Removed: #795 XAudio2 music implementation

This commit is contained in:
kaetemi 2012-04-09 21:46:07 +02:00
parent e0350b84c9
commit 385fdefbfc
6 changed files with 4 additions and 421 deletions

View file

@ -183,6 +183,9 @@ _NbExpBuffers(0), _NbExpSources(0), _RolloffFactor(1.f)
*/
CSoundDriverAL::~CSoundDriverAL()
{
// WARNING: Only internal resources are released here,
// the created instances must still be released by the user!
// Remove the allocated (but not exported) source and buffer names-
// Release internal resources of all remaining ISource instances
if (_Sources.size())

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@ -1,248 +0,0 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "stdxaudio2.h"
// Project includes
#include "sound_driver_xaudio2.h"
#include "music_channel_xaudio2.h"
using namespace std;
using namespace NLMISC;
namespace NLSOUND {
CMusicChannelXAudio2::CMusicChannelXAudio2(CSoundDriverXAudio2 *soundDriver)
: _MusicBuffer(NULL), _SourceVoice(NULL), _BufferPos(0), _SoundDriver(soundDriver), _Gain(1.0)
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "Initializing CMusicChannelXAudio2");
stop();
}
CMusicChannelXAudio2::~CMusicChannelXAudio2()
{
release();
if (_SoundDriver) { _SoundDriver->removeMusicChannel(this); _SoundDriver = NULL; }
nlwarning(NLSOUND_XAUDIO2_PREFIX "Destroying CMusicChannelXAudio2");
}
void CMusicChannelXAudio2::release()
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "Releasing CMusicChannelXAudio2");
stop();
}
/** Play some music (.ogg etc...)
* NB: if an old music was played, it is first stop with stopMusic()
* \param filepath file path, CPath::lookup is done here
* \param async stream music from hard disk, preload in memory if false
* \param loop must be true to play the music in loop.
*/
bool CMusicChannelXAudio2::play(const std::string &filepath, bool async, bool loop)
{
// nlinfo(NLSOUND_XAUDIO2_PREFIX "play %s %u", filepath.c_str(), (uint32)loop);
_SoundDriver->performanceIncreaseMusicPlayCounter();
HRESULT hr;
stop();
_MusicBuffer = IMusicBuffer::createMusicBuffer(filepath, async, loop);
if (_MusicBuffer)
{
WAVEFORMATEX wfe;
wfe.cbSize = 0;
wfe.wFormatTag = WAVE_FORMAT_PCM; // todo: getFormat();
wfe.nChannels = _MusicBuffer->getChannels();
wfe.wBitsPerSample = _MusicBuffer->getBitsPerSample();
wfe.nSamplesPerSec = _MusicBuffer->getSamplesPerSec();
wfe.nBlockAlign = wfe.nChannels * wfe.wBitsPerSample / 8;
wfe.nAvgBytesPerSec = wfe.nSamplesPerSec * wfe.nBlockAlign;
XAUDIO2_VOICE_DETAILS voice_details;
_SoundDriver->getMasteringVoice()->GetVoiceDetails(&voice_details);
// nlinfo(NLSOUND_XAUDIO2_PREFIX "Creating music voice with %u channels, %u bits per sample, %u samples per sec, "
// "on mastering voice with %u channels, %u samples per sec",
// (uint32)wfe.nChannels, (uint32)wfe.wBitsPerSample, (uint32)wfe.nSamplesPerSec,
// (uint32)voice_details.InputChannels, (uint32)voice_details.InputSampleRate);
if (FAILED(hr = _SoundDriver->getXAudio2()->CreateSourceVoice(&_SourceVoice, &wfe, XAUDIO2_VOICE_NOPITCH, 1.0f, this, NULL, NULL)))
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "FAILED CreateSourceVoice");
stop(); return false;
}
_SourceVoice->SetVolume(_Gain);
_SourceVoice->Start(0);
}
else
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "no _MusicBuffer");
return false;
}
return true;
}
/// Stop the music previously loaded and played (the Memory is also freed)
void CMusicChannelXAudio2::stop()
{
if (_SourceVoice) { _SourceVoice->DestroyVoice(); _SourceVoice = NULL; }
if (_MusicBuffer) { delete _MusicBuffer; _MusicBuffer = NULL; }
// memset(_Buffer, 0, sizeof(_Buffer));
_BufferPos = 0;
}
/** Pause the music previously loaded and played (the Memory is not freed)
*/
void CMusicChannelXAudio2::pause()
{
if (_SourceVoice) _SourceVoice->Stop(0);
}
/// Resume the music previously paused
void CMusicChannelXAudio2::resume()
{
if (_SourceVoice) _SourceVoice->Start(0);
}
/// Return true if a song is finished.
