From b33c1a0f8efd3f3509f42d25eb643adb0bcf02d8 Mon Sep 17 00:00:00 2001 From: kaetemi Date: Fri, 27 Aug 2010 22:29:13 +0200 Subject: [PATCH] Changed: #929 Max shape export runs all the way through now. Added: #929, #1082 Interface build project. --- .../build_gamedata/configuration/scripts.py | 14 + .../build_gamedata/configuration/tools.py | 2 + .../processes/interface/0_setup.py | 5 +- .../processes/interface/1_export.py | 18 +- .../processes/shape/1_export.py | 149 +++--- .../processes/shape/maxscript/shape_export.ms | 460 +++++++++--------- .../workspace/common/interface/directories.py | 86 ++++ .../workspace/common/interface/process.py | 35 ++ .../build_gamedata/workspace/projects.py | 1 + 9 files changed, 480 insertions(+), 290 deletions(-) create mode 100644 code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py create mode 100644 code/ryzom/tools/build_gamedata/workspace/common/interface/process.py diff --git a/code/nel/tools/build_gamedata/configuration/scripts.py b/code/nel/tools/build_gamedata/configuration/scripts.py index c217d6001..f85bd9117 100644 --- a/code/nel/tools/build_gamedata/configuration/scripts.py +++ b/code/nel/tools/build_gamedata/configuration/scripts.py @@ -181,6 +181,20 @@ def findFiles(log, dir_where, dir_sub, file_ext): printLog(log, "findFiles: file not dir or file?!" + filePath) return result +def findFilesNoSubdir(log, dir_where, file_ext): + result = [ ] + files = os.listdir(dir_where) + len_file_ext = len(file_ext) + for fileName in files: + if fileName != ".svn" and fileName != "*.*": + fileFull = dir_where + "/" + fileName + if os.path.isfile(fileFull): + if fileName[-len_file_ext:].lower() == file_ext.lower(): + result += [ fileName ] + elif not os.path.isdir(fileFull): + printLog(log, "findFilesNoSubdir: file not dir or file?!" + filePath) + return result + def findFile(log, dir_where, file_name): files = os.listdir(dir_where) for fileName in files: diff --git a/code/nel/tools/build_gamedata/configuration/tools.py b/code/nel/tools/build_gamedata/configuration/tools.py index d02f0347b..8a1cd388f 100644 --- a/code/nel/tools/build_gamedata/configuration/tools.py +++ b/code/nel/tools/build_gamedata/configuration/tools.py @@ -49,6 +49,8 @@ LigoExportTimeout = 3600000 LigoBuildTimeout = 1800000 PacsPrimExportTimeout = 600000 +MaxShapeExportTimeout = 300000 # 5min + # *** TOOLS CONFIGURATION *** TgaToDdsTool = "tga2dds" diff --git a/code/nel/tools/build_gamedata/processes/interface/0_setup.py b/code/nel/tools/build_gamedata/processes/interface/0_setup.py index 64fdee329..d77614701 100644 --- a/code/nel/tools/build_gamedata/processes/interface/0_setup.py +++ b/code/nel/tools/build_gamedata/processes/interface/0_setup.py @@ -45,8 +45,9 @@ printLog(log, "") # Setup source directories printLog(log, ">>> Setup source directories <<<") -for dir in InterfaceSourceDirectories: - mkPath(log, DatabaseDirectory + "/" + dir) +for dirs in InterfaceSourceDirectories: + for dir in dirs: + mkPath(log, DatabaseDirectory + "/" + dir) for dir in InterfaceDxtcSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) for dir in InterfaceFullscreenSourceDirectories: diff --git a/code/nel/tools/build_gamedata/processes/interface/1_export.py b/code/nel/tools/build_gamedata/processes/interface/1_export.py index d7ba086ac..37911ba7e 100644 --- a/code/nel/tools/build_gamedata/processes/interface/1_export.py +++ b/code/nel/tools/build_gamedata/processes/interface/1_export.py @@ -50,12 +50,14 @@ printLog(log, "") # For each interface directory printLog(log, ">>> Export interface <<<") mkPath(log, ExportBuildDirectory + "/" + InterfaceExportDirectory) -for dir in InterfaceSourceDirectories: - mkPath(log, DatabaseDirectory + "/" + dir) - niouname = dir.replace("/", "_") +for dirs in InterfaceSourceDirectories: + niouname = dirs[0].replace("/", "_") newpath = ExportBuildDirectory + "/" + InterfaceExportDirectory + "/" + niouname mkPath(log, newpath) - copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga") + for dir in dirs: + mkPath(log, DatabaseDirectory + "/" + dir) + copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".tga") + copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, newpath, ".png") printLog(log, "") # For each interface directory to compress in one DXTC @@ -64,6 +66,7 @@ mkPath(log, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory) for dir in InterfaceDxtcSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".tga") + copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + InterfaceDxtcExportDirectory, ".png") printLog(log, "") # For each interface fullscreen directory compress independently all in dds @@ -80,6 +83,12 @@ else: destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".tga")] + ".dds" if needUpdateLogRemoveDest(log, sourceFile, destFile): subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ]) + files = findFiles(log, DatabaseDirectory + "/" + dir, "", ".png") + for file in files: + sourceFile = DatabaseDirectory + "/" + dir + "/" + file + destFile = ExportBuildDirectory + "/" + InterfaceFullscreenExportDirectory + "/" + os.path.basename(file)[0:-len(".png")] + ".dds" + if needUpdateLogRemoveDest(log, sourceFile, destFile): + subprocess.call([ TgaToDds, sourceFile, "-o", destFile, "-a", "5" ]) printLog(log, "") # For each interface 3d directory @@ -88,6 +97,7 @@ mkPath(log, ExportBuildDirectory + "/" + Interface3DExportDirectory) for dir in Interface3DSourceDirectories: mkPath(log, DatabaseDirectory + "/" + dir) copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".tga") + copyFilesExtNoTreeIfNeeded(log, DatabaseDirectory + "/" + dir, ExportBuildDirectory + "/" + Interface3DExportDirectory, ".png") printLog(log, "") log.close() diff --git a/code/nel/tools/build_gamedata/processes/shape/1_export.py b/code/nel/tools/build_gamedata/processes/shape/1_export.py index 432511d30..79f82c191 100644 --- a/code/nel/tools/build_gamedata/processes/shape/1_export.py +++ b/code/nel/tools/build_gamedata/processes/shape/1_export.py @@ -27,38 +27,46 @@ import time, sys, os, shutil, subprocess, distutils.dir_util sys.path.append("../../configuration") -if os.path.isfile("log.log"): - os.remove("log.log") -log = open("log.log", "w") +if os.path.isfile("temp_log.log"): + os.remove("temp_log.log") +log = open("temp_log.log", "w") from scripts import * from buildsite import * from process import * from tools import * from directories import * +# Todo: make a tool to verify the files :) + +def getTagFileName(filePath): + return os.path.split(filePath)[1] + ".tag" + def hackBigTree(): - # FO_S2_big_tree is corrupt on first export... - outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory - outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory - shapeName = "FO_S2_big_tree.shape" - tagName = "FO_S2_big_tree.max.tag" - hackName = "FO_S2_big_tree_hack.tag" - if os.path.exists(outDirWithCoarse + "/" + shapeName) and os.path.exists(outDirTag + "/" + tagName) and not os.path.exists(outDirTag + "/" + hackName): - printLog(log, "Removing bad export of FO_S2_big_tree") - printLog(log, "RM " + outDirWithCoarse + "/" + shapeName) - os.remove(outDirWithCoarse + "/" + shapeName) - printLog(log, "RM " + outDirTag + "/" + tagName) - os.remove(outDirTag + "/" + tagName) - printLog(log, "TAG " + outDirTag + "/" + hackName) - hackTagFile = open(outDirTag + "/" + hackName, "w") - hackTagFile.write("FO_S2_big_tree") - hackTagFile.close() - return 1 - elif os.path.exists(outDirTag + "/" + hackName) and not os.path.exists(outDirWithCoarse + "/" + shapeName) and not os.path.exists(outDirTag + "/" + tagName): - printLog(log, "Missing export of FO_S2_big_tree") - return 0 - else: - return 0 + return 0 + if EcosystemName == "jungle": + # FO_S2_big_tree is corrupt on first export... + outDirTag = ExportBuildDirectory + "/" + ShapeTagExportDirectory + outDirWithCoarse = ExportBuildDirectory + "/" + ShapeWithCoarseMeshExportDirectory + shapeName = "FO_S2_big_tree.shape" + tagName = "FO_S2_big_tree.max.tag" + hackName = "FO_S2_big_tree_hack.tag" + if os.path.exists(outDirWithCoarse + "/" + shapeName) and