Added: Some sort of implementation for CPThread::isRunning()
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2 changed files with 23 additions and 17 deletions
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@ -59,8 +59,9 @@ public:
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/// Internal use
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IRunnable *Runnable;
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uint8 _StateV2; // 0=not created, 1=started, 2=ended, 3=finished
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private:
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uint8 _State; // 0=not created, 1=started, 2=finished
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uint32 _StackSize;
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pthread_t _ThreadHandle;
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};
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@ -84,6 +84,8 @@ static void *ProxyFunc( void *arg )
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// Run the code of the thread
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parent->Runnable->run();
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parent->_StateV2 = 2;
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// Allow some clean
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// pthread_exit(0);
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return NULL;
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@ -96,7 +98,7 @@ static void *ProxyFunc( void *arg )
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*/
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CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
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: Runnable(runnable),
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_State(0),
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_StateV2(0),
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_StackSize(stackSize)
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{}
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@ -106,10 +108,10 @@ CPThread::CPThread(IRunnable *runnable, uint32 stackSize)
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*/
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CPThread::~CPThread()
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{
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if(_State == 1)
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if(_StateV2 == 1 || _StateV2 == 2)
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terminate(); // force the end of the thread if not already ended
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if(_State > 0)
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if(_StateV2 > 0)
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pthread_detach(_ThreadHandle); // free allocated resources only if it was created
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}
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@ -132,13 +134,14 @@ void CPThread::start()
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{
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throw EThread("Cannot start new thread");
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}
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_State = 1;
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_StateV2 = 1;
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}
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bool CPThread::isRunning()
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{
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// TODO : need a real implementation here that check thread status
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return _State == 1;
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// ExTODO : need a real implementation here that check thread status
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// DONE : some sort of implementation
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return _StateV2 == 1;
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}
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/*
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@ -146,11 +149,11 @@ bool CPThread::isRunning()
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*/
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void CPThread::terminate()
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{
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if(_State == 1)
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if (_StateV2 == 1 || _StateV2 == 2)
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{
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// cancel only if started
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pthread_cancel(_ThreadHandle);
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_State = 2; // set to finished
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_StateV2 = 3; // set to finished
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}
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}
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@ -159,13 +162,13 @@ void CPThread::terminate()
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*/
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void CPThread::wait ()
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{
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if(_State == 1)
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if (_StateV2 == 1 || _StateV2 == 2)
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{
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if(pthread_join(_ThreadHandle, 0) != 0)
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{
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throw EThread( "Cannot join with thread" );
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}
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_State = 2; // set to finished
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_StateV2 = 3; // set to finished
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}
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}
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@ -209,27 +212,29 @@ uint64 CPThread::getCPUMask()
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void CPThread::setPriority(TThreadPriority priority)
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{
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// TODO: Verify and test this
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// TODO: Test this
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sched_param sp;
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switch (priority)
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{
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case ThreadPriorityHigh:
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{
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int minPrio = sched_get_priority_min(SCHED_FIFO);
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int maxPrio = sched_get_priority_max(SCHED_FIFO);
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int prio = ((maxPrio - minPrio) / 4) + minPrio;
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pthread_setschedparam(_ThreadHandle, SCHED_FIFO, prio);
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sp.sched_priority = ((maxPrio - minPrio) / 4) + minPrio;
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pthread_setschedparam(_ThreadHandle, SCHED_FIFO, &sp);
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break;
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}
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case ThreadPriorityHighest:
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{
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int minPrio = sched_get_priority_min(SCHED_FIFO);
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int maxPrio = sched_get_priority_max(SCHED_FIFO);
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int prio = ((maxPrio - minPrio) / 2) + minPrio;
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pthread_setschedparam(_ThreadHandle, SCHED_FIFO, prio);
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sp.sched_priority = ((maxPrio - minPrio) / 2) + minPrio;
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pthread_setschedparam(_ThreadHandle, SCHED_FIFO, &sp);
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break;
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}
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default:
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pthread_setschedparam(_ThreadHandle, SCHED_OTHER, 0);
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sp.sched_priority = 0;
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pthread_setschedparam(_ThreadHandle, SCHED_OTHER, &sp);
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}
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}
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