bool CMusicChannelXAudio2::isEnded()
{
if (_MusicBuffer)
{
if (!_MusicBuffer->isMusicEnded())
return false;
}
if (_SourceVoice)
{
XAUDIO2_VOICE_STATE voice_state;
_SourceVoice->GetState(&voice_state);
if (voice_state.BuffersQueued)
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "isEnded() -> voice_state.BuffersQueued, wait ...");
return false;
}
}
// nldebug(NLSOUND_XAUDIO2_PREFIX "isEnded() -> stop()");
stop();
return true;
}
/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
bool CMusicChannelXAudio2::isLoadingAsync()
{
return false;
}
/// Return the total length (in second) of the music currently played
float CMusicChannelXAudio2::getLength()
{
if (_MusicBuffer) return _MusicBuffer->getLength();
else return .0f;
}
/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
* NB: the volume of music is NOT affected by IListener::setGain()
*/
void CMusicChannelXAudio2::setVolume(float gain)
{
_Gain = gain;
if (_SourceVoice) _SourceVoice->SetVolume(gain);
}
void CMusicChannelXAudio2::OnVoiceProcessingPassStart(UINT32 BytesRequired)
{
if (BytesRequired > 0)
{
// nlwarning(NLSOUND_XAUDIO2_PREFIX "Bytes Required: %u", BytesRequired); // byte req to not have disruption
if (_MusicBuffer)
{
uint32 minimum = BytesRequired * 2; // give some more than required :p
if (_MusicBuffer->getRequiredBytes() > minimum) minimum = _MusicBuffer->getRequiredBytes();
if (minimum > sizeof(_Buffer) - _BufferPos) _BufferPos = 0;
uint32 maximum = sizeof(_Buffer) - _BufferPos;
uint8 *buffer = &_Buffer[_BufferPos];
uint32 length = _MusicBuffer->getNextBytes(buffer, minimum, maximum);
_BufferPos += length;
if (length)
{
XAUDIO2_BUFFER xbuffer;
xbuffer.AudioBytes = length;
xbuffer.Flags = 0;
xbuffer.LoopBegin = 0;
xbuffer.LoopCount = 0;
xbuffer.LoopLength = 0;
xbuffer.pAudioData = buffer;
xbuffer.pContext = NULL; // nothing here for now
xbuffer.PlayBegin = 0;
xbuffer.PlayLength = 0;
_SourceVoice->SubmitSourceBuffer(&xbuffer);
}
else
{
// nldebug(NLSOUND_XAUDIO2_PREFIX "!length -> delete _MusicBuffer");
// set member var to null before deleting it to avoid crashing main thread
IMusicBuffer *music_buffer = _MusicBuffer;
_MusicBuffer = NULL; delete music_buffer;
_SourceVoice->Discontinuity();
}
}
}
}
void CMusicChannelXAudio2::OnVoiceProcessingPassEnd()
{
}
void CMusicChannelXAudio2::OnStreamEnd()
{
}
void CMusicChannelXAudio2::OnBufferStart(void * /* pBufferContext */)
{
}
void CMusicChannelXAudio2::OnBufferEnd(void * /* pBufferContext */)
{
}
void CMusicChannelXAudio2::OnLoopEnd(void * /* pBufferContext */)
{
}
void CMusicChannelXAudio2::OnVoiceError(void * /* pBufferContext */, HRESULT /* Error */)
{
}
} /* namespace NLSOUND */
/* end of file */

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@ -1,117 +0,0 @@
// NeL - MMORPG Framework <http://dev.ryzom.com/projects/nel/>
// Copyright (C) 2010 Winch Gate Property Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef NLSOUND_MUSIC_CHANNEL_XAUDIO2_H
#define NLSOUND_MUSIC_CHANNEL_XAUDIO2_H
#include <nel/sound/driver/music_channel.h>
namespace NLSOUND {
class CSoundDriverXAudio2;
class IMusicBuffer;
/**
* \brief CMusicChannelXAudio2
* \date 2008-08-30 13:31GMT
* \author Jan Boon (Kaetemi)
* CMusicChannelXAudio2 is an implementation of the IMusicChannel interface to run on XAudio2.