os.path.exists(outDirTag + "/" + tagName) and not os.path.exists(outDirTag + "/" + hackName): + printLog(log, "Removing bad export of FO_S2_big_tree") + printLog(log, "RM " + outDirWithCoarse + "/" + shapeName) + os.remove(outDirWithCoarse + "/" + shapeName) + printLog(log, "RM " + outDirTag + "/" + tagName) + os.remove(outDirTag + "/" + tagName) + printLog(log, "TAG " + outDirTag + "/" + hackName) + hackTagFile = open(outDirTag + "/" + hackName, "w") + hackTagFile.write("FO_S2_big_tree") + hackTagFile.close() + return 1 + elif os.path.exists(outDirTag + "/" + hackName) and not os.path.exists(outDirWithCoarse + "/" + shapeName) and not os.path.exists(outDirTag + "/" + tagName): + printLog(log, "Missing export of FO_S2_big_tree") + return 0 + else: + return 0 + printLog(log, "") printLog(log, "-------") @@ -78,7 +86,7 @@ if BuildQuality == 0: if MaxAvailable: # Find tools Max = findMax(log, MaxDirectory, MaxExecutable) - # ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) + ExecTimeout = findTool(log, ToolDirectories, ExecTimeoutTool, ToolSuffix) printLog(log, "") # Export shape 3dsmax @@ -108,37 +116,66 @@ if MaxAvailable: os.remove(scriptDst) for dir in ShapeSourceDirectories: tagDiff = 1 + secondTry = 1 shapeSourceDir = DatabaseDirectory + "/" + dir mkPath(log, shapeSourceDir) - sSrc = open(scriptSrc, "r") - sDst = open(scriptDst, "w") - for line in sSrc: - newline = line.replace("output_logfile", logFile) - newline = newline.replace("shape_source_directory", shapeSourceDir) - newline = newline.replace("output_directory_tag", outDirTag) - newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse) - newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse) - newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting) - newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow) - newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit)) - newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize) - newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling)) - newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog) - newline = newline.replace("shape_lightmap_path", outDirLightmap) - newline = newline.replace("output_directory_anim", outDirAnim) - sDst.write(newline) - sSrc.close() - sDst.close() - while tagDiff > 0: - printLog(log, "MAXSCRIPT " + scriptDst) - subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) - tagList = findFiles(log, outDirTag, "", ".tag") - newTagLen = len(tagList) - tagDiff = newTagLen - tagLen - tagLen = newTagLen - printLog(log, "Exported " + str(tagDiff) + " .max files!") - tagDiff += hackBigTree() # force rerun also when big tree deleted - os.remove(scriptDst) + maxFiles = findFilesNoSubdir(log, shapeSourceDir, ".max") + for maxFile in maxFiles: + maxFilePath = shapeSourceDir + "/" + maxFile + tagFilePath = outDirTag + "/" + getTagFileName(maxFilePath) + if (needUpdate(log, maxFilePath, tagFilePath)): + sSrc = open(scriptSrc, "r") + sDst = open(scriptDst, "w") + for line in sSrc: + newline = line.replace("output_logfile", logFile) + # newline = newline.replace("shape_source_directory", shapeSourceDir) + newline = newline.replace("shape_max_file_path", maxFilePath) + newline = newline.replace("output_directory_tag", outDirTag) + newline = newline.replace("output_directory_without_coarse_mesh", outDirWithoutCoarse) + newline = newline.replace("output_directory_with_coarse_mesh", outDirWithCoarse) + newline = newline.replace("shape_export_opt_export_lighting", ShapeExportOptExportLighting) + newline = newline.replace("shape_export_opt_shadow", ShapeExportOptShadow) + newline = newline.replace("shape_export_opt_lighting_limit", str(ShapeExportOptLightingLimit)) + newline = newline.replace("shape_export_opt_lumel_size", ShapeExportOptLumelSize) + newline = newline.replace("shape_export_opt_oversampling", str(ShapeExportOptOversampling)) + newline = newline.replace("shape_export_opt_lightmap_log", ShapeExportOptLightmapLog) + newline = newline.replace("shape_lightmap_path", outDirLightmap) + newline = newline.replace("output_directory_anim", outDirAnim) + sDst.write(newline) + sSrc.close() + sDst.close() + retriesLeft = 5 + while retriesLeft > 0: + printLog(log, "MAXSCRIPT " + scriptDst + "; " + maxFilePath) + subprocess.call([ ExecTimeout, str(MaxShapeExportTimeout), Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) + lSrc = open(logFile, "r") + for line in lSrc: + if (len(line) > 0): + printLog(log, line.strip()) + lSrc.close() + os.remove(logFile) + if (os.path.exists(tagFilePath)): + printLog(log, "OK " + maxFilePath) + retriesLeft = 0 + else: + printLog(log, "FAIL " + maxFilePath) + retriesLeft = retriesLeft - 1 + os.remove(scriptDst) + else: + printLog(log, "SKIP " + maxFilePath) +#while tagDiff > 0: +# printLog(log, "MAXSCRIPT " + scriptDst) +# subprocess.call([ Max, "-U", "MAXScript", "shape_export.ms", "-q", "-mi", "-vn" ]) +# tagList = findFiles(log, outDirTag, "", ".tag") +# newTagLen = len(tagList) +# tagDiff = newTagLen - tagLen +# tagLen = newTagLen +# printLog(log, "Exported " + str(tagDiff) + " .max files!") +# if not tagDiff > 0: +# tagDiff += hackBigTree() # force rerun also when big tree deleted +# if not tagDiff > 0: +# tagDiff += secondTry +# secondTry = 0 # Export clod 3dsmax printLog(log, ">>> Export character lod shape files (.clod) from Max <<<") @@ -156,6 +193,6 @@ if MaxAvailable: printLog(log, "") log.close() - +shutil.move("temp_log.log", "log.log") # end of file diff --git a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms index f8af9e878..84a35f0e7 100644 --- a/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms +++ b/code/nel/tools/build_gamedata/processes/shape/maxscript/shape_export.ms @@ -99,40 +99,40 @@ fn isToBeExported node = ( if (isAccelerator node) == true then return false - + if ((classof node) == RklPatch) then return false - + if ((classof node) == nel_ps) then return false - + if ((classof node) == nel_pacs_cylinder) then return false - + if ((classof node) == nel_pacs_box) then return false - + doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT if (doNotExport != undefined) then ( if (doNotExport == "1") then return false ) - + doNotExport = getappdata node NEL3D_APPDATA_COLLISION if (doNotExport != undefined) then ( if (doNotExport == "1") then return false ) - + doNotExport = getappdata node NEL3D_APPDATA_COLLISION_EXTERIOR if (doNotExport != undefined) then ( if (doNotExport == "1") then return false ) - + return true ) @@ -144,16 +144,16 @@ fn isAnimToBeExported node = return false if (automaticAnimation == "0") then return false - + if (isAccelerator node) == true then return false - + if ((classof node) == nel_pacs_cylinder) then return false - + if ((classof node) == nel_pacs_box) then return false - + doNotExport = getappdata node NEL3D_APPDATA_DONOTEXPORT if (doNotExport != undefined) then ( @@ -221,13 +221,13 @@ fn haveCoarseMesh node = ( -- Get the lod lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) - + -- Exist ? if (lod != undefined) then ( -- Select a node nd = execute ("$'"+lod+"'") - + -- Node exist ? if (nd != undefined) then ( @@ -245,267 +245,271 @@ fn goShapeExport = ( try ( - -- Get files in the shape_source_directory - files = getFiles "shape_source_directory/*.max" - - -- Sort files - sort files - - -- No file ? - if files.count != 0 then + -- Get filepath + filePath = "shape_max_file_path" + + try ( - -- For each files - for i = 1 to files.count do + -- Delete lod files + lod_array = #() + + -- Ok ? + ok = false + + -- Free memory and file handles + gc () + + -- Reset 3dsmax + resetMAXFile #noprompt + + -- Get the tag file name + tag = ("output_directory_tag/" + (getFilenameFile filePath) + (getFilenameType filePath) + ".tag") + + -- Open the max project + nlerror ("Scanning file " + filePath + " ...") + if loadMaxFile filePath quiet:true == true then ( - try + -- Unhide category + unhidecategory() + + -- Unhide + max unhide all + + -- unselect + max select none + + -- Exported object count + exported = 0 + + -- Add the lod + for node in geometry do ( - -- Delete lod files - lod_array = #() - - -- Ok ? - ok = false - - -- Free memory and file handles - gc () - - -- Reset 3dsmax - resetMAXFile #noprompt - - -- Get the tag file name - tag = ("output_directory_tag/"+(getFilenameFile files[i])+(getFilenameType files[i])+".tag") - - -- Compare date with the tag file - if (NeLTestFileDate tag files[i]) == true then + -- Get lod count + nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT + if (nodeCount != undefined) then ( - -- Open the max project - nlerror ("Scanning file "+files[i]+" ...") - if loadMaxFile files[i] quiet:true == true then + -- For each lod + nodeCountNum = nodeCount as Integer + for lod = 1 to nodeCountNum do ( - -- Unhide category - unhidecategory() - - -- Unhide - max unhide all - - -- unselect - max select none - - -- Exported object count - exported = 0 - - -- Add the lod - for node in geometry do + -- Get the lod + lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) + + -- Exist ? + if (lod != undefined) then ( - -- Get lod count - nodeCount = getappdata node NEL3D_APPDATA_LOD_NAME_COUNT - if (nodeCount != undefined) then + -- Select a node + try ( - -- For each lod - nodeCountNum = nodeCount as Integer - for lod = 1 to nodeCountNum do - ( - -- Get the lod - lod = getappdata node (NEL3D_APPDATA_LOD_NAME+lod-1) - - -- Exist ? - if (lod != undefined) then - ( - -- Select a node - try - ( - nd = execute ("$'"+lod+"'") - ) - catch - ( - nlerror ("Error in Execute $'"+lod+"' from node "+node.name) - nd = undefined - ) - - -- Node exist ? - if (nd != undefined) then - ( - append lod_array nd - ) - ) - ) - ) - ) - - -- Select objects for shadows - for node in geometry do - ( - if (node.parent == undefined) then + nd = execute ("$'"+lod+"'") + ) + catch ( - -- Cast shadow ? - if (isCastShadow node == true) then - ( - -- Select this node - selectmore node - ) - ) - ) - - -- Tag this file ? - tagThisFile = true - - -- Array of node to export - array_node = #() - - -- Add geometry - for node in geometry do - append array_node node - - -- Add shapes - for node in shapes do - append array_node node - - -- For each node - for node in array_node do - ( - -- It is root ? - if (node.parent == undefined) then + nlerror ("Error in Execute $'"+lod+"' from node "+node.name) + nd = undefined + ) + + -- Node exist ? + if (nd != undefined) then ( - -- Is not a skeleton ? - if (node.name != "Bip01") then - ( - -- Can be exported ? - if (isToBeExported node == true) then - ( - -- Not a lod ? - if ((isLod node) == false) then - ( - -- Output directory - if (haveCoarseMesh node) == true then - output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape") - else - output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape") - - -- Compare file date - if (NeLTestFileDate output files[i]) == true then - ( - try - ( - -- Export the shape - if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then - ( - nlerror ("OK "+output) - exported = exported+1 - ) - else - ( - -- Error - nlerror ("ERROR exporting shape "+node.name+" in file "+files[i]) - tagThisFile = false - return 0 - ) - ) - catch - ( - -- Error - nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+files[i]) - tagThisFile = false - return 0 - ) - ) - else - ( - -- Error - nlerror ("SKIPPED "+output) - exported = exported+1 - ) - ) - ) - ) + append lod_array nd ) ) - - -- Export default animations - - for node in objects do + ) + ) + ) + + -- Select objects for shadows + for node in geometry do + ( + if (node.parent == undefined) then + ( + -- Cast shadow ? + if (isCastShadow node == true) then + ( + -- Select this node + selectmore node + ) + ) + ) + + -- Tag this file ? + tagThisFile = true + + -- Array of node to export + array_node = #() + + -- Add geometry + for node in geometry do + append array_node node + + -- Add shapes + for node in shapes do + append array_node node + + -- For each node + for node in array_node do + ( + -- It is root ? + if (node.parent == undefined) then + ( + -- Is not a skeleton ? + if (node.name != "Bip01") then + ( + -- Can be exported ? + if (isToBeExported node == true) then ( - -- Can export it ? - if (isAnimToBeExported node) == true then + -- Not a lod ? + if ((isLod node) == false) then ( - -- Anim output directory - output = ("output_directory_anim/"+(node.name)+".anim") - - -- Export the animation - if (NelExportAnimation #(node) output false) == false then + -- Output directory + if (haveCoarseMesh node) == true then + output = ("output_directory_with_coarse_mesh/"+(node.name)+".shape") + else + output = ("output_directory_without_coarse_mesh/"+(node.name)+".shape") + + -- Compare file date + if (NeLTestFileDate output filePath) == true then ( - nlerror ("ERROR exporting animation "+output) - return 0 + try + ( + -- Export the shape + if (NelExportShapeEx node output shape_export_opt_shadow shape_export_opt_export_lighting "shape_lightmap_path" shape_export_opt_lighting_limit shape_export_opt_lumel_size shape_export_opt_oversampling true false shape_export_opt_lightmap_log) == true then + ( + nlerror ("OK "+output) + exported = exported+1 + ) + else + ( + -- Error + nlerror ("ERROR exporting shape "+node.name+" in file "+filePath) + tagThisFile = false + return 0 + ) + ) + catch + ( + -- Error + nlerror ("ERROR fatal error exporting shape "+node.name+" in file "+filePath) + tagThisFile = false + return 0 + ) ) else ( - nlerror ("OK "+output) + -- Error + nlerror ("SKIPPED "+output) + exported = exported+1 ) ) ) - - -- Write a tag file - if tagThisFile == true then - ( - tagFile = createFile tag - if tagFile == undefined then - ( - nlerror ("WARNING can't create tag file "+tag) - ) - else - ( - print "toto" to: tagFile - close tagFile - ) - ) - - -- Something exported - if exported == 0 then - ( - -- Error - nlerror ("WARNING no shape exported from the file "+files[i]) - ) + ) + ) + ) + + -- Export default animations + + for node in objects do + ( + -- Can export it ? + if (isAnimToBeExported node) == true then + ( + -- Anim output directory + output = ("output_directory_anim/"+(node.name)+".anim") + + -- Export the animation + if (NelExportAnimation #(node) output false) == false then + ( + nlerror ("ERROR exporting animation "+output) + return 0 ) else ( - -- Error - nlerror ("ERROR exporting shape: can't open the file "+files[i]) + nlerror ("OK "+output) ) ) + ) + + -- Write a tag file + if tagThisFile == true then + ( + tagFile = createFile tag + if tagFile == undefined then + ( + nlerror ("WARNING can't create tag file "+tag) + ) else ( - -- Error - nlerror ("SKIPPED BY TAG "+files[i]) + print "toto" to: tagFile + close tagFile ) - - gc () - - -- Reset 3dsmax - resetMAXFile #noprompt ) - catch + + -- Something exported + if exported == 0 then ( -- Error - nlerror ("ERROR fatal error exporting shape in file " + files[i]) - -- return 0 + nlerror ("WARNING no shape exported from the file "+filePath) ) ) + else + ( + -- Error + nlerror ("ERROR exporting shape: can't open the file "+filePath) + ) + + try + ( + gc () + ) + catch + ( + nlerror ("ERROR gc " + getCurrentException()) + ) + + try + ( + -- Reset 3dsmax + resetMAXFile #noprompt + ) + catch + ( + nlerror ("ERROR resetMAXFile " + getCurrentException()) + ) + + try + ( + gc () + ) + catch + ( + nlerror ("ERROR gc " + getCurrentException()) + ) ) - else + catch ( - nlerror ("WARNING no max file in folder shape_source_directory") + -- Error + nlerror ("ERROR fatal error exporting shape in file " + filePath) + return 0 ) ) catch ( -- Error - nlerror ("ERROR fatal error exporting shape in folder shape_source_directory") + nlerror ("ERROR fatal error exporting shape in file") return 0 ) ) -goShapeExport() +undo off +( + goShapeExport() +) nlerror ("BYE") quitMAX #noPrompt quitMAX () #noPrompt +quitMAX #noPrompt +quitMAX () #noPrompt diff --git a/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py b/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py new file mode 100644 index 000000000..2f92ebbc1 --- /dev/null +++ b/code/ryzom/tools/build_gamedata/workspace/common/interface/directories.py @@ -0,0 +1,86 @@ +#!