Merge with develop
This commit is contained in:
commit
c2fa7e4137
5 changed files with 35 additions and 19 deletions
|
@ -174,7 +174,8 @@ public:
|
|||
|
||||
/** Build a NeL standard library name according to platform and compilation mode setting.
|
||||
* aka : adding decoration one base lib name.
|
||||
* e.g : 'mylib' become 'mylib_rd.dll' on Windows ReleaseDebug mode or
|
||||
* e.g : 'mylib' become 'mylib_rd.dll' on Windows ReleaseDebug mode,
|
||||
* 'libmylib.dylib' under OS X or
|
||||
* 'libmylib.so' on unix system.
|
||||
*/
|
||||
static std::string makeLibName(const std::string &baseName);
|
||||
|
|
|
@ -70,7 +70,7 @@ namespace NLNET
|
|||
*
|
||||
* The library name is the base name that will be 'decorated'
|
||||
* with the nel naming standard according to compilation mode
|
||||
* and platform specific file extension (.dll or .so).
|
||||
* and platform specific file extension (.dll, .dylib or .so).
|
||||
*
|
||||
* A module library can only be loaded once. If the library
|
||||
* is already loaded, the call is ingored.
|
||||
|
|
|
@ -71,6 +71,9 @@ void *nlGetSymbolAddress(NL_LIB_HANDLE libHandle, const std::string &procName)
|
|||
#ifdef NL_OS_WINDOWS
|
||||
const string nlLibPrefix; // empty
|
||||
const string nlLibExt(".dll");
|
||||
#elif defined(NL_OS_MAC)
|
||||
const string nlLibPrefix("lib");
|
||||
const string nlLibExt(".dylib");
|
||||
#elif defined(NL_OS_UNIX)
|
||||
const string nlLibPrefix("lib");
|
||||
const string nlLibExt(".so");
|
||||
|
|
|
@ -14,6 +14,14 @@
|
|||
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleLocalizations</key>
|
||||
<array>
|
||||
<string>en</string>
|
||||
<string>fr</string>
|
||||
<string>de</string>
|
||||
<string>ru</string>
|
||||
<string>es</string>
|
||||
</array>
|
||||
<key>CFBundleLongVersionString</key>
|
||||
<string>${MACOSX_BUNDLE_LONG_VERSION_STRING}</string>
|
||||
<key>CFBundleName</key>
|
||||
|
@ -24,27 +32,23 @@
|
|||
<string>${MACOSX_BUNDLE_SHORT_VERSION_STRING}</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>????</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>${MACOSX_BUNDLE_BUNDLE_VERSION}</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>LSFileQuarantineEnabled</key>
|
||||
<true/>
|
||||
<key>CSResourcesFileMapped</key>
|
||||
<true/>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>CFBundleLocalizations</key>
|
||||
<array>
|
||||
<string>en</string>
|
||||
<string>fr</string>
|
||||
<string>de</string>
|
||||
<string>ru</string>
|
||||
<string>es</string>
|
||||
</array>
|
||||
<key>LSApplicationCategoryType</key>
|
||||
<string>public.app-category.role-playing-games</string>
|
||||
<key>LSFileQuarantineEnabled</key>
|
||||
<true/>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>${CMAKE_OSX_DEPLOYMENT_TARGET}</string>
|
||||
<key>LSRequiresCarbon</key>
|
||||
<true/>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>${MACOSX_BUNDLE_COPYRIGHT}</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
|
|
@ -118,7 +118,15 @@ ADD_DEFINITIONS(${LIBXML2_DEFINITIONS} ${CURL_DEFINITIONS} ${LUABIND_DEFINITIONS
|
|||
NL_DEFAULT_PROPS(ryzom_client "Ryzom, Client: Ryzom Client")
|
||||
NL_ADD_RUNTIME_FLAGS(ryzom_client)
|
||||
|
||||
IF(FINAL_VERSION)
|
||||
NL_ADD_LIB_SUFFIX(ryzom_client)
|
||||
ELSE()
|
||||
IF(WIN32)
|
||||
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES DEBUG_POSTFIX "_dev_d" RELEASE_POSTFIX "_dev_r")
|
||||
ELSE()
|
||||
SET_TARGET_PROPERTIES(ryzom_client PROPERTIES POSTFIX "_dev")
|
||||
ENDIF()
|
||||
ENDIF()
|
||||
|
||||
IF(WITH_RYZOM_CLIENT_UAC)
|
||||
IF(CMAKE_GENERATOR MATCHES "Visual Studio")
|
||||
|
|
Loading…
Reference in a new issue