Set additional preferred memory
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70d798d5fb
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e0f0fe2650
12 changed files with 28 additions and 0 deletions
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@ -103,6 +103,7 @@ void CDeform2d::doDeform(const TPoint2DVect &surf, IDriver *drv, IPerturbUV *uvp
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static CVertexBuffer vb;
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vb.setName("CDeform2d");
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vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
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vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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@ -253,6 +253,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te
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if (vb.getName().empty()) vb.setName("CDRU::drawBitmap");
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vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag);
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vb.setNumVertices (4);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -271,6 +272,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawBitmap");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (6);
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pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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@ -305,6 +307,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR
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if (vb.getName().empty()) vb.setName("CDRU::drawLine");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (2);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -317,6 +320,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawLine");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (2);
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pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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@ -350,6 +354,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float
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if (vb.getName().empty()) vb.setName("CDRU::drawTriangle");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (3);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -363,6 +368,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float
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if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawTriangle");
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes (3);
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pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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@ -397,6 +403,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, IDriver& driver, CR
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if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (4);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -433,6 +440,7 @@ void CDRU::drawQuad (float xcenter, float ycenter, float radius, IDriver& driver
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if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (4);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -482,10 +490,12 @@ void CDRU::drawTrianglesUnlit(const NLMISC::CTriangleUV *trilist, sint ntris,
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if (vb.getName().empty()) vb.setName("CDRU::drawTrianglesUnlit");
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vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
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vb.setNumVertices (ntris*3);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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static CIndexBuffer pb;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(ntris*3);
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pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
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if (pb.getFormat() == CIndexBuffer::Indices16)
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{
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nlassert(ntris * 3 <= 0xffff);
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@ -530,10 +540,12 @@ void CDRU::drawLinesUnlit(const NLMISC::CLine *linelist, sint nlines, CMateria
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if (vb.getName().empty()) vb.setName("CDRU::drawLinesUnlit");
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vb.setVertexFormat (CVertexBuffer::PositionFlag);
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vb.setNumVertices (nlines*2);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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static CIndexBuffer pb;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(nlines*2);
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pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false);
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{
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@ -601,6 +613,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA
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if (vb.getName().empty()) vb.setName("CDRU::drawQuad");
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vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag);
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vb.setNumVertices (4);
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vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -59,6 +59,7 @@ void CMotionBlur::performMotionBlur(IDriver *driver, float motionBlurAmount)
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static CVertexBuffer vb ;
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vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag ) ;
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vb.setNumVertices(4) ;
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vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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uint32 width, height ;
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driver->getWindowSize(width, height) ;
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@ -519,6 +519,7 @@ void CPSFanLight::getVBnIB(CVertexBuffer *&retVb, CIndexBuffer *&retIb)
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vb.setName("CPSFanLight");
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ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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ib.setNumIndexes(size * _NbFans * 3);
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ib.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
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// pointer on the current index to fill
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CIndexBufferReadWrite iba;
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ib.lock (iba);
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@ -421,6 +421,7 @@ void CPSGravity::show()
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
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vb.setNumVertices(6);
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vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock (vba);
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@ -433,6 +434,7 @@ void CPSGravity::show()
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}
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(2*4);
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pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite ibaWrite;
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pb.lock (ibaWrite);
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@ -971,6 +971,7 @@ CPSRibbon::CVBnPB &CPSRibbon::getVBnPB()
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);
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vb.setNumVertices((_UsedNbSegs + 1) * numRibbonInVB * numVerticesInSlice); // 1 seg = 1 line + terminal vertices
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
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// set the primitive block size
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if (_BraceMode)
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{
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@ -582,6 +582,7 @@ CPSRibbonLookAt::CVBnPB &CPSRibbonLookAt::getVBnPB()
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CIndexBuffer &pb = VBnPB.PB;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes((_UsedNbSegs << 1) * numRibbonInVB * 3);
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pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
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CIndexBufferReadWrite iba;
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pb.lock (iba);
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/// Setup the pb and vb parts. Not very fast but executed only once
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@ -530,6 +530,7 @@ void CPSShockWave::getVBnPB(CVertexBuffer *&retVb, CIndexBuffer *&retPb)
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vb.lock (vba);
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(2 * 3 * size * _NbSeg);
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pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
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CIndexBufferReadWrite ibaWrite;
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pb.lock (ibaWrite);
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uint finalIndex = 0;
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@ -422,6 +422,7 @@ CPSTailDot::CVBnPB &CPSTailDot::getVBnPB()
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CIndexBuffer &pb = VBnPB.PB;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(2 * _UsedNbSegs * numRibbonInVB);
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pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false);
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/// Setup the pb and vb parts. Not very fast but executed only once
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uint vbIndex = 0;
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uint pbIndex = 0;
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@ -117,6 +117,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM
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CVertexBuffer vb;
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
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vb.setNumVertices(8);
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vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
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{
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CVertexBufferReadWrite vba;
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@ -145,6 +146,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM
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CIndexBuffer pb;
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pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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pb.setNumIndexes(2*12);
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pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite ibaWrite;
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pb.lock (ibaWrite);
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@ -206,6 +208,7 @@ void CPSUtil::displayArrow(IDriver *driver, const CVector &start, const CVector
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CVertexBuffer vb;
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
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vb.setNumVertices(5);
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vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false);
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{
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@ -1307,6 +1307,7 @@ void CInstanceGroup::displayDebugClusters(IDriver *drv, class CTextContext *tx
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const uint maxVertices= 10000;
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
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vb.setNumVertices(maxVertices);
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vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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CIndexBuffer clusterTriangles;
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CIndexBuffer clusterLines;
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CIndexBuffer portalTriangles;
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@ -396,6 +396,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly)
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// because they are calculated in camera location.
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vb.setVertexFormat(CVertexBuffer::PositionFlag);
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vb.setNumVertices(2*verticesNb + 2);
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vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false);
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{
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CVertexBufferReadWrite vba;
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vb.lock(vba);
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@ -411,6 +412,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly)
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int index = 0;
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ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT);
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ib.setNumIndexes(12*verticesNb);
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ib.setPreferredMemory(CIndexBuffer::RAMVolatile, false);
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{
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CIndexBufferReadWrite iba;
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ib.lock (iba);
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