Fixed: #1031 Music is "stopped" when client is loading with OpenAL driver

This commit is contained in:
kervala 2010-07-27 19:28:04 +02:00
parent dbd225cf7b
commit aaf7ed3215

View file

@ -533,7 +533,7 @@ void initMainLoop()
// During load of the game, fade completely out SFX, and leave outgame music // During load of the game, fade completely out SFX, and leave outgame music
// When the game will begin, it will fade in slowly // When the game will begin, it will fade in slowly
if(SoundMngr) if(SoundMngr)
SoundMngr->setupFadeSound(0.f, 1.f); SoundMngr->setupFadeSound(1.f, 1.f);
initLast = initCurrent; initLast = initCurrent;
initCurrent = ryzomGetLocalTime(); initCurrent = ryzomGetLocalTime();