* TODO: Properly decode the audio on a seperate thread.
* TODO: Change IMusicChannel to IAudioStream, and fix the interface to make more sense.
*/
class CMusicChannelXAudio2 : public IMusicChannel, IXAudio2VoiceCallback
{
protected:
// outside pointers
CSoundDriverXAudio2 *_SoundDriver;
// pointers
IMusicBuffer *_MusicBuffer;
IXAudio2SourceVoice *_SourceVoice;
// todo: thread for async loading of music buffer and source voice
// isasyncloading checks if thread exists
// isended checks if not async loading too
// instances
uint8 _Buffer[64 * 1024]; // no specific reason, lol
uint32 _BufferPos; // 0
float _Gain;
public:
CMusicChannelXAudio2(CSoundDriverXAudio2 *soundDriver);
virtual ~CMusicChannelXAudio2();
void release();
private:
// XAudio2 Callbacks
// Called just before this voice's processing pass begins.
STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired);
// Called just after this voice's processing pass ends.
STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS);
// Called when this voice has just finished playing a buffer stream
// (as marked with the XAUDIO2_END_OF_STREAM flag on the last buffer).
STDMETHOD_(void, OnStreamEnd) (THIS);
// Called when this voice is about to start processing a new buffer.
STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext);
// Called when this voice has just finished processing a buffer.
// The buffer can now be reused or destroyed.
STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext);
// Called when this voice has just reached the end position of a loop.
STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext);
// Called in the event of a critical error during voice processing,
// such as a failing XAPO or an error from the hardware XMA decoder.
// The voice may have to be destroyed and re-created to recover from
// the error. The callback arguments report which buffer was being
// processed when the error occurred, and its HRESULT code.
STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error);
public:
/** Play some music (.ogg etc...)
* NB: if an old music was played, it is first stop with stopMusic()
* \param filepath file path, CPath::lookup is done here
* \param async stream music from hard disk, preload in memory if false
* \param loop must be true to play the music in loop.
*/
virtual bool play(const std::string &filepath, bool async, bool loop);
/// Stop the music previously loaded and played (the Memory is also freed)
virtual void stop();
/// Pause the music previously loaded and played (the Memory is not freed)
virtual void pause();
/// Resume the music previously paused
virtual void resume();
/// Return true if a song is finished.
