From e0f0fe2650dd33cb2644a6ab23f624c5886613c8 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Thu, 5 Jun 2014 15:51:25 +0200 Subject: [PATCH] Set additional preferred memory --- code/nel/src/3d/deform_2d.cpp | 1 + code/nel/src/3d/dru.cpp | 13 +++++++++++++ code/nel/src/3d/motion_blur.cpp | 1 + code/nel/src/3d/ps_fan_light.cpp | 1 + code/nel/src/3d/ps_force.cpp | 2 ++ code/nel/src/3d/ps_ribbon.cpp | 1 + code/nel/src/3d/ps_ribbon_look_at.cpp | 1 + code/nel/src/3d/ps_shockwave.cpp | 1 + code/nel/src/3d/ps_tail_dot.cpp | 1 + code/nel/src/3d/ps_util.cpp | 3 +++ code/nel/src/3d/scene_group.cpp | 1 + code/ryzom/client/src/landscape_poly_drawer.cpp | 2 ++ 12 files changed, 28 insertions(+) diff --git a/code/nel/src/3d/deform_2d.cpp b/code/nel/src/3d/deform_2d.cpp index 7a4ffb507..988d43ff9 100644 --- a/code/nel/src/3d/deform_2d.cpp +++ b/code/nel/src/3d/deform_2d.cpp @@ -103,6 +103,7 @@ void CDeform2d::doDeform(const TPoint2DVect &surf, IDriver *drv, IPerturbUV *uvp static CVertexBuffer vb; vb.setName("CDeform2d"); vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag); + vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false); diff --git a/code/nel/src/3d/dru.cpp b/code/nel/src/3d/dru.cpp index 321429b2d..503ebdc0f 100644 --- a/code/nel/src/3d/dru.cpp +++ b/code/nel/src/3d/dru.cpp @@ -253,6 +253,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te if (vb.getName().empty()) vb.setName("CDRU::drawBitmap"); vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag); vb.setNumVertices (4); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -271,6 +272,7 @@ void CDRU::drawBitmap (float x, float y, float width, float height, ITexture& te if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawBitmap"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (6); + pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite iba; pb.lock (iba); @@ -305,6 +307,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR if (vb.getName().empty()) vb.setName("CDRU::drawLine"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (2); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -317,6 +320,7 @@ void CDRU::drawLine (float x0, float y0, float x1, float y1, IDriver& driver, CR if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawLine"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (2); + pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite iba; pb.lock (iba); @@ -350,6 +354,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float if (vb.getName().empty()) vb.setName("CDRU::drawTriangle"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (3); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -363,6 +368,7 @@ void CDRU::drawTriangle (float x0, float y0, float x1, float y1, float x2, float if (pb.getName().empty()) NL_SET_IB_NAME(pb, "CDRU::drawTriangle"); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes (3); + pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite iba; pb.lock (iba); @@ -397,6 +403,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, IDriver& driver, CR if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (4); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -433,6 +440,7 @@ void CDRU::drawQuad (float xcenter, float ycenter, float radius, IDriver& driver if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (4); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -482,10 +490,12 @@ void CDRU::drawTrianglesUnlit(const NLMISC::CTriangleUV *trilist, sint ntris, if (vb.getName().empty()) vb.setName("CDRU::drawTrianglesUnlit"); vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag); vb.setNumVertices (ntris*3); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); static CIndexBuffer pb; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(ntris*3); + pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false); if (pb.getFormat() == CIndexBuffer::Indices16) { nlassert(ntris * 3 <= 0xffff); @@ -530,10 +540,12 @@ void CDRU::drawLinesUnlit(const NLMISC::CLine *linelist, sint nlines, CMateria if (vb.getName().empty()) vb.setName("CDRU::drawLinesUnlit"); vb.setVertexFormat (CVertexBuffer::PositionFlag); vb.setNumVertices (nlines*2); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); static CIndexBuffer pb; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(nlines*2); + pb.setPreferredMemory (CIndexBuffer::RAMVolatile, false); { @@ -601,6 +613,7 @@ void CDRU::drawQuad (float x0, float y0, float x1, float y1, CRGBA col0, CRGBA if (vb.getName().empty()) vb.setName("CDRU::drawQuad"); vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag); vb.setNumVertices (4); + vb.setPreferredMemory (CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); diff --git a/code/nel/src/3d/motion_blur.cpp b/code/nel/src/3d/motion_blur.cpp index e9fe1fdab..2b158062d 100644 --- a/code/nel/src/3d/motion_blur.cpp +++ b/code/nel/src/3d/motion_blur.cpp @@ -59,6 +59,7 @@ void CMotionBlur::performMotionBlur(IDriver *driver, float motionBlurAmount) static CVertexBuffer vb ; vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag ) ; vb.setNumVertices(4) ; + vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false); uint32 width, height ; driver->getWindowSize(width, height) ; diff --git a/code/nel/src/3d/ps_fan_light.cpp b/code/nel/src/3d/ps_fan_light.cpp index 055826749..cb33fcd20 100644 --- a/code/nel/src/3d/ps_fan_light.cpp +++ b/code/nel/src/3d/ps_fan_light.cpp @@ -519,6 +519,7 @@ void CPSFanLight::getVBnIB(CVertexBuffer *&retVb, CIndexBuffer *&retIb) vb.setName("CPSFanLight"); ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); ib.setNumIndexes(size * _NbFans * 3); + ib.setPreferredMemory(CIndexBuffer::AGPVolatile, false); // pointer on the current index to fill CIndexBufferReadWrite iba; ib.lock (iba); diff --git a/code/nel/src/3d/ps_force.cpp b/code/nel/src/3d/ps_force.cpp index bbef28663..cb3445619 100644 --- a/code/nel/src/3d/ps_force.cpp +++ b/code/nel/src/3d/ps_force.cpp @@ -421,6 +421,7 @@ void CPSGravity::show() vb.setVertexFormat(CVertexBuffer::PositionFlag); vb.setNumVertices(6); + vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock (vba); @@ -433,6 +434,7 @@ void CPSGravity::show() } pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(2*4); + pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite ibaWrite; pb.lock (ibaWrite); diff --git a/code/nel/src/3d/ps_ribbon.cpp b/code/nel/src/3d/ps_ribbon.cpp index af907313f..cc7d0bcd7 100644 --- a/code/nel/src/3d/ps_ribbon.cpp +++ b/code/nel/src/3d/ps_ribbon.cpp @@ -971,6 +971,7 @@ CPSRibbon::CVBnPB &CPSRibbon::getVBnPB() ); vb.setNumVertices((_UsedNbSegs + 1) * numRibbonInVB * numVerticesInSlice); // 1 seg = 1 line + terminal vertices pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); + pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false); // set the primitive block size if (_BraceMode) { diff --git a/code/nel/src/3d/ps_ribbon_look_at.cpp b/code/nel/src/3d/ps_ribbon_look_at.cpp index 966e5a5b1..3b22f561e 100644 --- a/code/nel/src/3d/ps_ribbon_look_at.cpp +++ b/code/nel/src/3d/ps_ribbon_look_at.cpp @@ -582,6 +582,7 @@ CPSRibbonLookAt::CVBnPB &CPSRibbonLookAt::getVBnPB() CIndexBuffer &pb = VBnPB.PB; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes((_UsedNbSegs << 1) * numRibbonInVB * 3); + pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false); CIndexBufferReadWrite iba; pb.lock (iba); /// Setup the pb and vb parts. Not very fast but executed only once diff --git a/code/nel/src/3d/ps_shockwave.cpp b/code/nel/src/3d/ps_shockwave.cpp index 20069e175..607b2d03e 100644 --- a/code/nel/src/3d/ps_shockwave.cpp +++ b/code/nel/src/3d/ps_shockwave.cpp @@ -530,6 +530,7 @@ void CPSShockWave::getVBnPB(CVertexBuffer *&retVb, CIndexBuffer *&retPb) vb.lock (vba); pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(2 * 3 * size * _NbSeg); + pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false); CIndexBufferReadWrite ibaWrite; pb.lock (ibaWrite); uint finalIndex = 0; diff --git a/code/nel/src/3d/ps_tail_dot.cpp b/code/nel/src/3d/ps_tail_dot.cpp index 075c9a598..623b8e7f7 100644 --- a/code/nel/src/3d/ps_tail_dot.cpp +++ b/code/nel/src/3d/ps_tail_dot.cpp @@ -422,6 +422,7 @@ CPSTailDot::CVBnPB &CPSTailDot::getVBnPB() CIndexBuffer &pb = VBnPB.PB; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(2 * _UsedNbSegs * numRibbonInVB); + pb.setPreferredMemory(CIndexBuffer::AGPVolatile, false); /// Setup the pb and vb parts. Not very fast but executed only once uint vbIndex = 0; uint pbIndex = 0; diff --git a/code/nel/src/3d/ps_util.cpp b/code/nel/src/3d/ps_util.cpp index 84e8c096a..0f7600d0e 100644 --- a/code/nel/src/3d/ps_util.cpp +++ b/code/nel/src/3d/ps_util.cpp @@ -117,6 +117,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM CVertexBuffer vb; vb.setVertexFormat(CVertexBuffer::PositionFlag); vb.setNumVertices(8); + vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); { CVertexBufferReadWrite vba; @@ -145,6 +146,7 @@ void CPSUtil::displayBBox(NL3D::IDriver *driver, const NLMISC::CAABBox &box, NLM CIndexBuffer pb; pb.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); pb.setNumIndexes(2*12); + pb.setPreferredMemory(CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite ibaWrite; pb.lock (ibaWrite); @@ -206,6 +208,7 @@ void CPSUtil::displayArrow(IDriver *driver, const CVector &start, const CVector CVertexBuffer vb; vb.setVertexFormat(CVertexBuffer::PositionFlag); vb.setNumVertices(5); + vb.setPreferredMemory(CVertexBuffer::AGPVolatile, false); { diff --git a/code/nel/src/3d/scene_group.cpp b/code/nel/src/3d/scene_group.cpp index d539278cd..7bd50e79b 100644 --- a/code/nel/src/3d/scene_group.cpp +++ b/code/nel/src/3d/scene_group.cpp @@ -1307,6 +1307,7 @@ void CInstanceGroup::displayDebugClusters(IDriver *drv, class CTextContext *tx const uint maxVertices= 10000; vb.setVertexFormat(CVertexBuffer::PositionFlag); vb.setNumVertices(maxVertices); + vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false); CIndexBuffer clusterTriangles; CIndexBuffer clusterLines; CIndexBuffer portalTriangles; diff --git a/code/ryzom/client/src/landscape_poly_drawer.cpp b/code/ryzom/client/src/landscape_poly_drawer.cpp index 714684e26..e98f17dc7 100644 --- a/code/ryzom/client/src/landscape_poly_drawer.cpp +++ b/code/ryzom/client/src/landscape_poly_drawer.cpp @@ -396,6 +396,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly) // because they are calculated in camera location. vb.setVertexFormat(CVertexBuffer::PositionFlag); vb.setNumVertices(2*verticesNb + 2); + vb.setPreferredMemory(CVertexBuffer::RAMVolatile, false); { CVertexBufferReadWrite vba; vb.lock(vba); @@ -411,6 +412,7 @@ void CLandscapePolyDrawer::buildShadowVolume(uint poly) int index = 0; ib.setFormat(NL_DEFAULT_INDEX_BUFFER_FORMAT); ib.setNumIndexes(12*verticesNb); + ib.setPreferredMemory(CIndexBuffer::RAMVolatile, false); { CIndexBufferReadWrite iba; ib.lock (iba);