From aaf7ed3215563c112667b7b64c4b41fec5559d75 Mon Sep 17 00:00:00 2001 From: kervala Date: Tue, 27 Jul 2010 19:28:04 +0200 Subject: [PATCH] Fixed: #1031 Music is "stopped" when client is loading with OpenAL driver --- code/ryzom/client/src/init_main_loop.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/ryzom/client/src/init_main_loop.cpp b/code/ryzom/client/src/init_main_loop.cpp index 88bf1ac5a..5256722bc 100644 --- a/code/ryzom/client/src/init_main_loop.cpp +++ b/code/ryzom/client/src/init_main_loop.cpp @@ -533,7 +533,7 @@ void initMainLoop() // During load of the game, fade completely out SFX, and leave outgame music // When the game will begin, it will fade in slowly if(SoundMngr) - SoundMngr->setupFadeSound(0.f, 1.f); + SoundMngr->setupFadeSound(1.f, 1.f); initLast = initCurrent; initCurrent = ryzomGetLocalTime();