virtual bool isEnded();
/// Return true if the song is still loading asynchronously and hasn't started playing yet (false if not async), used to delay fading
virtual bool isLoadingAsync();
/// Return the total length (in second) of the music currently played
virtual float getLength();
/** Set the music volume (if any music played). (volume value inside [0 , 1]) (default: 1)
* NB: the volume of music is NOT affected by IListener::setGain()
*/
virtual void setVolume(float gain);
}; /* class CMusicChannelXAudio2 */
} /* namespace NLSOUND */
#endif /* #ifndef NLSOUND_MUSIC_CHANNEL_XAUDIO2_H */
/* end of file */

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@ -19,7 +19,6 @@
// Project includes
#include "listener_xaudio2.h"
#include "source_xaudio2.h"
#include "music_channel_xaudio2.h"
#include "effect_xaudio2.h"
#include "sound_driver_xaudio2.h"
@ -132,8 +131,7 @@ CSoundDriverXAudio2::CSoundDriverXAudio2(ISoundDriver::IStringMapperProvider * /
: _XAudio2(NULL), _MasteringVoice(NULL), _Listener(NULL),
_SoundDriverOk(false), _CoInitOk(false), _OperationSetCounter(65536),
_PerformanceCommit3DCounter(0), _PerformanceADPCMBufferSize(0),
_PerformancePCMBufferSize(0), _PerformanceMusicPlayCounter(0),
_PerformanceSourcePlayCounter(0)
_PerformancePCMBufferSize(0), _PerformanceSourcePlayCounter(0)
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "Creating CSoundDriverXAudio2");
@ -200,14 +198,6 @@ void CSoundDriverXAudio2::release()
// WARNING: Only internal resources are released here,
// the created instances must still be released by the user!
// Release internal resources of all remaining IMusicChannel instances
if (_MusicChannels.size())
{
nlwarning(NLSOUND_XAUDIO2_PREFIX "_MusicChannels.size(): '%u'", (uint32)_MusicChannels.size());
set<CMusicChannelXAudio2 *>::iterator it(_MusicChannels.begin()), end(_MusicChannels.end());
for (; it != end; ++it) (*it)->release();
_MusicChannels.clear();
}
// Release internal resources of all remaining ISource instances
if (_Sources.size())
{
@ -396,14 +386,6 @@ void CSoundDriverXAudio2::destroySourceVoice(IXAudio2SourceVoice *sourceVoice)
if (sourceVoice) sourceVoice->DestroyVoice();
}
/// Create a music channel
IMusicChannel *CSoundDriverXAudio2::createMusicChannel()
{
CMusicChannelXAudio2 *music_channel = new CMusicChannelXAudio2(this);
_MusicChannels.insert(music_channel);
return static_cast<IMusicChannel *>(music_channel);
}
/// Create the listener instance
IListener *CSoundDriverXAudio2::createListener()
{
@ -481,7 +463,6 @@ void CSoundDriverXAudio2::writeProfile(std::string& out)
+ "\n\tPCMBufferSize: " + toString(_PerformancePCMBufferSize)
+ "\n\tADPCMBufferSize: " + toString(_PerformanceADPCMBufferSize)
+ "\n\tSourcePlayCounter: " + toString(_PerformanceSourcePlayCounter)
+ "\n\tMusicPlayCounter: " + toString(_PerformanceMusicPlayCounter)
+ "\n\tCommit3DCounter: " + toString(_PerformanceCommit3DCounter)
+ "\nXAUDIO2_PERFORMANCE_DATA"
+ "\n\tAudioCyclesSinceLastQuery: " + toString(performance.AudioCyclesSinceLastQuery)
@ -519,17 +500,6 @@ void CSoundDriverXAudio2::displayBench(NLMISC::CLog *log)
NLMISC::CHTimer::display(log, CHTimer::TotalTime);
}
/** Get music info. Returns false if the song is not found or the function is not implemented.
