Moved: Sound sources sample to sound sample directory
Added: CMake configuration for ogg vorbis stream source sample
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385fdefbfc
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d229915603
52 changed files with 20 additions and 4 deletions
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@ -17,5 +17,5 @@ IF(WITH_PACS)
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ENDIF(WITH_PACS)
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IF(WITH_SOUND)
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ADD_SUBDIRECTORY(sound_sources)
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ADD_SUBDIRECTORY(sound)
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ENDIF(WITH_SOUND)
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4
code/nel/samples/sound/CMakeLists.txt
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4
code/nel/samples/sound/CMakeLists.txt
Normal file
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@ -0,0 +1,4 @@
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ADD_SUBDIRECTORY(sound_sources)
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ADD_SUBDIRECTORY(stream_ogg_vorbis)
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@ -7,7 +7,7 @@ ADD_DEFINITIONS(-DNL_SOUND_DATA="\\"${NL_SHARE_PREFIX}/nl_sample_sound/\\"" ${LI
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(nl_sample_sound_sources nelmisc nelsound)
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NL_DEFAULT_PROPS(nl_sample_sound_sources "NeL, Samples: Sound System")
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NL_DEFAULT_PROPS(nl_sample_sound_sources "NeL, Samples: Sound: Sound Sources")
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NL_ADD_RUNTIME_FLAGS(nl_sample_sound_sources)
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INSTALL(TARGETS nl_sample_sound_sources RUNTIME DESTINATION bin COMPONENT samplessound)
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12
code/nel/samples/sound/stream_ogg_vorbis/CMakeLists.txt
Normal file
12
code/nel/samples/sound/stream_ogg_vorbis/CMakeLists.txt
Normal file
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@ -0,0 +1,12 @@
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FILE(GLOB SRC *.cpp *.h)
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ADD_EXECUTABLE(nl_sample_stream_ogg_vorbis ${SRC})
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INCLUDE_DIRECTORIES(${LIBXML2_INCLUDE_DIR})
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TARGET_LINK_LIBRARIES(nl_sample_stream_ogg_vorbis nelmisc nelsound)
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NL_DEFAULT_PROPS(nl_sample_stream_ogg_vorbis "NeL, Samples: Sound: Stream OGG Vorbis")
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NL_ADD_RUNTIME_FLAGS(nl_sample_sound_sources)
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INSTALL(TARGETS nl_sample_stream_ogg_vorbis RUNTIME DESTINATION bin COMPONENT samplessound)
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@ -48,7 +48,7 @@
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#define NL_SOUND_DATA "."
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#endif // NL_SOUND_DATA
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#define SAMPLE_OGG "O:/src/samples/music_stream/data/aeon_1_10_mystic_river.ogg"
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#define SAMPLE_OGG "D:/source/kaetemi/toverhex/src/samples/music_stream/data/aeon_1_10_mystic_river.ogg"
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using namespace std;
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using namespace NLMISC;
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@ -430,7 +430,7 @@ static void runSample()
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printf("End of song\n");
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printf("Press ANY key to exit\n");
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while (!_kbhit()) { s_AudioMixer->update(); Sleep(10); } _getch();
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while (!_kbhit()) { s_AudioMixer->update(); nlSleep(10); } _getch();
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return;
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}
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