dfighter1985
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8da30e76e6
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Update the tile list right away if the image is replaced.
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2014-08-06 17:40:39 +02:00 |
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dfighter1985
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b313c4baa4
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If I add a 256x256 tile, maybe I should remove it as 256x256, not 128x128...
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2014-08-06 17:14:59 +02:00 |
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kaetemi
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b62024f94c
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Process some scene traversals only once when rendering in stereo
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2014-08-06 14:36:09 +02:00 |
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dfighter1985
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6286313877
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Statically load the empty tile image so that we don't need to have over 9000 instances of it. Also display an error message if loading fails on startup.
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2014-08-06 13:25:50 +02:00 |
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dfighter1985
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06dd003836
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Removed yet another unused variable.
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2014-08-06 13:04:30 +02:00 |
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dfighter1985
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ecf461cced
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Removed unused variable.
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2014-08-06 13:01:44 +02:00 |
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kaetemi
|
eb89fe8da3
|
OVR: Chroma factor
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2014-08-05 20:14:58 +02:00 |
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dfighter1985
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8d7d85d440
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Repaint immediately when the display channel is changed.
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2014-08-05 16:01:45 +02:00 |
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dfighter1985
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7c0ea3b9a0
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Save the last directory where we loaded a tile image from.
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2014-08-05 15:34:29 +02:00 |
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dfighter1985
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c3984abbb4
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Save the last directoy where we loaded a tilebank from.
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2014-08-05 15:16:25 +02:00 |
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dfighter1985
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2fe02e3925
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Rotation is now set in the tilebank wrapper and applied when replacing a tile.
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2014-08-05 13:42:56 +02:00 |
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dfighter1985
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99d1d9c4c2
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Line endings and copyright headers...
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2014-08-05 13:18:41 +02:00 |
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kaetemi
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49043f60fa
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OVR: Fix for debug devices
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2014-08-05 04:03:27 +02:00 |
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kaetemi
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5220692fe6
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OVR: Convert texture coordinates and setup rendering material
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2014-08-05 03:54:19 +02:00 |
|
dfighter1985
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7912cbe7dc
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Set all images by default.
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2014-08-05 03:35:10 +02:00 |
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dfighter1985
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066743bea0
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Clear before loading the model data.
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2014-08-05 03:20:30 +02:00 |
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dfighter1985
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1e76cd0f5e
|
Makes no sense, but doesn't seem to be crashing anymore o.O
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2014-08-05 03:17:29 +02:00 |
|
kaetemi
|
420df031dc
|
3D: Ensure correct fog handling for effects
|
2014-08-05 02:58:55 +02:00 |
|
dfighter1985
|
3e3572c3ab
|
Tile loading more or less works. TODO: investigate why displacement map lookup causes crashes.
|
2014-08-05 02:58:31 +02:00 |
|
kaetemi
|
95ffae003d
|
OVR: Test distortion mesh
|
2014-08-05 02:55:26 +02:00 |
|
kaetemi
|
1eb4122cbd
|
OVR: Test large render target
|
2014-08-05 02:25:14 +02:00 |
|
kaetemi
|
f5c3f3ad45
|
3D: Set matrix modes after changing render target in effect
|
2014-08-05 02:24:11 +02:00 |
|
kaetemi
|
318798eeef
|
3D: Render target matrix context fix
|
2014-08-05 02:21:30 +02:00 |
|
kaetemi
|
0c6907c995
|
OVR: Testing
|
2014-08-05 01:49:45 +02:00 |
|
kaetemi
|
93cd45919e
|
OVR: Translate camera
|
2014-08-05 00:51:53 +02:00 |
|
kaetemi
|
d699bf9f3c
|
OVR: Get orientation
|
2014-08-05 00:46:04 +02:00 |
|
kaetemi
|
925a11fc14
|
OVR: Generate distortion mesh
|
2014-08-05 00:20:21 +02:00 |
|
dfighter1985
|
4bb8b3373e
|
Saving tilebank
|
2014-08-04 22:14:39 +02:00 |
|
dfighter1985
|
c4b770a7b6
|
Texture path.
|
2014-08-04 21:59:05 +02:00 |
|
dfighter1985
|
a2065bf746
|
Surface data.
|
2014-08-04 21:53:22 +02:00 |
|
dfighter1985
|
342cca7751
|
Oriented stuff.
|
2014-08-04 21:41:33 +02:00 |
|
dfighter1985
|
2f0acf32cb
|
Vegetation set stuff.
|
2014-08-04 21:33:11 +02:00 |
|
dfighter1985
|
fa9cd4af24
|
Most of the functionality works with the new code.
|
2014-08-04 21:22:44 +02:00 |
|
kaetemi
|
e89e7985ab
|
OVR: Read device descriptions
|
2014-08-04 20:32:31 +02:00 |
|
kaetemi
|
153856fb34
|
OVR: Iterate devices
|
2014-08-04 19:19:15 +02:00 |
|
kaetemi
|
6fc54b3ed1
|
Cleanup
|
2014-08-04 18:31:31 +02:00 |
|
kaetemi
|
0835833c9e
|
Add placeholders for LibOVR 0.4.0 support
|
2014-08-04 18:30:25 +02:00 |
|
shubham_meena
|
dd2b2bbb3d
|
rest api using curl
|
2014-08-04 14:05:11 +05:30 |
|
kaetemi
|
09222fd4f6
|
3D: Fix texture coords for FXAA on D3D
|
2014-08-04 07:38:40 +02:00 |
|
kaetemi
|
8007d2cf5e
|
Add FXAA to Ryzom Client
|
2014-08-04 06:19:19 +02:00 |
|
kaetemi
|
24a3d1aaad
|
Remove debug
|
2014-08-04 06:19:03 +02:00 |
|
kaetemi
|
005b0d1b15
|
3D: User higher quality FXAA version
|
2014-08-04 06:11:47 +02:00 |
|
kaetemi
|
283363425d
|
Cleanup snowballs2
|
2014-08-04 05:24:40 +02:00 |
|
kaetemi
|
b9b497fc1f
|
3D: Add FXAA
|
2014-08-04 04:44:27 +02:00 |
|
kaetemi
|
2bd1d8a071
|
Fix crash on AMD with legacy clouds
|
2014-08-04 01:05:53 +02:00 |
|
kaetemi
|
ba88c3c19f
|
Move default render target handling to CDriverUser
|
2014-08-04 00:57:43 +02:00 |
|
kaetemi
|
d71f4c28c8
|
Adjust render target handling for effects
|
2014-08-03 22:15:44 +02:00 |
|
kaetemi
|
ab606fa7dd
|
Merge with default
|
2014-08-03 22:15:39 +02:00 |
|
kaetemi
|
f4d83149a7
|
GL: Occlusion query bugfix
|
2014-08-03 22:15:12 +02:00 |
|
dfighter1985
|
8d7c974be6
|
Started to rework tile checks, tile banks loading / saving. A tilebank will now be in the tilemodel, and it will work from there. Also moved some constants into an independent file.
|
2014-08-03 21:33:13 +02:00 |
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