* \param filepath path to file, CPath::lookup done by driver
* \param artist returns the song artist (empty if not available)
* \param title returns the title (empty if not available)
*/
bool CSoundDriverXAudio2::getMusicInfo(const std::string &filepath, std::string &artist, std::string &title)
{
// add support for additional non-standard music file types info here
return IMusicBuffer::getInfo(filepath, artist, title);
}
/// Remove a buffer (should be called by the friend destructor of the buffer class)
void CSoundDriverXAudio2::removeBuffer(CBufferXAudio2 *buffer)
{
@ -543,13 +513,6 @@ void CSoundDriverXAudio2::removeSource(CSourceXAudio2 *source)
if (_Sources.find(source) != _Sources.end()) _Sources.erase(source);
else nlwarning("removeSource already called");
}
/// (Internal) Remove a source (should be called by the destructor of the source class).
void CSoundDriverXAudio2::removeMusicChannel(CMusicChannelXAudio2 *musicChannel)
{
if (_MusicChannels.find(musicChannel) != _MusicChannels.end()) _MusicChannels.erase(musicChannel);
else nlwarning("removeMusicChannel already called");
}
/// (Internal) Remove an effect (should be called by the destructor of the effect class)
void CSoundDriverXAudio2::removeEffect(CEffectXAudio2 *effect)

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@ -62,8 +62,6 @@ protected:
std::set<CSourceXAudio2 *> _Sources;
/// Array with the allocated effects created by client code.
std::set<CEffectXAudio2 *> _Effects;
/// Array with the allocated music channels created by client code.
std::set<CMusicChannelXAudio2 *> _MusicChannels;
/// Initialization Handle of X3DAudio.
X3DAUDIO_HANDLE _X3DAudioHandle; //I
/// Operation set counter
@ -73,7 +71,6 @@ protected:
uint _PerformancePCMBufferSize;
uint _PerformanceADPCMBufferSize;
uint _PerformanceSourcePlayCounter;
uint _PerformanceMusicPlayCounter;
uint _PerformanceCommit3DCounter;
// user init vars
@ -108,8 +105,6 @@ public:
}
/// (Internal) Increase the source play counter by one.
inline void performanceIncreaseSourcePlayCounter() { ++_PerformanceSourcePlayCounter; }
/// (Internal) Increase the music play counter by one.
inline void performanceIncreaseMusicPlayCounter() { ++_PerformanceMusicPlayCounter; }
/// (Internal) Increase the commit 3d counter by one.
inline void performanceIncreaseCommit3DCounter() { ++_PerformanceCommit3DCounter; }
@ -172,16 +167,6 @@ public:
virtual void startBench();
virtual void endBench();
virtual void displayBench(NLMISC::CLog *log);
/// Create a music channel, destroy with destroyMusicChannel.
virtual IMusicChannel *createMusicChannel();
/** Get music info. Returns false if the song is not found or the function is not implemented.
* \param filepath path to file, CPath::lookup done by driver
* \param artist returns the song artist (empty if not available)
* \param title returns the title (empty if not available)
*/
virtual bool getMusicInfo(const std::string &filepath, std::string &artist, std::string &title);
/// Get audio/container extensions that are supported natively by the driver implementation.
virtual void getMusicExtensions(std::vector<std::string> & /* extensions */) const { }
@ -192,8 +177,6 @@ public:
void removeBuffer(CBufferXAudio2 *buffer);
/// (Internal) Remove a source (should be called by the destructor of the source class).
void removeSource(CSourceXAudio2 *source);
/// (Internal) Remove a source (should be called by the destructor of the music channel class).
void removeMusicChannel(CMusicChannelXAudio2 *musicChannel);
/// (Internal) Remove the listener (should be called by the destructor of the listener class)
inline void removeListener(CListenerXAudio2 *listener) { nlassert(_Listener == listener); _Listener = NULL; }
/// (Internal) Remove an effect (should be called by the destructor of the effect class)

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@ -57,7 +57,6 @@
#include "nel/sound/driver/listener.h"
#include "nel/sound/driver/sound_driver.h"
#include "nel/sound/driver/source.h"
#include "nel/sound/driver/music_buffer.h"
// Defines
#define NLSOUND_XAUDIO2_NAME "NeLSound XAudio2 Driver"