builtin parameters
virtual void setVertexProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setVertexProgramFog(uint index) = 0;
// @}
@ -1157,23 +1147,28 @@ public:
/** Get the currently active pixel program.
*/
virtual CPixelProgram *getActivePixelProgram() const = 0;
// @}
/// \name Program parameters
// @{
// Set parameters
virtual void setPixelProgram1f(uint index, float f0) = 0;
virtual void setPixelProgram2f(uint index, float f0, float f1) = 0;
virtual void setPixelProgram3f(uint index, float f0, float f1, float f2) = 0;
virtual void setPixelProgram4f(uint index, float f0, float f1, float f2, float f3) = 0;
virtual void setPixelProgram1i(uint index, sint32 i0) = 0;
virtual void setPixelProgram2i(uint index, sint32 i0, sint32 i1) = 0;
virtual void setPixelProgram3i(uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
virtual void setPixelProgram4i(uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
virtual void setPixelProgram3f(uint index, const NLMISC::CVector& v) = 0;
virtual void setPixelProgram4f(uint index, const NLMISC::CVector& v, float f3) = 0;
virtual void setPixelProgram4x4f(uint index, const NLMISC::CMatrix& m) = 0;
virtual void setPixelProgram4fv(uint index, size_t num, const float *src) = 0;
virtual void setUniform1f(TProgram program, uint index, float f0) = 0;
virtual void setUniform2f(TProgram program, uint index, float f0, float f1) = 0;
virtual void setUniform3f(TProgram program, uint index, float f0, float f1, float f2) = 0;
virtual void setUniform4f(TProgram program, uint index, float f0, float f1, float f2, float f3) = 0;
virtual void setUniform1i(TProgram program, uint index, sint32 i0) = 0;
virtual void setUniform2i(TProgram program, uint index, sint32 i0, sint32 i1) = 0;
virtual void setUniform3i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2) = 0;
virtual void setUniform4i(TProgram program, uint index, sint32 i0, sint32 i1, sint32 i2, sint32 i3) = 0;
virtual void setUniform3f(TProgram program, uint index, const NLMISC::CVector& v) = 0;
virtual void setUniform4f(TProgram program, uint index, const NLMISC::CVector& v, float f3) = 0;
virtual void setUniform4x4f(TProgram program, uint index, const NLMISC::CMatrix& m) = 0;
virtual void setUniform4fv(TProgram program, uint index, size_t num, const float *src) = 0;
// Set builtin parameters
virtual void setPixelProgramMatrix(uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setPixelProgramFog(uint index) = 0;
virtual void setUniformMatrix(TProgram program, uint index, TMatrix matrix, TTransform transform) = 0;
virtual void setUniformFog(TProgram program, uint index) = 0;
// @}
@ -1183,12 +1178,12 @@ public:
/**
* Setup constant values.
*/
inline void setConstant(uint index, float f0, float f1, float f2, float f3) { setVertexProgram4f(index, f0, f1, f2, f3); }
inline void setConstant(uint index, double d0, double d1, double d2, double d3) { setVertexProgram4f(index, (float)d0, (float)d1, (float)d2, (float)d3); }
inline void setConstant(uint index, const NLMISC::CVector &value) { setVertexProgram4f(index, value, 0.f); }
inline void setConstant(uint index, const NLMISC::CVectorD &value) { setVertexProgram4f(index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
inline void setConstant(uint index, float f0, float f1, float f2, float f3) { setUniform4f(VertexProgram, index, f0, f1, f2, f3); }
inline void setConstant(uint index, double d0, double d1, double d2, double d3) { setUniform4f(VertexProgram, index, (float)d0, (float)d1, (float)d2, (float)d3); }
inline void setConstant(uint index, const NLMISC::CVector &value) { setUniform4f(VertexProgram, index, value, 0.f); }
inline void setConstant(uint index, const NLMISC::CVectorD &value) { setUniform4f(VertexProgram, index, (float)value.x, (float)value.y, (float)value.z, 0.f); }
/// setup several 4 float csts taken from the given tab
inline void setConstant(uint index, uint num, const float *src) { setVertexProgram4fv(index, num, src); }
inline void setConstant(uint index, uint num, const float *src) { setUniform4fv(VertexProgram, index, num, src); }
/**
* Setup constants with a current matrix.
@ -1201,7 +1196,7 @@ public:
* \param transform is the transformation to apply to the matrix before store it in the constants.
*
*/
inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setVertexProgramMatrix(index, matrix, transform); };
inline void setConstantMatrix(uint index, TMatrix matrix, TTransform transform) { setUniformMatrix(VertexProgram, index, matrix, transform); };
/**
* Setup the constant with the fog vector. This vector must be used to get the final fog value in a vertex shader.
@ -1215,7 +1210,7 @@ public:
* \param index is the index where to store the vector.
*
*/
inline void setConstantFog(uint index) { setVertexProgramFog(index); };
inline void setConstantFog(uint index) { setUniformFog(VertexProgram, index); };
// @}

View file

@ -584,11 +584,11 @@ bool CStereoOVR::endRenderTarget()
float scaleInX = (2 / w);
float scaleInY = (2 / h);
drvInternal->setPixelProgram2f(0, lensCenterX, lensCenterY);
drvInternal->setPixelProgram2f(1, screenCenterX, screenCenterY);
drvInternal->setPixelProgram2f(2, scaleX, scaleY);
drvInternal->setPixelProgram2f(3, scaleInX, scaleInY);
drvInternal->setPixelProgram4fv(4, 1, m_DevicePtr->HMDInfo.DistortionK);
drvInternal->setUniform2f(IDriver::PixelProgram, 0, lensCenterX, lensCenterY);
drvInternal->setUniform2f(IDriver::PixelProgram, 1, screenCenterX, screenCenterY);
drvInternal->setUniform2f(IDriver::PixelProgram, 2, scaleX, scaleY);
drvInternal->setUniform2f(IDriver::PixelProgram, 3, scaleInX, scaleInY);
drvInternal->setUniform4fv(IDriver::PixelProgram, 4, 1, m_DevicePtr->HMDInfo.DistortionK);
m_Driver->drawQuad(m_BarrelQuadLeft, m_BarrelMat);
@ -596,8 +596,8 @@ bool CStereoOVR::endRenderTarget()
lensCenterX = x + (w - lensViewportShift * 0.5f) * 0.5f;
screenCenterX = x + w * 0.5f;
drvInternal->setPixelProgram2f(0, lensCenterX, lensCenterY);
drvInternal->setPixelProgram2f(1, screenCenterX, screenCenterY);
drvInternal->setUniform2f(IDriver::PixelProgram, 0, lensCenterX, lensCenterY);
drvInternal->setUniform2f(IDriver::PixelProgram, 1, screenCenterX, screenCenterY);
m_Driver->drawQuad(m_BarrelQuadRight, m_BarrelMat);