Fixed: Implementation for CPThread::isRunning()
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a31836c6e0
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2 changed files with 72 additions and 23 deletions
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@ -36,6 +36,12 @@ namespace NLMISC {
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class CPThread : public IThread
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{
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public:
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enum TThreadState
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{
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ThreadStateNone,
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ThreadStateRunning,
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ThreadStateFinished,
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};
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/// Constructor
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CPThread( IRunnable *runnable, uint32 stackSize);
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@ -59,11 +65,11 @@ public:
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/// Internal use
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IRunnable *Runnable;
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uint8 _StateV2; // 0=not created, 1=started, 2=ended, 3=finished
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TThreadState _State;
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pthread_t _ThreadHandle;
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private:
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uint32 _StackSize;
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pthread_t _ThreadHandle;
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};
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/**
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@ -84,7 +84,16 @@ static void *ProxyFunc( void *arg )
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// Run the code of the thread
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parent->Runnable->run();
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parent->_StateV2 = 2;
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{
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pthread_t thread_self = pthread_self();
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// Make sure the parent still cares
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// If this thread was replaced with a new thread (which should not happen),
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// and the IThread object has been deleted, this will likely crash.
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if (parent->_ThreadHandle == thread_self)
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parent->_State = CPThread::ThreadStateFinished;
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else
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throw EThread("Thread ended after being detached, this should not happen");
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}
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// Allow some clean
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// pthread_exit(0);
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@ -98,7 +107,7 @@ static void *ProxyFunc( void *arg )
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*/
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CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
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: Runnable(runnable),
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_StateV2(0),
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_State(ThreadStateNone),
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_StackSize(stackSize)
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{}
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@ -108,10 +117,9 @@ CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
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*/
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CPThread::~CPThread()
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{
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if(_StateV2 == 1 || _StateV2 == 2)
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terminate(); // force the end of the thread if not already ended
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if(_StateV2 > 0)
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if (_State != ThreadStateNone)
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pthread_detach(_ThreadHandle); // free allocated resources only if it was created
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}
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@ -121,27 +129,51 @@ CPThread::~CPThread()
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void CPThread::start()
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{
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pthread_attr_t tattr;
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pthread_t tid;
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int ret;
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if (_StackSize != 0)
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{
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/* initialized with default attributes */
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ret = pthread_attr_init(&tattr);
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/* setting the size of the stack also */
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ret = pthread_attr_setstacksize(&tattr, _StackSize);
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}
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if(pthread_create(&_ThreadHandle, _StackSize != 0 ? &tattr : 0, ProxyFunc, this) != 0)
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bool detach_old_thread = false;
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pthread_t old_thread_handle;
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if (_State != ThreadStateNone)
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{
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if (_State == ThreadStateRunning)
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{
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// I don't know if this behaviour is allowed, but neither thread implementations
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// check the start function, and both simply let the existing running thread for what it is...
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// From now on, this is not allowed.
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throw EThread("Starting a thread that is already started, existing thread will continue running, this should not happen");
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}
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detach_old_thread = true;
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old_thread_handle = _ThreadHandle;
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}
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if (pthread_create(&_ThreadHandle, _StackSize != 0 ? &tattr : NULL, ProxyFunc, this) != 0)
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{
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throw EThread("Cannot start new thread");
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}
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_StateV2 = 1;
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_State = ThreadStateRunning;
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if (detach_old_thread)
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{
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// Docs don't say anything about what happens when pthread_create is called with existing handle referenced.
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if (old_thread_handle == _ThreadHandle)
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throw EThread("Thread handle did not change, this should not happen");
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// Don't care about old thread, free resources when it terminates.
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pthread_detach(old_thread_handle);
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}
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}
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bool CPThread::isRunning()
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{
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// ExTODO : need a real implementation here that check thread status
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// DONE : some sort of implementation
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return _StateV2 == 1;
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return _State == ThreadStateRunning;
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}
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/*
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@ -149,11 +181,11 @@ bool CPThread::isRunning()
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*/
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void CPThread::terminate()
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{
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if (_StateV2 == 1 || _StateV2 == 2)
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if (_State == ThreadStateRunning)
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{
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// cancel only if started
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pthread_cancel(_ThreadHandle);
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_StateV2 = 3; // set to finished
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_State = ThreadStateFinished; // set to finished
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}
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}
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@ -162,13 +194,24 @@ void CPThread::terminate()
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*/
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void CPThread::wait ()
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{
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if (_StateV2 == 1 || _StateV2 == 2)
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if (_State == ThreadStateRunning)
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{
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if(pthread_join(_ThreadHandle, 0) != 0)
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int error = pthread_join(_ThreadHandle, 0) != 0;
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switch (error)
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{
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throw EThread( "Cannot join with thread" );
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case 0:
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break;
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case EINVAL:
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throw EThread("Thread is not joinable");
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case ESRCH:
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throw EThread("No thread found with this id");
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case EDEADLK:
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throw EThread("Deadlock detected or calling thread waits for itself");
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default:
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throw EThread("Unknown thread join error");
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}
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_StateV2 = 3; // set to finished
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if(_State != ThreadStateFinished)
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throw EThread("Thread did not finish, this should not happen");
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}
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}
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