/usr/bin/python +# +# \file directories.py +# \brief Directories configuration +# \date 2010-08-27 17:13GMT +# \author Jan Boon (Kaetemi) +# \date 2001-2005 +# \author Nevrax +# Python port of game data build pipeline. +# Directories configuration. +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +# *** COMMON PATH *** + +CommonPath = "common/interface" + +# *** SOURCE DIRECTORIES IN THE DATABASE *** + +#Interface directories +InterfaceSourceDirectories = [ ] +InterfaceSourceDirectories += [ [ "interfaces/v3" ] + [ "interfaces/ring_interface" ] ] +InterfaceSourceDirectories += [ [ "interfaces/v3_outgame/ui" ] ] +InterfaceSourceDirectories += [ [ "interfaces/v3_login" ] ] + +InterfaceDxtcSourceDirectories = [ ] +InterfaceDxtcSourceDirectories += [ "interfaces/v3_bricks" ] +InterfaceDxtcSourceDirectories += [ "interfaces/v3_items" ] +InterfaceDxtcSourceDirectories += [ "interfaces/v3_dxtc_misc" ] + +InterfaceFullscreenSourceDirectories = [ ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_fullscreen" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_outgame/fullscreen" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/buy_sell" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/camera_character" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/create_perso" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/fight" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/MatisTown" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/spell" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/talk_bot" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_doc/graph/abilities_items" ] +InterfaceFullscreenSourceDirectories += [ "interfaces/v3_quick_help/graph" ] + +Interface3DSourceDirectories = [ ] +Interface3DSourceDirectories += [ "interfaces/v3_outgame/3d" ] +Interface3DSourceDirectories += [ "interfaces/v3_doc/htm" ] +Interface3DSourceDirectories += [ "interfaces/v3_doc" ] +Interface3DSourceDirectories += [ "interfaces/v3_quick_help" ] + + +# *** EXPORT DIRECTORIES FOR THE BUILD PIPELINE *** + +# Interface directories +InterfaceExportDirectory = CommonPath + "/interface_export" +InterfaceDxtcExportDirectory = CommonPath + "/interface_dxtc_export" +InterfaceFullscreenExportDirectory = CommonPath + "/interface_fullscreen_export" +Interface3DExportDirectory = CommonPath + "/interface_3d_export" + + +# *** BUILD DIRECTORIES FOR THE BUILD PIPELINE *** + +# Interface directories +InterfaceBuildDirectory = CommonPath + "/interface_build" +InterfaceDxtcBuildDirectory = CommonPath + "/interface_dxtc_build" + + +# *** INSTALL DIRECTORIES IN THE CLIENT DATA *** + +# Lightmap directory +InterfaceClientDirectory = "interfaces" diff --git a/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py b/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py new file mode 100644 index 000000000..f2288f832 --- /dev/null +++ b/code/ryzom/tools/build_gamedata/workspace/common/interface/process.py @@ -0,0 +1,35 @@ +#!/usr/bin/python +# +# \file config.py +# \brief Process configuration +# \date 2010-08-27 17:02GMT +# \author Jan Boon (Kaetemi) +# Python port of game data build pipeline. +# Process configuration. +# +# NeL - MMORPG Framework +# Copyright (C) 2010 Winch Gate Property Limited +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as +# published by the Free Software Foundation, either version 3 of the +# License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see . +# + +# *** PROCESS CONFIGURATION *** + +# *** PROCESS CONFIG *** +ProcessToComplete = [ ] +ProcessToComplete += [ "interface" ] + +# *** MAPS OPTIONS *** + +ReduceBitmapFactor = 0 diff --git a/code/ryzom/tools/build_gamedata/workspace/projects.py b/code/ryzom/tools/build_gamedata/workspace/projects.py index 035f43900..82b2f286d 100644 --- a/code/ryzom/tools/build_gamedata/workspace/projects.py +++ b/code/ryzom/tools/build_gamedata/workspace/projects.py @@ -26,6 +26,7 @@ ProjectsToProcess = [ ] +ProjectsToProcess += [ "common/interface" ] ProjectsToProcess += [ "ecosystems/jungle" ] ProjectsToProcess += [ "continents/newbieland" ]